Dwarven doors

Share and discuss strategies for playing the game, and get help and tips from other players.

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olgarth
Posts: 12
Joined: April 23rd, 2005, 7:46 am
Location: india

Dwarven doors

Post by olgarth »

Im starting this level with 871 gold and plenty of level 3 forces but really struggling with this one. Can anybody give me some tips please.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Don't try to fight. Recruit 1 castle of sacrificial gryphons or horsemen (they need to be fast units) and send Konrad straight towards the cave entrance. Try to not engage the enemy until Konrad is near the top of the map, then send most of your gryphons to the top of the map to block the yellow and blue forces. The green forces will never touch you.

It used to be you could fight all 3 leaders, but they have been given a ton of gold so you can't fight them in 18 turns. Your only option is to run.

Hopefully this will change some time because it's pretty much a guaranteed win with no strategy once you learn how to do it.
Hope springs eternal.
Wesnoth acronym guide.
stillnotelf
Posts: 131
Joined: March 1st, 2005, 9:03 pm
Location: Uncertain Velocity: Known

Post by stillnotelf »

Was this changed in 9.x? I used to have fun leveling a dozen units on this level by taking all on three leaders. I'd come out broke, but the next level doesn't need money anyway.
Usque adeone mori miserum est? After all, there's always a continue...
Belwar
Posts: 131
Joined: April 23rd, 2005, 11:24 pm
Location: wouldn't u like to know

Post by Belwar »

ya its pretty much a blitz to the top of the map. and i agree all you need is a bunch of fast expendable units to hold off the enemy so that you can get to the cave.
Bivrip!!

plese do not yell at me for any misspelled errors!
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

I don't remember when it was changed. In the early 0.8.x's
Hope springs eternal.
Wesnoth acronym guide.
olgarth
Posts: 12
Joined: April 23rd, 2005, 7:46 am
Location: india

Post by olgarth »

thanks for the suggestion, it worked just fine. I guess i was enjoying the fight too much. :oops:
martenzo
Posts: 564
Joined: August 8th, 2004, 9:01 am
Location: Northern Europe, Estonia, Kardla

Post by martenzo »

Oh yeah, don't run to the doors in the middle, the real enterance is in the NE corner of the map. (If somebody said that then i didn't notice, sorry :oops: )
me: Welcome to the real world. If everyone says your art and opinions suck, it's because they DO suck. Even if you're too damned proud/stupid/both to realize it.
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dtw
Posts: 478
Joined: September 27th, 2004, 1:32 pm

Post by dtw »

spoil the surprise why don't you!
Belwar
Posts: 131
Joined: April 23rd, 2005, 11:24 pm
Location: wouldn't u like to know

Post by Belwar »

i wish someone would have told me that when i played this level because the first time that i played it i lost most of my level three units so i had to start over and that sucked
Bivrip!!

plese do not yell at me for any misspelled errors!
Shadow Mage
Posts: 8
Joined: April 21st, 2005, 1:13 am

Post by Shadow Mage »

it's called "trial and error". You win by lossing, in a sense.
Belwar
Posts: 131
Joined: April 23rd, 2005, 11:24 pm
Location: wouldn't u like to know

Post by Belwar »

ya well id rather only have to do a level once so that i dont have a greater chance of loosing some awesome leveled up characters.
Bivrip!!

plese do not yell at me for any misspelled errors!
Assasin
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Joined: March 15th, 2005, 3:51 am
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Contact:

Post by Assasin »

then it's called "save and load", the feature you use the most
I speak what's on my mind.

Which is why nothing I say makes sense.
Belwar
Posts: 131
Joined: April 23rd, 2005, 11:24 pm
Location: wouldn't u like to know

Post by Belwar »

ya but thats something that i only want to do in dire circumstance and not frequiently.
Bivrip!!

plese do not yell at me for any misspelled errors!
Assasin
Posts: 956
Joined: March 15th, 2005, 3:51 am
Location: Where ever my mind takes me
Contact:

Post by Assasin »

Okay, first of all, its frequently, not frequiently. Second, I think losing lvl. 3 units is a "dire circumstance"
I speak what's on my mind.

Which is why nothing I say makes sense.
scott
Posts: 5248
Joined: May 12th, 2004, 12:35 am
Location: San Pedro, CA

Post by scott »

Woah, boys.

Not being able to win this level without a priori knowledge is a flaw in the level design. You could create a new version and post it. Maybe it will be added. You could randomize which door is correct.
Hope springs eternal.
Wesnoth acronym guide.
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