How to kill Dwarf guards efficiently?
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How to kill Dwarf guards efficiently?
I have had those as a problem in some MP games I played. The enemy bought a couple of them in the beginning and some more in the future.
While I'm trying to get them killed, they get some berserks and fighters... and I have no chance anymore.
With dwarves having no really big weaknesses, on small maps they're rather hard to beat, really. Just try for instance on morituri 2v2.
So any ideas how to do it effectively?
While I'm trying to get them killed, they get some berserks and fighters... and I have no chance anymore.
With dwarves having no really big weaknesses, on small maps they're rather hard to beat, really. Just try for instance on morituri 2v2.
So any ideas how to do it effectively?
- Elvish_Pillager
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The basic premise of this thread is a fallacy.
You do not kill Dwarvish Guardsmen. If they attack you, sure, you'll hurt the, and maybe you kill them then. But you don't attack them when they're high on HP. That's just foolish. You use superior mobility, attack their forces when they're unguarded, or sieze loads of villages.
You do not kill Dwarvish Guardsmen. If they attack you, sure, you'll hurt the, and maybe you kill them then. But you don't attack them when they're high on HP. That's just foolish. You use superior mobility, attack their forces when they're unguarded, or sieze loads of villages.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
The problem is that in small maps you can't get around them...Elvish Pillager wrote:The basic premise of this thread is a fallacy.
You do not kill Dwarvish Guardsmen. If they attack you, sure, you'll hurt the, and maybe you kill them then. But you don't attack them when they're high on HP. That's just foolish. You use superior mobility, attack their forces when they're unguarded, or sieze loads of villages.
Three or so will totally block half of the area in morituri 2v2 for instance. You can't get around them.
I guess your SOL then. I haven't had to face them yet, so I don't know that much about them, except that they are great defenders. I would try using magical units to kill them, weaken him with a couple of mages, then come in for the kill with whatever else you got.
I speak what's on my mind.
Which is why nothing I say makes sense.
Which is why nothing I say makes sense.
The problem is that when I have it killed with a few mages, some berserks and dwarf fighters have arrived... and my mages are dead.Assasin wrote:I guess your SOL then. I haven't had to face them yet, so I don't know that much about them, except that they are great defenders. I would try using magical units to kill them, weaken him with a couple of mages, then come in for the kill with whatever else you got.
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Ankka wrote:The problem is that when I have it killed with a few mages, some berserks and dwarf fighters have arrived... and my mages are dead.Assasin wrote:I guess your SOL then. I haven't had to face them yet, so I don't know that much about them, except that they are great defenders. I would try using magical units to kill them, weaken him with a couple of mages, then come in for the kill with whatever else you got.
Well, by then, your horseman and heavy infantry should also have arrived to wipe out the berserks and dwarf fighters...
but seriously.
It is always going to be the case that some maps are better for some factions than others. Dwarves will always be better off in small maps where as in large maps they are going to be weaker. If you want a small map where Dwarves get owned, it probably needs to be all water, swamp or similarly bad terrain for dwarves on defense. Wesnoth will never be balanced where all factions are equally good on all maps because the only way to achieve that is by making all factions identical.
- Elvish_Pillager
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Morituri is very unbalanced; Don't play on it, don't use it for examples.Ankka wrote:morituri 2v2 for instance.
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
So mort SHOULDN'T be used as an example. funny that its played more than any other MP map, by far. So really its not indicative about what MP players play and therefore shouldn't be used as an example... right.
Best thing to do is to burn them with mages, or archers... or as someone said above... ignore them. Even on mort, you can attack other targets and exploit other weaknesses.
Best thing to do is to burn them with mages, or archers... or as someone said above... ignore them. Even on mort, you can attack other targets and exploit other weaknesses.
- Elvish_Pillager
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Funny you should say that; when I'm on the server, hardly anyone plays on Morituri.Noy wrote:funny that its played more than any other MP map, by far.
It's not even in the official Wesnoth release, which ought (IMO) to be the maps used to balance units on.
Maybe I've been successful at convincing everybody who has a schedule similar to mine how unbalanced it is, so they don't play it much anymore. However, this is an unlikely theory.
For the sake of example, let us say that over half of all multiplayer games were played on the map "1Cg2", and someone complained that Guardsmen were too weak because they weren't any good at slaughtering player 2's leader. Would this be a valid argument?
It's all fun and games until someone loses a lawsuit. Oh, and by the way, sending me private messages won't work. :/ If you must contact me, there's an e-mail address listed on the website in my profile.
- Dragonking
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Well.. it depends. I think Noy is talking about 2v2 ver of Mourituri which is very good (one of best and really one of most popular - when someone spend 16h on server he can check it) , cause 1v1 version gives BIG advantage for the first player - that's why it is unbalanced - in 2v2 this problem rader doesn't exist.Elvish Pillager wrote: Funny you should say that; when I'm on the server, hardly anyone plays on Morituri.
Maps which are included to relase aren't balanced. Or maybe you think it is opposite? Well... when you look at "3 rivers"...Elvish Pillager wrote:It's not even in the official Wesnoth release, which ought (IMO) to be the maps used to balance units on.

n/cElvish Pillager wrote: Maybe I've been successful at convincing everybody who has a schedule similar to mine how unbalanced it is, so they don't play it much anymore. However, this is an unlikely theory.
Of course bad argument.Elvish Pillager wrote: For the sake of example, let us say that over half of all multiplayer games were played on the map "1Cg2", and someone complained that Guardsmen were too weak because they weren't any good at slaughtering player 2's leader. Would this be a valid argument?
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