the flight to freedom is really stupid and so unfair

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should the develupers delete flight to freedom?

yes
3
8%
no
25
68%
no, but they should make it better though
6
16%
yes, but bring in a new one that is simular to it i liked the old one a little
3
8%
 
Total votes: 37

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Elvish_Pillager
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Post by Elvish_Pillager »

scott wrote:
lz1kwk wrote:may sound kinda wierds but you know you could beat them if you were a really good fighter in wesnoth
I don't think there is even a victory event for that scenario.
Killing all enemy leaders is victory automatically, unless it's been turned off.

(from last time I played the scenario) It is possible, in theory, to win, but what it takes is luck, rather than skill. By being extremely skilled, you might make yourself 100 times more likely to win, but the probability would still be less than 0.0000001%. Your best bet for (realism-wise) survival is to fight your way to the open water, but even that is not very possible.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
Roel Verschaeren
Posts: 1
Joined: June 23rd, 2005, 6:10 pm

the drake escape

Post by Roel Verschaeren »

In the drake escape I don't have a king, only the pirat. I can't recruit anything. I just have to flee. But that's not possible, elves are blocking my way. All right with that, but at the sixt turn I always get the message: you lost. The turn aren't gone. I've 14 left.

Is this my problem or is it wesnoth itself?
Please help if it's my problem.
Taurus
Inactive Developer
Posts: 674
Joined: May 4th, 2005, 8:16 pm
Location: Canada

Post by Taurus »

Althought I haven't played this Campain all the way thorough I think it is pretty good. Matter of fact, It makes sense to have it, and maby even make it official since it is the only Drake Campaign out there (correct me if I am wrong). Another big bonus to it is that it is compleate. Out of all the scenarios out there, there are very few that actually have an ending.

Also, whenever I play the first scenario, I always put up the best fight I can. Why? Well, if someone was trying to put your people into slavery I am sure you woult (well I would anyway) fight to the death rather then being a slave. Not much good that it has done me but it's the concept that counts.
Creater of the campaign, "Northern Rebirth"

Compleater of the campaign, "Son of the Black Eye"
saskganesh
Posts: 35
Joined: April 11th, 2005, 7:11 am

Post by saskganesh »

captain obvious tells me to vote a big fat NO. :P
saskganesh
Posts: 35
Joined: April 11th, 2005, 7:11 am

Post by saskganesh »

captain obvious tells me to vote a big fat NO. :P
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Post by MadMax »

Taurus wrote:Also, whenever I play the first scenario, I always put up the best fight I can. Why? Well, if someone was trying to put your people into slavery I am sure you woult (well I would anyway) fight to the death rather then being a slave. Not much good that it has done me but it's the concept that counts.
The point exactly, although I could make the computer fight itself and turn it into an animated cut scene, but if you play, you also gain some familiarity with the drakes.
Roel Verschaeren wrote:In the drake escape I don't have a king, only the pirat. I can't recruit anything. I just have to flee. But that's not possible, elves are blocking my way. All right with that, but at the sixt turn I always get the message: you lost. The turn aren't gone. I've 14 left.
You need to download the latest version of Wesnoth, as this bug was fixed long ago. And I'm sorry, but you'll have to replay from Blue River, as I was forced recently by changes in CVS to make a change to the internals of the campaign, which breaks many saves.
Elvish Pillager wrote:Your best bet for (realism-wise) survival is to fight your way to the open water, but even that is not very possible.
There are three Dreadnoughts in the water, to prevent you from somehow escaping to the water with Malakar and surviving indefinitely.
Rhuvaen wrote:No,u just don't waste your time
Your gold is reset for the second scenario.
scott wrote:I don't think there is even a victory event for that scenario.
There is none.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
fmunoz
Founding Artist
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Joined: August 17th, 2003, 10:04 am
Location: Spain
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Post by fmunoz »

Maybe you can give somekind of extra bonus for each human unit killed + turns resited (with a maximun turn # to advoid this).

I doenst need to be money but maybe something as a couple of extra slaves or something like that
units*10+turns > 25 1 extra unit next level
units*10+turns > 50 another one
This will not much unbalance the next level (or you can remove them if you dont get a minimun point value...like 15 or so)
arturus2
Posts: 11
Joined: March 8th, 2005, 1:38 pm

Post by arturus2 »

since o.9.3 it bacame almost imm posible because of drakes being lawful and weak v dwarves so the underground missions r v hard
serg3d
Posts: 5
Joined: September 1st, 2004, 9:09 pm

second scenario

Post by serg3d »

What is the tactic for the second scenario - Manor ? I can get a key, but after that I'm overwhelmed by bowmen and spearmen. Or I can get drake pikes from Armory, but they are useless and I get locked in the Armory, can't fight my way out until end of turns. Are there any trick here ?
MadMax
Posts: 1792
Joined: June 6th, 2004, 3:29 pm
Location: Weldyn, Wesnoth

Re: second scenario

Post by MadMax »

serg3d wrote:What is the tactic for the second scenario - Manor ? I can get a key, but after that I'm overwhelmed by bowmen and spearmen. Or I can get drake pikes from Armory, but they are useless and I get locked in the Armory, can't fight my way out until end of turns. Are there any trick here ?
Yes. You need to act fast. The spears are not your main priority, the key is. You only need to take out the northern enemy, not the southwestern.

Arturus2: you have a point.
"ILLEGITIMIS NON CARBORUNDUM"

Father of Flight to Freedom
http://www.wesnoth.org/wiki/FlightToFreedom
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