Ancient Egypt
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That's what I get for not reading the full thread. I was trying to add some on-topic content to my previous post to justify its existence.
Hope springs eternal.
Wesnoth acronym guide.
Wesnoth acronym guide.
I DON'T BELIEVE IT!.
My book says Temuchin missed the mark with Set, he just has a greyhound head (if my dictionary translated lebrel right).
Sebek (crocodile): Giver of lfe to Egypt. Very important it seems (Nile creature, terreatrial/acuatic nature, you call it, he has it).
Sejmet (lioness): Their priest are medics. He sents plague when angered and remedies when honored (yeah, quite a girl to be Rah's wife)
Isis: the nice goddess, white magic.
Thot (ibis): Protector of mages/magi. The gods secretary.
Anubis(jackal): Lord of the land of the dead. Patron of embalmers, he actually carries all the souls, he doesn't have subordinates (hard working fella).
Those should be the important enough ones. I would like a branching priest, then depending on the patron god, you could have different abilities (leadership, cures, poison, etc).
My book says Temuchin missed the mark with Set, he just has a greyhound head (if my dictionary translated lebrel right).
Sebek (crocodile): Giver of lfe to Egypt. Very important it seems (Nile creature, terreatrial/acuatic nature, you call it, he has it).
Sejmet (lioness): Their priest are medics. He sents plague when angered and remedies when honored (yeah, quite a girl to be Rah's wife)
Isis: the nice goddess, white magic.
Thot (ibis): Protector of mages/magi. The gods secretary.
Anubis(jackal): Lord of the land of the dead. Patron of embalmers, he actually carries all the souls, he doesn't have subordinates (hard working fella).
Those should be the important enough ones. I would like a branching priest, then depending on the patron god, you could have different abilities (leadership, cures, poison, etc).
Cuyo Quiz,where madness meets me 
Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004

Turn on, tune in, fall out.
"I know that, but every single person nags about how negative turin is; it should be in the FPI thread "Turin should give positive comments" =)"-Neorice,23 Sep 2004
- Temuchin Khan
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Well, here is a small folder containing first-draft units files. The charioteer line is still unmentioned because I don't know exactly what his stats should be. There is also an images folder, but it is empty so far. I'm working on graphics for the spearman line, but it does not go fast. Here is the tree that is included:
...............--> standard.................................................
spearman --> pikeman.................................................
...............--> javelineer...............................................
.....................bowman --> archer.................................
..................................--> skirmisher............................
.....................axeman --> swordsman --> royal guard...
The axeman line is heavier, more military, infantry while the bowman is light infantry and the spearman is only a peasant levy. They will get the sickle swords (along with the standard and maybe as 2nd weapon for the chariot archer). I've willfully made the spearmen a little over-powered for a L0 unit which costs 7 gold to encourage the player to use them as backbone (as in Egypt's historical army). Since the axemen and the chariot are the only ones who can go to L3, they will be a little over-priced.
P.S. I am still hoping to lure one of the more artistic (at least more artistic than me) people to help.
...............--> standard.................................................
spearman --> pikeman.................................................
...............--> javelineer...............................................
.....................bowman --> archer.................................
..................................--> skirmisher............................
.....................axeman --> swordsman --> royal guard...
The axeman line is heavier, more military, infantry while the bowman is light infantry and the spearman is only a peasant levy. They will get the sickle swords (along with the standard and maybe as 2nd weapon for the chariot archer). I've willfully made the spearmen a little over-powered for a L0 unit which costs 7 gold to encourage the player to use them as backbone (as in Egypt's historical army). Since the axemen and the chariot are the only ones who can go to L3, they will be a little over-priced.
P.S. I am still hoping to lure one of the more artistic (at least more artistic than me) people to help.
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i still don't get why all of a sudden we're adding all these factions that have to deal with history into a fantasy game... that makes no sense to me. unless, of course, you split the game in two so you can choose either to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.
(not to ruin all the work that's being done, but hey, it makes no sense)
(not to ruin all the work that's being done, but hey, it makes no sense)
becuase, everyone loves ancient armies an dhistory.
if you don't I have to kill you and eat you.
if you don't I have to kill you and eat you.
Oh no look out its a ray gun.
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
You should move to avoid the rays
the rays are coming out of the gun
if you are hit by the rays
you will be shot by the rays
the rays are fast so you should be fast to
can you win against the fast rays from the gun?
If we are talking about simple soldiers, I'm agree with you that this have no sense because we could add many similar factions from a lot of ancient cultures, and that would become a matter of opinions and preferences.Warrior King wrote:... to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.
But in the other hand if we talk about egypt (or greek) mythology, then we will be discussing about historic fantasy units... from another culture and time, but they seems to me like fantasy. For example, I used to like the fantasy units from Heroes of Might and Magic (2), and there we could see a lot of variety.
Signature dropped due to use of img tag
In fact, there a lot of different unit proposals here. But we see only a few of them on, for an example, multiplayer eras or even campaigns.
I think that the "ancient" kind of Wesnoth units could be integrated in a kind of "old history" of Wesnoth. Maybe a former elvish civilisation, battling against primitive orcs and imperial legions.
I think that the "ancient" kind of Wesnoth units could be integrated in a kind of "old history" of Wesnoth. Maybe a former elvish civilisation, battling against primitive orcs and imperial legions.
"There are two kind of campaign strategies : the good and the bad ones. The good ones almost always fail because of unforeseen consequences that make the bad ones succeed." -- Napoleon
- Temuchin Khan
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ALL fantasy games and books and movies have historically-based units -- usually, though, those units are based on Medieval Europe. Do you really think knights and spearmen and longbowmen are not historically based? All we're doing is lifting an arbitrary restriction and broadening the historical base beyond Medieval Europe. Why should anyone have a problem with that? What mystifies me is that you complain!Warrior King wrote:i still don't get why all of a sudden we're adding all these factions that have to deal with history into a fantasy game... that makes no sense to me. unless, of course, you split the game in two so you can choose either to play with just history units or fantasy units. but then again, if you have the history campaigns titled under Wesnoth (which is a fantasy game) ... sputter... brain laggggggg.......... please-someone-please-explain this.
(not to ruin all the work that's being done, but hey, it makes no sense)
And even the units of the fantasy races are based in historical reality. Heck, the elves use bows and swords! Where would they be without Ancient and Medieval weaponry?
Indeed, the whole genre of fantasy is about taking a historical time period and saying, "What if everything was like it was back then, except that magic and mythical creatures were real?" Fantasy is history augmented.
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i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
[/rant]
kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
- Temuchin Khan
- Posts: 1845
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Well, there's the Aragwaith. And if we ever finish the Arabian Nights faction ("Maghrabi"), there will be another. And I suppose Egyptians could be good in sand as well.Huche_wawa wrote:i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
At this rate, we could end up with more desert dwellers than we know what to do with!
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- Posts: 65
- Joined: September 1st, 2005, 12:19 am
- Location: land of the pink elephants
in my idea the egypitans would be like a seperate era and they would fight amongst themselves but if they join in the other eras we might have to manyTemuchin Khan wrote:Well, there's the Aragwaith. And if we ever finish the Arabian Nights faction ("Maghrabi"), there will be another. And I suppose Egyptians could be good in sand as well.Huche_wawa wrote:i think maybe we could make an egyptian only era split up by which god they serve, kind of Age of Myhtoloy, but with more gods and only egyptian. also they should be the champs in sand because we don't really have a strong sand race
At this rate, we could end up with more desert dwellers than we know what to do with!
[/rant]
kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend
kill one man your a murderer
kill ten men your a monster
kill a hundred your a hero
kill a Thousand your a legend