Got extra artistic energy? Other games to contribute to...
Moderator: Forum Moderators
-
- Posts: 4
- Joined: August 26th, 2005, 2:41 am
I've got a place I keep in my favorites, lists a lot of tools that are freeware, such as gmax which is similar to 3dmax (but free)... http://www.atomicmpc.com.au/forums.asp?s=2&c=11&t=1391Disto wrote:Make a website, just learn that, and say you need these etc. etc. And they will come in time, it'd be cool to learn how to do 3d but i firstly don't have the software and secondly don't know where to get it, but i would be your 2d graphics designer if it got off the ground.
Just pay attention to (on freeware) any licenses they might have, as some may claim rights over your work if they so choose.
If any artists are available and interested, my game could really use some help in the art department right now. A couple of our guys are out for a while for personal reasons and our art department is starting to lag from being understaffed. I've talked about my game plenty here before, but its a F/OSS 2D RPG game (think like a SNES RPG). Here are some samples of our art style:





You can read more about our available positions (and how to apply) in our help wanted thread here:
http://www.gamedev.net/community/forums ... _id=340379
An artwork FAQ can be read here:
http://www.allacrost.org/forum/viewtopic.php?t=190
And of course you can find a lot of other information about the project and the team at our website:
http://www.allacrost.org/
We're a well-established project (over a year in the works now) so you'll hopefully have more faith in our success than several of the other game projects that pop up and die after a short few weeks or months. Let me know if you have any questions. Thanks!





You can read more about our available positions (and how to apply) in our help wanted thread here:
http://www.gamedev.net/community/forums ... _id=340379
An artwork FAQ can be read here:
http://www.allacrost.org/forum/viewtopic.php?t=190
And of course you can find a lot of other information about the project and the team at our website:
http://www.allacrost.org/
We're a well-established project (over a year in the works now) so you'll hopefully have more faith in our success than several of the other game projects that pop up and die after a short few weeks or months. Let me know if you have any questions. Thanks!

Hero of Allacrost, a 2D open source RPG. Check it out at http://www.allacrost.org.
Even if I (try to) use blender, it still is too much work for one person.tomsik wrote:OSource 3D graphics program: blender
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.
I like the screenshots, but is that snake holding a club? 

Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
No, that's just its tail. Come on, give us some points for originality at leastscott wrote:I like the screenshots, but is that snake holding a club?

Hero of Allacrost, a 2D open source RPG. Check it out at http://www.allacrost.org.
I was away on a school trip for a couple of days, so sorry for the delay.
Now, one question, Is it going to be a futuristic or medieval RPG.
I have systems for both.
Futuristic: You have only one gun through the game. It is developed in a matter of ways (space for addons, amplifier, generator,divider etc.)
Medieval: Spell system works like this, there are four (Level 1) magic branches (Earth Air Water Fire), once you have learned one, you are shown the (Level 2) specializising options, (Special, Utility, Defense, Offense). Under special are the combinations of different bases (Fire+Water=Steam spells). Under utility are non-combat spells (water walk). After you learn one of these you get the (level 3) superspeciality spells (Light offense (low mana), Medium offense, heavy offense). From there on, you start learning individual spells, but you have to choose if you specialize or not. not specializing means 60% weaker spells but more spells, Specializing means 100% strenght of spell but less spells to choose from, also, you can always learn utility spells. However, you can always be an overall warrior.
P.S In case of futuristic, I'll have to think of a new name
Now, one question, Is it going to be a futuristic or medieval RPG.
I have systems for both.
Futuristic: You have only one gun through the game. It is developed in a matter of ways (space for addons, amplifier, generator,divider etc.)
Medieval: Spell system works like this, there are four (Level 1) magic branches (Earth Air Water Fire), once you have learned one, you are shown the (Level 2) specializising options, (Special, Utility, Defense, Offense). Under special are the combinations of different bases (Fire+Water=Steam spells). Under utility are non-combat spells (water walk). After you learn one of these you get the (level 3) superspeciality spells (Light offense (low mana), Medium offense, heavy offense). From there on, you start learning individual spells, but you have to choose if you specialize or not. not specializing means 60% weaker spells but more spells, Specializing means 100% strenght of spell but less spells to choose from, also, you can always learn utility spells. However, you can always be an overall warrior.
P.S In case of futuristic, I'll have to think of a new name
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
danny_california: yep keep telling fairy tales.
danny_california: yep keep telling fairy tales.