Beyond the Watcher's Horizon [SP Campaign] - WIP
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- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Beyond the Watcher's Horizon [SP Campaign] - WIP
Thanks for all the bug hunting, as usual!
I think I fixed all of them (new version is uploaded).
Apparently, when I inserted the final dialog with Maj'lad in 'kirar valley', since it used Khafir's side and Khafir wasn't there, the engine saw no leader and thought the team lost. Soo Khafir and all his recall list were gone forever. I had to specify 'defeat_condition=never'. Years into Wesnoth and I still get lost with the persistent side business. Regrettably, you'd need to replay from 'kirar valley' to have Khafir back. Or manually modify a save at the end of that scenario to tell the game that the side isn't lost. I did it for you, in case you are happy to replay it starting from 'peacekeeping' (and the previous cut scene) to have your original Khafi and recall list back.
I know it wasn't the main battle, but I feel so tempted to unleash my centipedes now
The Kirar also looks a bit easy now

This was a nasty one

Spoiler:
I think you did. I'm conflicted about it; she's a hero as a relevant character to the story, but she's also a mercenary. She explicitly says in the second scenario, that even if she's prevented from using magic at will
Man, when I see your replays, I always think I'm going too soft, you didn't even recruit with Yantz in 'the Call of the Sands'Mar'e'i wrote:I won't get a coin less than what agreed.


The Kirar also looks a bit easy now

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Re: Beyond the Watcher's Horizon [SP Campaign] - WIP
I'll probably use that save file to continue when there are new scenarios.skeptical_troll wrote: ↑April 27th, 2025, 9:35 pm Regrettably, you'd need to replay from 'kirar valley' to have Khafir back. Or manually modify a save at the end of that scenario to tell the game that the side isn't lost. I did it for you, in case you are happy to replay it starting from 'peacekeeping' (and the previous cut scene) to have your original Khafi and recall list back.
That's a fair point. Maybe add it as a note in the scenario objectives? That would clarify that this unusual behavior is not a bug.I think you did. I'm conflicted about it; she's a hero as a relevant character to the story, but she's also a mercenary. She explicitly says in the second scenario, that even if she's prevented from using magic at willMar'e'i wrote:I won't get a coin less than what agreed.
I'll just take it as a compliment. I have no advice regarding balancing. <.<Man, when I see your replays, I always think I'm going too soft, you didn't even recruit with Yantz in 'the Call of the Sands'I know it wasn't the main battle, but I feel so tempted to unleash my centipedes now
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The Kirar also looks a bit easy now![]()
Re: Beyond the Watcher's Horizon [SP Campaign] - WIP
Hi,
I'm currently in the 'Inside the Ruins' scenario. In the western room with the Dunefolk, I blew up the entrance at the edge of the map to prevent further Dunefolk coming in. However they are still coming through the wall each round. Is this a bug?
I'm currently in the 'Inside the Ruins' scenario. In the western room with the Dunefolk, I blew up the entrance at the edge of the map to prevent further Dunefolk coming in. However they are still coming through the wall each round. Is this a bug?
Re: Beyond the Watcher's Horizon [SP Campaign] - WIP
It's probably an oversight (as in you're not supposed to be able to do that), but let's wait for skeptical_troll.

- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Beyond the Watcher's Horizon [SP Campaign] - WIP
Indeed, it's another instance of Wesnoth players outsmarting the scenario designer
I didn't mean that gap to be sealable, the idea is to stop the enemies in the eastern chambers. I think I'll remove the possibility of blowing up that chunk of the cave, it will be fixed when I release the next update.
Thanks for pointing it out!

Thanks for pointing it out!