The Rise of Wesnoth 22 - The Rise of Wesnoth

Feedback for the mainline campaign The Rise of Wesnoth.

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Traumflug
Posts: 67
Joined: April 22nd, 2025, 12:48 am

Re: The Rise of Wesnoth 22 - The Rise of Wesnoth

Post by Traumflug »

(1) What difficulty levels have you played the scenario on?

Version 1.18.4, Biased RNG (experimental), difficulty Lord (Difficult) ( = hard)

(2) How difficult did you find the scenario? (1-10)

8

It's big, but actually not that hard.

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear.

(5) What were your major challenges in meeting the objectives of the scenario?

Actually, not many challenges and no major one. Probably the scenario where I had the fewest turn reloads, just two or three. No turn limit, so I could even wait with recruiting non-riders until turn 6. I like this way of playing.

(6) How fun do you think the scenario is? (1-10)

11

I loooove scenarios without turn limit. When there is no limit, one can play much more calmly, take one challenge after another.

(7) What, if any, are changes you would have made to the scenario to make it more fun?

It's fine as it is.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Only 2 or 3 turn reloads, which is low for me. No forced one.


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