old drake graphics package

General feedback and discussion of the game.

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Sangel
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Re: old drake graphics package

Post by Sangel »

IPS wrote:
Sangel wrote:This is what I love about Wesnoth. Got a complaint? You're allowed and encouraged to fix it! Personally, I prefer the new drake graphics, but well done mystic for putting the work in to solve your own complaint, and for sharing the results with others.
But, the new immage makes confusions, I need more observartion to see when a drake is a lv2 or lv3 in many times.... so I think better is the old, because you need to observe less to identify every unit :/
Right. Fortunately, this is an issue that can be addressed merely by editing text files and moving some images around - as Mystic X has done. Even if it wasn't, Wesnoth is open source, so anyone is allowed to make whatever changes to their own version they feel will make the game better. [Except stuff which would break multiplayer sync, if they want to play multiplayer, of course].

It's a huge benefit to having an open game engine - you don't have to hang around waiting for someone else to do things for you.
"Pure logic is the ruin of the spirit." - Antoine de Saint-Exupéry
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Hulavuta
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Re: old drake graphics package

Post by Hulavuta »

Excuse me if I'm wrong, but did the Enforcer ever get any attack frames? (The old one)
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thespaceinvader
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Re: old drake graphics package

Post by thespaceinvader »

Don't think so, no.
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Death
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Re: old drake graphics package

Post by Death »

wow, glad I found this thread.

three thumbs up for saving me hassle, and others grief!

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