1vs1 map
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- Doc Paterson
- Drake Cartographer
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Re: 1vs1 map
I still love this map, and wow, the stars are beautiful (and creative).
As for the name, I like it, but "Port of Astral Sea" sounds like awkward English. You'd probably want it to be "Port of the Astral Sea," or "Astral Sea Port."
As for the name, I like it, but "Port of Astral Sea" sounds like awkward English. You'd probably want it to be "Port of the Astral Sea," or "Astral Sea Port."
I will not tell you my corner / where threads don't get locked because of mostly no reason /
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
because I don't want your hostile disease / to spread all over the world.
I prefer that corner to remain hidden /
without your noses. -Nosebane, Sorcerer Supreme
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
Hmmm, maybe I will try to do different map with unwalkable chasms then, I love how chasm looks but its kinda impossible to have consistent stars and chasms look
or rather I don't know how to do that
Thx for pointing up name problem, I will rename it to Astral Sea Port or maybe even Astral Port.


Ten soldiers wisely led will beat a hundred without a head.
Re: 1vs1 map
Keep the stars, but use void near structures maybe (werent there two starfield versions?). And remove the ships (use spaceships or planets, see bob's stuff). Consider Astral Balance (obvious SC: Brood War ref).
- Quetzalcoatl
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- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
Nopegrrr wrote:werent there two starfield versions?

Never! (I mean removing ships) But thanks for mentioning Bob's addons I will try to steal some cool art from themgrrr wrote:And remove the ships (use spaceships or planets, see bob's stuff).

Ten soldiers wisely led will beat a hundred without a head.
Re: 1vs1 map
hugho wrote:I have a comment. In my opinion, the Astral Port map is imbalanced in favor of drakes. I think so because of the presence of lava tiles, which are accesible only with flying units, and which have illumination on them, giving advantage to the loyal units over chaotic. If I haven't overlooked something, there is no such thing on the map rewarding on the contrary chaotic units over loyal. This especially favors drakes over undead (whose attacks are lowered from lava tiles) or northerners (who even can't reach those tiles and even more any tiles which are accesed only with flying units).
There is a number of lava and ravine(correct english-version term?) tiles on the map, and especially those around 15,19 and 28,17 are strategically located and their surroundings cannot be totally avoided by chaotic units without disadvantage for them in favor of drakes. On the other hand, I am a not-much-experienced player, so I might be wrong. (:
P.S.: What is that lightning every 10 turns? (:
i think its time for u to update ur map to the version we played the last time. although i kinda share the thought about the lava. is there a way to let drakes suffer a little more ?
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
i didnt know there are so nice changes from one color to the next. how did u manage to do that?
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
There are just 4 new grass variations
and here are 2 of them
.


Ten soldiers wisely led will beat a hundred without a head.
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
Agrhhh... time to do some necromancy here:
1: Some small changes to Astral Port: 2: Return of infamous Serpent Ford (I will change its name when I will find a better one): * This version of the map hopefully fixes all 1.8 versions problems that made me think of this one as of a very bad one
.
** Btw: This is almost first version of sf: http://forums.wesnoth.org/download/file ... &mode=view
Here are the files (for 1.9/1.10): Cheers
Q
1: Some small changes to Astral Port: 2: Return of infamous Serpent Ford (I will change its name when I will find a better one): * This version of the map hopefully fixes all 1.8 versions problems that made me think of this one as of a very bad one

** Btw: This is almost first version of sf: http://forums.wesnoth.org/download/file ... &mode=view
Here are the files (for 1.9/1.10): Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
Install 1.9.1 so we will be able to do some beta testing on dev-serverRigor wrote:im delighted =)


Ten soldiers wisely led will beat a hundred without a head.
- Quetzalcoatl
- Posts: 207
- Joined: March 18th, 2009, 3:26 pm
Re: 1vs1 map
Here are the files for 1.9.5 Serpent Ford (they won't work with previous versions):
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.map
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.cfg
That's the most cool version so far and watch out for paths in cfg as they point out to Quetzalcoatl_Maps folder.
Cheers
Q
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.map
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.cfg
That's the most cool version so far and watch out for paths in cfg as they point out to Quetzalcoatl_Maps folder.
Cheers
Q
Ten soldiers wisely led will beat a hundred without a head.
-
- Double Style Tourney #1 Champ
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Re: 1vs1 map
pages not workingQuetzalcoatl wrote:Here are the files for 1.9.5 Serpent Ford (they won't work with previous versions):
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.map
https://github.com/Quetzalcoatl/Quetzal ... t_Ford.cfg
That's the most cool version so far and watch out for paths in cfg as they point out to Quetzalcoatl_Maps folder.
Cheers
Q
how you wrote code for portal hex?
Ports: Velensk's tower defense, dov's deep shrine, Scrolling survival, Scrolling survival Co-op, Temples of the nagas.
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p
Addons: Tower defense maps , some ANL scenarios like: ANL 3p "A New Land" survival type, and ANL Co-operative map for 2p