old drake graphics package
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Re: old drake graphics package
Right. Fortunately, this is an issue that can be addressed merely by editing text files and moving some images around - as Mystic X has done. Even if it wasn't, Wesnoth is open source, so anyone is allowed to make whatever changes to their own version they feel will make the game better. [Except stuff which would break multiplayer sync, if they want to play multiplayer, of course].IPS wrote:But, the new immage makes confusions, I need more observartion to see when a drake is a lv2 or lv3 in many times.... so I think better is the old, because you need to observe less to identify every unit :/Sangel wrote:This is what I love about Wesnoth. Got a complaint? You're allowed and encouraged to fix it! Personally, I prefer the new drake graphics, but well done mystic for putting the work in to solve your own complaint, and for sharing the results with others.
It's a huge benefit to having an open game engine - you don't have to hang around waiting for someone else to do things for you.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
Re: old drake graphics package
Excuse me if I'm wrong, but did the Enforcer ever get any attack frames? (The old one)
F:tGJ, Saurian Campaign
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
The Southern Chains, a fanfic
“The difference between winners and champions is that champions are more consistent."
~Sierra
- thespaceinvader
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Re: old drake graphics package
Don't think so, no.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
Re: old drake graphics package
wow, glad I found this thread.
three thumbs up for saving me hassle, and others grief!

three thumbs up for saving me hassle, and others grief!
