Ancient Egypt

It's not easy creating an entire faction or era. Post your work and collaborate in this forum.

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scott
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Post by scott »

That's what I get for not reading the full thread. I was trying to add some on-topic content to my previous post to justify its existence.
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Wesnoth acronym guide.
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Cuyo Quiz
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Post by Cuyo Quiz »

I DON'T BELIEVE IT!.

My book says Temuchin missed the mark with Set, he just has a greyhound head (if my dictionary translated lebrel right).

Sebek (crocodile): Giver of lfe to Egypt. Very important it seems (Nile creature, terreatrial/acuatic nature, you call it, he has it).
Sejmet (lioness): Their priest are medics. He sents plague when angered and remedies when honored (yeah, quite a girl to be Rah's wife)
Isis: the nice goddess, white magic.
Thot (ibis): Protector of mages/magi. The gods secretary.
Anubis(jackal): Lord of the land of the dead. Patron of embalmers, he actually carries all the souls, he doesn't have subordinates (hard working fella).

Those should be the important enough ones. I would like a branching priest, then depending on the patron god, you could have different abilities (leadership, cures, poison, etc).
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appleide
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Post by appleide »

Cuyo Quiz wrote:My book says Temuchin missed the mark with Set, he just has a greyhound head (if my dictionary translated lebrel right).
Temuchin was wrong? Thats UTTERLY IMPOSSIBLE!! :lol:
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Temuchin Khan
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Post by Temuchin Khan »

appleide wrote:
Cuyo Quiz wrote:My book says Temuchin missed the mark with Set, he just has a greyhound head (if my dictionary translated lebrel right).
Temuchin was wrong? Thats UTTERLY IMPOSSIBLE!! :lol:
It happens! Egyptian polytheism has never been my strong point....
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Casual User
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Post by Casual User »

Well, here is a small folder containing first-draft units files. The charioteer line is still unmentioned because I don't know exactly what his stats should be. There is also an images folder, but it is empty so far. I'm working on graphics for the spearman line, but it does not go fast. Here is the tree that is included:

...............--> standard.................................................
spearman --> pikeman.................................................
...............--> javelineer...............................................
.....................bowman --> archer.................................
..................................--> skirmisher............................
.....................axeman --> swordsman --> royal guard...

The axeman line is heavier, more military, infantry while the bowman is light infantry and the spearman is only a peasant levy. They will get the sickle swords (along with the standard and maybe as 2nd weapon for the chariot archer). I've willfully made the spearmen a little over-powered for a L0 unit which costs 7 gold to encourage the player to use them as backbone (as in Egypt's historical army). Since the axemen and the chariot are the only ones who can go to L3, they will be a little over-priced.

P.S. I am still hoping to lure one of the more artistic (at least more artistic than me) people to help.
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Huche_wawa
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Post by Huche_wawa »

why don't you split them up into anubis and someone else each with myth units and the same basic humans?

and the axemen sound un-egyptian
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Warrior King
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Post by Warrior King »

i still don't get why all of a sudden we're adding all these factions that have to deal with history into a fantasy game... that makes no sense to me. unless, of course, you split the game in two so you can choose either to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.

(not to ruin all the work that's being done, but hey, it makes no sense)
unsung
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Post by unsung »

becuase, everyone loves ancient armies an dhistory.
if you don't I have to kill you and eat you.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
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Post by simkin »

Warrior King wrote:... to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.
If we are talking about simple soldiers, I'm agree with you that this have no sense because we could add many similar factions from a lot of ancient cultures, and that would become a matter of opinions and preferences.
But in the other hand if we talk about egypt (or greek) mythology, then we will be discussing about historic fantasy units... from another culture and time, but they seems to me like fantasy. For example, I used to like the fantasy units from Heroes of Might and Magic (2), and there we could see a lot of variety.
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Tux2B
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Post by Tux2B »

In fact, there a lot of different unit proposals here. But we see only a few of them on, for an example, multiplayer eras or even campaigns.

I think that the "ancient" kind of Wesnoth units could be integrated in a kind of "old history" of Wesnoth. Maybe a former elvish civilisation, battling against primitive orcs and imperial legions.
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Temuchin Khan
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Post by Temuchin Khan »

Warrior King wrote:i still don't get why all of a sudden we're adding all these factions that have to deal with history into a fantasy game... that makes no sense to me. unless, of course, you split the game in two so you can choose either to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.

(not to ruin all the work that's being done, but hey, it makes no sense)
ALL fantasy games and books and movies have historically-based units -- usually, though, those units are based on Medieval Europe. Do you really think knights and spearmen and longbowmen are not historically based? All we're doing is lifting an arbitrary restriction and broadening the historical base beyond Medieval Europe. Why should anyone have a problem with that? What mystifies me is that you complain!

And even the units of the fantasy races are based in historical reality. Heck, the elves use bows and swords! Where would they be without Ancient and Medieval weaponry?

Indeed, the whole genre of fantasy is about taking a historical time period and saying, "What if everything was like it was back then, except that magic and mythical creatures were real?" Fantasy is history augmented.
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Post by Huche_wawa »

i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
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kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
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Temuchin Khan
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Post by Temuchin Khan »

Huche_wawa wrote:i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
Well, there's the Aragwaith. And if we ever finish the Arabian Nights faction ("Maghrabi"), there will be another. And I suppose Egyptians could be good in sand as well.

At this rate, we could end up with more desert dwellers than we know what to do with!
Huche_wawa
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Post by Huche_wawa »

i think we should do Hourus, Osirus, Ra, Ises, and Anubus
[/rant]

kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
Huche_wawa
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Post by Huche_wawa »

Temuchin Khan wrote:
Huche_wawa wrote:i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
Well, there's the Aragwaith. And if we ever finish the Arabian Nights faction ("Maghrabi"), there will be another. And I suppose Egyptians could be good in sand as well.

At this rate, we could end up with more desert dwellers than we know what to do with!
in my idea the egypitans would be like a seperate era and they would fight amongst themselves but if they join in the other eras we might have to many
[/rant]

kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
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