HOW-TO: Making Latin translation work under Linux

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ivanovic
Lord of Translations
Posts: 1149
Joined: September 28th, 2004, 10:10 pm
Location: Germany

HOW-TO: Making Latin translation work under Linux

Post by ivanovic »

Hi everyone!
Just wanted to post an advice for all of you that are interested in playing Wesnoth in Latin. Under Linux you will normally get the errormessage the the locale for la_IT is missing. The guys providing the glibc seem to be too slow for Wesnoth ;). Now here is my advice for getting it work:
All of it has to be done in the console or a terminal. You should do this by clicking on the appropriate menu entry, or by pushing F4 in any folder of your current Window manager.
First you have to know which locale does make sense for you to "replace" la_IT. I took the german locale, because i am a) from Germany, and b) all the needed chars are existing in it. You should replace every de_DE i write in here by the locale you want to have instead (it should only exist in that dir). It should not make a big difference. When you are sure about that one, you should type

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cd /usr/lib/locale
and than

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su
to become root.
Now that you are the admin, you have to get the locale for la_IT. That is done by typing:

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cp -r de_DE la_IT
Thats it. Now you can exit the root mode with

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exit
and close the terminal again. Now you can start Wesnoth and change the language to Latin.
Have fun playing Wesnoth in Latin.
Nils Kneuper aka Ivanovic
Last edited by ivanovic on August 14th, 2005, 6:22 pm, edited 1 time in total.
KK_r
Posts: 277
Joined: November 17th, 2003, 4:25 pm
Location: Malmö, Sweden

Post by KK_r »

localedef is the right way to do it
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