Journey of a Frost Mage

Discussion and development of scenarios and campaigns for the game.

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daMark
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Re: Journey of a Frost Mage

Post by daMark »

Round 9 / Eil-En-Seiril
Arthent and Lorendor and Erinna are in the recall list and already exist in the game.
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

daMark wrote: May 8th, 2025, 10:06 am Round 9 / Eil-En-Seiril
Arthent and Lorendor and Erinna are in the recall list and already exist in the game.
I fixed that already? Do you have latest version? Also, i'll check.
(Savefiles cache old data BTW, may need to retrigger)
lynx
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Re: Journey of a Frost Mage

Post by lynx »

lynx wrote: May 7th, 2025, 5:26 pm Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one.

11:
- needing to check every forested hex is not fun at all; just a bad mechanic
- I killed the mage before finding all the elves and the scenario didn't recognize it; now I'm stuck after all the dialog
Just copying in case you missed it.

The last scenario starts with a random water daemon, not Kwee, who is still in the recall list (just odd, since everyone else is a hero). I had Alya and Lorendan in the recall list in the last few scenarios.

Enemy units can free the prisoners, which can easily lead to a game over in the same turn.

When I freed the last, two skeletal dragons spawned. After killing them nothing happened. The leader was dead beforehand.
----------

Overall it's quite an odd campaign experience even if I disregard the bugs.
If part 1 is supposed to be finished, then it's missing some closure.
Early on your team changes all the time, with several units lost, so you feel cheated working on them.
The fact that the main char hits max stats so early on does not match the narrative.
One other random unit has AMLAs and nobody else (but it's nice that the era expands some options, e.g. in the drake line or for silver mages).
Missed scout units, never really got them besides the one drake and one elven rider. The human horses are both late and limited to plains — regular elves and drakes often outdo them in traversability.
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

lynx wrote: May 8th, 2025, 3:38 pm
lynx wrote: May 7th, 2025, 5:26 pm Not sure if it's just accrued problems from before, but nothing happened when I defeated all the enemies in scenario 10. The key var remains at 1 even if I try a set_var. So I just skipped to the next one.

11:
- needing to check every forested hex is not fun at all; just a bad mechanic
- I killed the mage before finding all the elves and the scenario didn't recognize it; now I'm stuck after all the dialog
Just copying in case you missed it.
I didn't, just got busy.
lynx wrote: May 8th, 2025, 3:38 pm The last scenario starts with a random water daemon, not Kwee, who is still in the recall list (just odd, since everyone else is a hero). I had Alya and Lorendan in the recall list in the last few scenarios.

Enemy units can free the prisoners, which can easily lead to a game over in the same turn.

When I freed the last, two skeletal dragons spawned. After killing them nothing happened. The leader was dead beforehand.
----------

Overall it's quite an odd campaign experience even if I disregard the bugs.
If part 1 is supposed to be finished, then it's missing some closure.
Early on your team changes all the time, with several units lost, so you feel cheated working on them.
The fact that the main char hits max stats so early on does not match the narrative.
One other random unit has AMLAs and nobody else (but it's nice that the era expands some options, e.g. in the drake line or for silver mages).
Missed scout units, never really got them besides the one drake and one elven rider. The human horses are both late and limited to plains — regular elves and drakes often outdo them in traversability.
Thanks, I'll definitely work on them.The only point is that it does scrambles some units in purpose (Eliel, for story reasons), but I tried not to mess the recalls as much after S3. For elven scouts, I didn't know people actually use them! (I didn't during playtest) But I may add a couple more just in case.
Also, the recurrent recall list problem is caused by how I put units in scenario, partly exacerbated by savefiles caching recalls, so updates are not as effective.
daMark
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Re: Journey of a Frost Mage

Post by daMark »

Round 9 / Pursuit
The spirit that possessed Erinna is free. I got an error message and Erinna exists two times on the map. The spirit vanishes to the north ...
<Lua error> lua/wml/harm_unit.lua:69: attempt to perform arithmetic on a nil value (local 'base_damage')
stack traceback:
lua/wml/harm_unit.lua:69: in upvalue 'round_damage'
lua/wml/harm_unit.lua:84: in local 'calculate_damage'
lua/wml/harm_unit.lua:88 in local 'cmd'
lua/wml-utils.lua:145: in field 'handle_event_commands'
lua/wml-flow.lua:5: in function <lua/wml-flow.lua:4>
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

daMark wrote: May 10th, 2025, 5:21 pm Round 9 / Pursuit
The spirit that possessed Erinna is free. I got an error message and Erinna exists two times on the map. The spirit vanishes to the north ...
<Lua error> lua/wml/harm_unit.lua:69: attempt to perform arithmetic on a nil value (local 'base_damage')
stack traceback:
lua/wml/harm_unit.lua:69: in upvalue 'round_damage'
lua/wml/harm_unit.lua:84: in local 'calculate_damage'
lua/wml/harm_unit.lua:88 in local 'cmd'
lua/wml-utils.lua:145: in field 'handle_event_commands'
lua/wml-flow.lua:5: in function <lua/wml-flow.lua:4>
Already reported and fixed on latest version.
daMark
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Re: Journey of a Frost Mage

Post by daMark »

With version 26.6.0 of the campaign at level „Initiate (Easy)“ I got
  • scenario "A very long road", round 25
    <Lua> repeated [endlevel] execution, ignoring
    when Raizr is killed. I saved this scenario.
  • scenario "Eil-En-Seiril", round 8 -
    Erinna, Arthent, Raizr and Lorendor are in the recall list.
  • scenario "The Temple", round 1 -
    Erinna is in the recall list.
    I tried to store the sword of ice (not to equip) but the inventory and the storage are empty afterwards (and the unit is not using the sword) and this means that the sword is lost / vanished. I saved the scenario for both errors.
  • scenario „Pursuit“ -
    If a unit drops one of the special weapons other units can take this weapon. But also a second unit can take the weapon from the position it was dropped. So you can use the same weapon with more than one unit at the same time.
  • scenario „The city“ -
    The Heroes are in the recall list and Erinna is still named „(Possessed)“?
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

daMark wrote: May 20th, 2025, 8:40 am With version 26.6.0 of the campaign at level „Initiate (Easy)“ I got
  • scenario "A very long road", round 25
    <Lua> repeated [endlevel] execution, ignoring
    when Raizr is killed. I saved this scenario.
  • scenario "Eil-En-Seiril", round 8 -
    Erinna, Arthent, Raizr and Lorendor are in the recall list.
  • scenario "The Temple", round 1 -
    Erinna is in the recall list.
    I tried to store the sword of ice (not to equip) but the inventory and the storage are empty afterwards (and the unit is not using the sword) and this means that the sword is lost / vanished. I saved the scenario for both errors.
  • scenario „Pursuit“ -
    If a unit drops one of the special weapons other units can take this weapon. But also a second unit can take the weapon from the position it was dropped. So you can use the same weapon with more than one unit at the same time.
  • scenario „The city“ -
    The Heroes are in the recall list and Erinna is still named „(Possessed)“?
Issues have been filed: https://github.com/babaissarkar/frost-mage/issues
Some are WISh issues and will be filed there.
bladiosen
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Joined: May 20th, 2025, 2:08 pm

Re: Journey of a Frost Mage

Post by bladiosen »

bssarkar wrote: May 5th, 2025, 8:13 am
lynx wrote: May 5th, 2025, 7:07 am S6:
Yes, we're talking about the same castle. I wrote that since the dialogs suggested the elves will help defend, but when you move to the castle you only get one (a captain) and Raizr, without the option to recall or recruit. Maybe your terrain reclassification now fixed this, before it said Castle Keep unlike the typical Keep (Castle).
Erinna can recruit there.
With Erinna standing at 9,14 Encampment Keep (Castle, Coastal Reef) I don't have the option to either recruit ("You do not have a leader to recruit with") or recall ("You currently can't recall at the highlighted location"). Tried both with and without the Aqua mage advancement and tried with Raizr as well in case he could recruit/recall, but same result.
It's version 25.6.0 in wesnoth 1.18.5. (WISh is 1.0.0 and WoL is 1.2.7.70)
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

bladiosen wrote: June 11th, 2025, 10:50 pm
bssarkar wrote: May 5th, 2025, 8:13 am
lynx wrote: May 5th, 2025, 7:07 am S6:
Yes, we're talking about the same castle. I wrote that since the dialogs suggested the elves will help defend, but when you move to the castle you only get one (a captain) and Raizr, without the option to recall or recruit. Maybe your terrain reclassification now fixed this, before it said Castle Keep unlike the typical Keep (Castle).
Erinna can recruit there.
With Erinna standing at 9,14 Encampment Keep (Castle, Coastal Reef) I don't have the option to either recruit ("You do not have a leader to recruit with") or recall ("You currently can't recall at the highlighted location"). Tried both with and without the Aqua mage advancement and tried with Raizr as well in case he could recruit/recall, but same result.
It's version 25.6.0 in wesnoth 1.18.5. (WISh is 1.0.0 and WoL is 1.2.7.70)
Pushed a new version 25.6.1. Seems to work fine for me. 1.18.2 screenshot:
Screenshot from 2025-06-12 13-59-07.png
bladiosen
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Re: Journey of a Frost Mage

Post by bladiosen »

Thanks, works for me now with the new version! Though am I supposed to be able to recall Lorendor? I assumed he would arrive turn 7.

Btw, in The Waters Of Destiny scenario the orc (?) leader never spawned (though I did get some dialogue that implied it) so it was just the mermaids and elves against the nagas for me.
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bssarkar
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Re: Journey of a Frost Mage

Post by bssarkar »

bladiosen wrote: June 12th, 2025, 4:49 pm Thanks, works for me now with the new version! Though am I supposed to be able to recall Lorendor? I assumed he would arrive turn 7.

Btw, in The Waters Of Destiny scenario the orc (?) leader never spawned (though I did get some dialogue that implied it) so it was just the mermaids and elves against the nagas for me.
Both fixed in new version 25.6.2. You may have to play from campaign start in order for the fixes to take effect though, since your savefile will contain outdated data.
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