Drawing unit for Dummy part1
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- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
Drawing unit for Dummy part1
There might not be a part 2, at least by me since I belongs to the Dummy category. After much questions here is the bassic I gathered:
-The unit shouldd be save in PNG format in RGBA color (A is for Alpha), so normal RGB plus alpha mask for the backbround. Transparency can work as a substitute for alpha mask. The number of color is in millions even though we use 256 or less for the drawing itself. The setting for PNG file is "not interlaced/none" and "adaptative" or "automatic" filters.
The size of the drawing area is 70x70 pixels (see picture) but the usable area is mostly the inner 50x50 pixels. In the example placed the elfish fighter inside the mask for the hexagone (in black) to show how it will look like. I also display the aproximate position of the HP bar as it appear in the game. It might be important if you plan a long unit since part will end up under the HP bar.
Any corrections are welcome.
-The unit shouldd be save in PNG format in RGBA color (A is for Alpha), so normal RGB plus alpha mask for the backbround. Transparency can work as a substitute for alpha mask. The number of color is in millions even though we use 256 or less for the drawing itself. The setting for PNG file is "not interlaced/none" and "adaptative" or "automatic" filters.
The size of the drawing area is 70x70 pixels (see picture) but the usable area is mostly the inner 50x50 pixels. In the example placed the elfish fighter inside the mask for the hexagone (in black) to show how it will look like. I also display the aproximate position of the HP bar as it appear in the game. It might be important if you plan a long unit since part will end up under the HP bar.
Any corrections are welcome.
Never tell a dwarf that he shortchanged you!
the hp bar...there are certain units with the hp bar over them. for example, the wraith, when looking left, has the hp bar exactly where his sword should be.
can i try to fix this?
can i try to fix this?
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm
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- Posts: 826
- Joined: January 21st, 2004, 1:10 am
- Location: San Diego, CA
My young ogre endedto have the left arm covered by the HP bar. I just moved it a few pixel more to the right. You could do the same with the wraith if it doesn't move it out of the central area. Since some units are shown with mirror orientation during the game it is sometime difficcult to predict what will happen: you might end up covering something else when reversed. The size of units are clearly not proportional. Midsize units (elf/human/orc...) are too big when compared to riders or troll or ogre. But it iis OK for the purpose of the game. Otherwise the majority of units would appear too small during the game. Yes i might incuding an example of troll and of a rider to show how they fit (mostly) in the mask.P_lus maybe a flying unit.turin wrote:the hp bar...there are certain units with the hp bar over them. for example, the wraith, when looking left, has the hp bar exactly where his sword should be.
can i try to fix this?
Never tell a dwarf that he shortchanged you!
i edited your image a bit. i wanted to make it obvious that the hp bar can be in two different places, so i copied it and placed it where it could also go.
Anything that is under either of the bars will be obscured 50% of the time.
Anything that is under either of the bars will be obscured 50% of the time.
For I am Turin Turambar - Master of Doom, by doom mastered. On permanent Wesbreak. Will not respond to private messages. Sorry!
And I hate stupid people.
The World of Orbivm
And I hate stupid people.
The World of Orbivm