Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Discussion and development of scenarios and campaigns for the game.

Moderator: Forum Moderators

Post Reply
User avatar
Epyriel
Posts: 41
Joined: June 26th, 2020, 7:28 pm
Location: The land of Poutine and Hockey

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by Epyriel »

The inscriptions in 07f_Lore mentions how there are ten Guardians, one for each element,
Spoiler:
Last edited by Konrad2 on April 11th, 2024, 2:23 pm, edited 1 time in total.
Reason: added necessary spoiler
stuffinabox
Posts: 1
Joined: May 18th, 2025, 12:56 pm

Re: Genesis 0.2.12 [1.14/1.15] [Ep 1 complete]

Post by stuffinabox »

The custom sprites are great, the dialogue, story and a significant portion of the dream state scenarios were serviceable to absolutely abysmal, in order of the mentioned.

Enemies spawning right on top of you that get TWO TURNS as well as a triple strength strike commander (not berserkers), three actual independent attacks on the same turn, (which is fair, it should give you a bloody nose that you're unprepared for once in awhile), followed up by another dream sequence in which two 'incubuses' with double the Shadow Fae girl's health & same damage potential spawn right besides her. You can't save scum this either to kill either of them unless you want to hit on a reduced damage and suffer a 60% or less to hit every single attack, while also having to dodge on top of it every other shot minimum not to get obliterated. Suffice to say, this is doable, only when they aren't directly on top of you, so the first half? It gets a 3/5/5, the rest of it? [censored] if I know.

I didn't care for the middleschooler interactions between any of the characters, but the premise was interesting up until it kicks you in the crotch like an abusive ex. Saying 'it's difficult' doesn't excuse it from having some buggered encounter set ups in some areas.
Post Reply