Generic Unit Portraits

Contribute art for mainline Wesnoth.

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Elvish_Pillager
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Post by Elvish_Pillager »

One comment: Orange is not a good color for the knight's armor! :shock:

Other than that, these are great. I hope you can keep it up. :D
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Jetrel
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Post by Jetrel »

Elvish Pillager wrote:One comment: Orange is not a good color for the knight's armor! :shock:
A bit of play with the saturation and hue gives the following:
quartex
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Post by quartex »

I like the darker bronze better than the orange.
entropomorphic
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Post by entropomorphic »

Great project, Jason, and great work so far. I don't think these are too "cute" at all; in fact, the art style is considerably less cartoonish than our current graphics. I'm not saying the current art needs to be replaced - quite the opposite, it gives Wesnoth it's rather unique feel. These portraits are less in the animanga style and more in American graphic novel style, but I don't think they would clash at all with the current graphics.

RE: coloration, I agree that the knight does look a little funny in orange armor, even though the unit graphics are that color. Unit graphics are constrained in that they need to be easily distinguishable when viewed on the map, so bright colors are necessary to distinguish the similarly-shaped horseman units. I'm guessing the knight's armor is supposed to be bronze. Maybe the portrait should show steel armor with bronze detailing? For example, the wings, the ring around the cap of the helmet, the visor, and the collar could be bronze-colored and the rest steel. The same would go for the grand knight with more gold-colored detailing, although that is more apparent in the unit graphics.
Jason Lutes
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Post by Jason Lutes »

Elvish Pillager wrote:One comment: Orange is not a good color for the knight's armor! :shock:
It's orange or red in the unit sprite, but I get your meaning. I'll try to tone it down to something more copper-y, but I want to keep it in that general color range. Connection to the unit sprites is a top priority for me in making these drawings, so they are bound to be pretty colorful.

Here are first stabs at Elf and Orc:

Image

Left to right: Elf Archer (Male), Elf Archer (Female), Orc Shaman
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Jetrel
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Post by Jetrel »

Thanks for keeping the elf ears fairly tame... Too many artists give the elves these foot-long ears that would actually quite a liability in many situations. From a point of appearance, they do have some upsides, but they can detract from the elves looking "noble and mighty", and instead make them look more ... exotic, or fey, perhaps, in some people's interpretation.

Quick note regarding orcs and coloration, just so you know:

Our orcs are not green, rather they are a mottled but decidedly inhuman red/brown. Their hair is black and grey.



Keep 'em coming.
aelius
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Post by aelius »

Fantastic. Absolutely fantastic. I'm going to try my hand at coloring the Horseman red for Deoran. I'll post my attempt in a bit.

- b.
La perfection est atteinte non quand il ne reste rien à ajouter, mais quand il ne reste rien à enlever. - Antoine de Saint Exupery (of course)
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Jetrel
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Post by Jetrel »

aelius wrote:Fantastic. Absolutely fantastic. I'm going to try my hand at coloring the Horseman red for Deoran. I'll post my attempt in a bit.

- b.
Color changes are a piece of freakin' cake, thanks to the wonder of photoshop's Hue/Saturation filter. Send as many as you want in my direction.
aelius
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Post by aelius »

That's dog-gone outstanding. Thanks!

- b.
La perfection est atteinte non quand il ne reste rien à ajouter, mais quand il ne reste rien à enlever. - Antoine de Saint Exupery (of course)
Dave
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Post by Dave »

Just a couple of administrative things: who is going to take responsibility to commit these things?

Jason: how technical are you? Would you be interested in CVS write access? (Even if not so technical, we can try to walk you through it).

David
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Jason Lutes
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Post by Jason Lutes »

Image
HORSEMAN - Final

Image
LANCER - Final

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KNIGHT - Final
Jason Lutes
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Post by Jason Lutes »

Dave wrote:Jason: how technical are you? Would you be interested in CVS write access? (Even if not so technical, we can try to walk you through it).
I think it's probably best for someone else to handle the implementation. I could probably manage the technical stuff, but the system I've got down right now flows pretty well, and adding another step (especially one I would have to learn) might divert my energy.

So, if it's okay with you, I'll just keep posting the finished versions here and let someone else worry about what to do with them :D
quartex
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Post by quartex »

The discussion on this thread is great, but considering the sheer number of portraits that your are working on, I think that if someone else is going to have to implement these portraits, it will soon become difficult to seperate the final versions from the many drafts.

For this reason I created a seperate thread at the top of the art development forum for you, Jason, to post your final copies. (this is obviously designed for any other portrait artist as well) That way we can have lots of discussion and different versions down here. But when a developer wants to see if there are any new portraits ready to add to the game, s/he can just check the repository of portraits waiting for submission.

I think that creating a seperate thread for final copies, will make it a lot easier for you, the artist, and the developers to collaborate.
Dave
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Post by Dave »

Jason Lutes wrote:
Dave wrote:Jason: how technical are you? Would you be interested in CVS write access? (Even if not so technical, we can try to walk you through it).
I think it's probably best for someone else to handle the implementation. I could probably manage the technical stuff, but the system I've got down right now flows pretty well, and adding another step (especially one I would have to learn) might divert my energy.
Sure...just keep doing what you're doing. I will ensure that your portraits get committed. :)

David
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Jason Lutes
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Post by Jason Lutes »

Quartex, thanks for starting the sticky thread. I'll post completed portraits there.

For review: Paladin

Image
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