1vs1 map

Discussion of all aspects of multiplayer development: unit balancing, map development, server development, and so forth.

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Doc Paterson
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Re: 1vs1 map

Post by Doc Paterson »

I still love this map, and wow, the stars are beautiful (and creative).

As for the name, I like it, but "Port of Astral Sea" sounds like awkward English. You'd probably want it to be "Port of the Astral Sea," or "Astral Sea Port."
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

Hmmm, maybe I will try to do different map with unwalkable chasms then, I love how chasm looks but its kinda impossible to have consistent stars and chasms look :| or rather I don't know how to do that :augh: Thx for pointing up name problem, I will rename it to Astral Sea Port or maybe even Astral Port.
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grrr
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Re: 1vs1 map

Post by grrr »

Keep the stars, but use void near structures maybe (werent there two starfield versions?). And remove the ships (use spaceships or planets, see bob's stuff). Consider Astral Balance (obvious SC: Brood War ref).
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

grrr wrote:werent there two starfield versions?
Nope :(. The problem is that chasm is black and stars background dark blue.
grrr wrote:And remove the ships (use spaceships or planets, see bob's stuff).
Never! (I mean removing ships) But thanks for mentioning Bob's addons I will try to steal some cool art from them :evil:
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Rigor
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Re: 1vs1 map

Post by Rigor »

hugho wrote:I have a comment. In my opinion, the Astral Port map is imbalanced in favor of drakes. I think so because of the presence of lava tiles, which are accesible only with flying units, and which have illumination on them, giving advantage to the loyal units over chaotic. If I haven't overlooked something, there is no such thing on the map rewarding on the contrary chaotic units over loyal. This especially favors drakes over undead (whose attacks are lowered from lava tiles) or northerners (who even can't reach those tiles and even more any tiles which are accesed only with flying units).

There is a number of lava and ravine(correct english-version term?) tiles on the map, and especially those around 15,19 and 28,17 are strategically located and their surroundings cannot be totally avoided by chaotic units without disadvantage for them in favor of drakes. On the other hand, I am a not-much-experienced player, so I might be wrong. (:

P.S.: What is that lightning every 10 turns? (:

i think its time for u to update ur map to the version we played the last time. although i kinda share the thought about the lava. is there a way to let drakes suffer a little more ?
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Rigor
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Re: 1vs1 map

Post by Rigor »

need ur latest version now
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

Update (for 1.9):
Attachments
screenshot.jpg
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Rigor
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Re: 1vs1 map

Post by Rigor »

i didnt know there are so nice changes from one color to the next. how did u manage to do that?
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

There are just 4 new grass variations :) and here are 2 of them :) .
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

Agrhhh... time to do some necromancy here:

1: Some small changes to Astral Port:
astral.jpg
2: Return of infamous Serpent Ford (I will change its name when I will find a better one):
serpent.jpg
* This version of the map hopefully fixes all 1.8 versions problems that made me think of this one as of a very bad one :).
** Btw: This is almost first version of sf: http://forums.wesnoth.org/download/file ... &mode=view

Here are the files (for 1.9/1.10):
maps.7z
(4.4 KiB) Downloaded 332 times
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Q
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Rigor
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Re: 1vs1 map

Post by Rigor »

im delighted =)
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

Rigor wrote:im delighted =)
Install 1.9.1 so we will be able to do some beta testing on dev-server :P. Im going on holidays tomorrow (1-2 weeks - I guess its enough time to obtain admin rights ;)).
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Quetzalcoatl
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Re: 1vs1 map

Post by Quetzalcoatl »

Here are the files for 1.9.5 Serpent Ford (they won't work with previous versions):
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.map
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.cfg
That's the most cool version so far and watch out for paths in cfg as they point out to Quetzalcoatl_Maps folder.

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Q
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hay207
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Re: 1vs1 map

Post by hay207 »

Quetzalcoatl wrote:Here are the files for 1.9.5 Serpent Ford (they won't work with previous versions):
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.map
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.cfg
That's the most cool version so far and watch out for paths in cfg as they point out to Quetzalcoatl_Maps folder.

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Q
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