An Orcish Might | 5 Scenario Singleplayer campaign 1.18
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Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
S2
'coward' units can flee the map even after converting to your side. It's not explained what happens in that case, if they land on my recall list.
S4
The objectives do not update properly (bonus objectives are not removed after they are completed)
S5
Units do demand upkeep.
My naga and my dwarf are not recalled.
I can recall units.
'coward' units can flee the map even after converting to your side. It's not explained what happens in that case, if they land on my recall list.
S4
The objectives do not update properly (bonus objectives are not removed after they are completed)
S5
Units do demand upkeep.
My naga and my dwarf are not recalled.
I can recall units.
- Attachments
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OM-03 The Mages replay 20240605-235902.gz
- (65.08 KiB) Downloaded 101 times
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OM-04 The Clash replay 20240607-144828.gz
- (103.45 KiB) Downloaded 91 times
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OM-04 The Clash-Auto-Save19.gz
- (150.54 KiB) Downloaded 75 times
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OM-01 The Raid replay 20240531-223338.gz
- (27.63 KiB) Downloaded 99 times
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OM-02 The Ford replay 20240531-224625.gz
- (51.25 KiB) Downloaded 98 times
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
I uploaded a new version to the server here is the full changelog:
(I watched the replays Konrad2, you notes should be in this version)
(I watched the replays Konrad2, you notes should be in this version)
Spoiler:
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
I have uploaded a new version to the server, here is the full changelog
Spoiler:
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Hello! Just finished the campaign, very interesting and fun. Didn't run into any bugs, here are my general impressions.
Most scenarios had a feeling of being very strongly designed and playtested. Beautiful terrain, great tactical challenges, especially with the changing objectives. Really a lot of fun.
The final scenario however, was somewhat of a slog. Enemy units that appear by surprise, units that barely move... it ended up being somewhat confusing... stifling ... boring... and quite winnable in a way. Sorry for these comments, I really don't know what to think of this finale! Seeing as how the previous scenarios had been so excellent.
I also don't know what could be done to improve it. Make the commander in the upper left spam units more than once? Make defenders more mobile? Make the traitor factions appear sooner?
All in all, a great adventure with a very good storyline. If this is your first campaign I must say, my hat off to you sir!
Most scenarios had a feeling of being very strongly designed and playtested. Beautiful terrain, great tactical challenges, especially with the changing objectives. Really a lot of fun.
The final scenario however, was somewhat of a slog. Enemy units that appear by surprise, units that barely move... it ended up being somewhat confusing... stifling ... boring... and quite winnable in a way. Sorry for these comments, I really don't know what to think of this finale! Seeing as how the previous scenarios had been so excellent.

All in all, a great adventure with a very good storyline. If this is your first campaign I must say, my hat off to you sir!
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
@Otdoy thanks for the feedback, amazing you liked it mostly.
I admit I had some issuses with the last scenarios, I wanted it to feel like a big final battle, where you and your hardened veterans fight overwhelming odds an manage to win in just the right amount of time and with some luck. It can be If failed on that and should change something, do you mind posting or sending me your replay of the last scenario?
Thanks again for your praise and yes it is my first campaign
I admit I had some issuses with the last scenarios, I wanted it to feel like a big final battle, where you and your hardened veterans fight overwhelming odds an manage to win in just the right amount of time and with some luck. It can be If failed on that and should change something, do you mind posting or sending me your replay of the last scenario?
Thanks again for your praise and yes it is my first campaign

Author of 'An Orcish Might' viewtopic.php?t=57032
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Ah! Sorry, I deleted the replays. But maybe it was boring because I am a boring player? I have played for many years and I know what to expect from the enemy AI. So I do my order of battle in such a way that losses are minimized and odds are on my side. It makes for a "wall of crunch" that the AI can rarely defeat. As this has gotten boring, I tend to enjoy campaigns more for storytelling and innovative terrain challenges. I guess your first scenarios just raised my expectations very high.
Merci pour le travail, es-tu français? Moi j'habite au Québec

Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
sorry for the late reply, I had exams
But now I think I am ready to work on the campaign again. Otdoy Je n'ai pas francais, Je parle un petit peu parce que je suis dans l'allemane. I have a few ideas for the last scenarios for example: making enemy armies flee when their commander dies or making deaths poison stronger and maybe when I fixed some bugs in the scenario it's also better but none of those seem like they can fix the main issue of the scenario, which is probably that its just to many enemies on slow terrain? maybe something like the stun ability is helpful here? the ai needs to be a stronger enemy without just giving them more gold.
I am sure I will be able to fix it
De rien pour mon travail.

But now I think I am ready to work on the campaign again. Otdoy Je n'ai pas francais, Je parle un petit peu parce que je suis dans l'allemane. I have a few ideas for the last scenarios for example: making enemy armies flee when their commander dies or making deaths poison stronger and maybe when I fixed some bugs in the scenario it's also better but none of those seem like they can fix the main issue of the scenario, which is probably that its just to many enemies on slow terrain? maybe something like the stun ability is helpful here? the ai needs to be a stronger enemy without just giving them more gold.
I am sure I will be able to fix it

De rien pour mon travail.
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Hey! I submitted this feedback in the WMG discord but I wanted to drop it here as well to make sure that you got it and could use it if you so desire! If you wish to respond, I'm fine with either here or there, up to you!
S1
Story:
Dialog:
Gameplay:
Map:
Overview:
I thought this was a good first scenario. The map was interesting and well setup, pitting the orcs against each other felt very orcy. The Naga is a nice unit to have for free. Leadership of Tragtrad is a bit useless, but such is life
S2
Story:
Dialog:
Gameplay:
Map:
Overview:
I wouldn't have minded seeing at least a different objective or enemy from the last scenario, but it changes so it didn't feel as repetitive. The coward interaction was interesting, but the enemy does feel quite strong, and it's hard to maintain leveled units because of how fast they are (and how hard horseman strike). Thankfully orcs are cheap and plentiful
S3
Dialog:
Gameplay:
Art:
Map:
Overview:
I love the way the map and environment is setup here. Cool interactions, lots of places to see and such. At this point opening into Kill enemy leader is a bit old, but the scenario is interesting so it still passes. Volk is a cool character, though his mechanics have some weird spots (mentioned above and below). The mages definitely tear through your units, to be fair, I probably rushed through a good amount of it and didn't need to lose so many.
S4
Story:
Dialog:
Gameplay:
Map:
Overview:
This scenario was a bit annoying, the fog wasn't that bad, and honestly none of it was really terrible except the turn limit seemed very low and stressed me out, especially since you're told to have high level units, but you can't be as smart as you need to be (not that I would've anyway) in order to maintain your veterans. Increase the turn limit by maybe 2 turns for the first segment and 3 turns for the second and I think this scenario is good!
S5:
Story:
Dialog:
Gameplay:
Art:
Overview:
I thought this scenario was very intense! I love all of the characters and the events and interactions (would be nice to have an option to shut up the king lol). I just think that the enemies have a LOT of gold for a scenario where the player can't recruit/recall. I wound up debugging my way through most of it (just adding units) but in general, the plot of the scenario was really cool!
Epilogue:
Campaign Overview:
Interesting tie ins at the end, not sure how needed the Parthyn portion is, but it isn't terrible. I thought the campaign was a lot of fun. There were some very orcish moments and some questionably orcish moments, but all in all I do feel like this campaign wouldn't work if it was another race, which is nice! I think that you did a good job in setting the scene, especially the maps. I really enjoyed them! Dialog obviously needs some polish, but that's understandable. I do think that the lack of recruiting in the final scenario pulls from the playstyle of the orcs, but I don't think it's the end of the world.
All in all it was a fun campaign! Thanks for all your hard work! Do you have any other projects planned?
S1
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
I thought this was a good first scenario. The map was interesting and well setup, pitting the orcs against each other felt very orcy. The Naga is a nice unit to have for free. Leadership of Tragtrad is a bit useless, but such is life
S2
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
I wouldn't have minded seeing at least a different objective or enemy from the last scenario, but it changes so it didn't feel as repetitive. The coward interaction was interesting, but the enemy does feel quite strong, and it's hard to maintain leveled units because of how fast they are (and how hard horseman strike). Thankfully orcs are cheap and plentiful
S3
Dialog:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
I love the way the map and environment is setup here. Cool interactions, lots of places to see and such. At this point opening into Kill enemy leader is a bit old, but the scenario is interesting so it still passes. Volk is a cool character, though his mechanics have some weird spots (mentioned above and below). The mages definitely tear through your units, to be fair, I probably rushed through a good amount of it and didn't need to lose so many.
S4
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
This scenario was a bit annoying, the fog wasn't that bad, and honestly none of it was really terrible except the turn limit seemed very low and stressed me out, especially since you're told to have high level units, but you can't be as smart as you need to be (not that I would've anyway) in order to maintain your veterans. Increase the turn limit by maybe 2 turns for the first segment and 3 turns for the second and I think this scenario is good!
S5:
Story:
Spoiler:
Spoiler:
Spoiler:
Spoiler:
I thought this scenario was very intense! I love all of the characters and the events and interactions (would be nice to have an option to shut up the king lol). I just think that the enemies have a LOT of gold for a scenario where the player can't recruit/recall. I wound up debugging my way through most of it (just adding units) but in general, the plot of the scenario was really cool!
Epilogue:
Spoiler:
Interesting tie ins at the end, not sure how needed the Parthyn portion is, but it isn't terrible. I thought the campaign was a lot of fun. There were some very orcish moments and some questionably orcish moments, but all in all I do feel like this campaign wouldn't work if it was another race, which is nice! I think that you did a good job in setting the scene, especially the maps. I really enjoyed them! Dialog obviously needs some polish, but that's understandable. I do think that the lack of recruiting in the final scenario pulls from the playstyle of the orcs, but I don't think it's the end of the world.
All in all it was a fun campaign! Thanks for all your hard work! Do you have any other projects planned?
Take a look at the Era of the Future!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Current factions: The Welkin, The Brungar, and The Nordhris!
^This is old news lol but I don't care^
New news -> Up the River Bork Campaign!
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Hello folks, I present to you the new and improved version of An Orcish Might (1.0.5). The main changes include some new features, a lot of writing changes and many minor gameplay improvements that together imo greatly improve the campaign overall. If you've never played An Orcish Might, now is the perfect time to download it. Wesnoth has many great campaigns, long and short, for almost all factions, but I always felt it lacked a campaign where you can play as the ‘bad guy’ aka the Orcs and perhaps see things more from their perspective. The only Orc campaign - Son of the Black Eye - has 18 scenarios, whereas An Orcish Might only has 5 and so can be played through in an evening. I also think An Orcish Might has a pretty strong focus on the story without neglecting the gameplay. I would also like to thank everyone who has given me feedback on the forums or in the Discord, especially Mirion147 and Konrad2, whose extensive feedback has been instrumental in this version, but also everyone else who has taken the time to give me feedback. I'd also like to thank everyone who provides the tools to create add-ons for Wesnoth, the people who write the wml wiki, everyone who answers questions on the forums, the wmg Discord and its maintainers, and of course the developers at bfw who keep the game alive. Almost all the graphics in this campaign are from other parts of Wesnoth, thanks to all the artists! Thanks also for the already over 1000 downloads on the server!
Spoiler:
Author of 'An Orcish Might' viewtopic.php?t=57032
Re: An Orcish Might | 5 Scenario Singleplayer campaign 1.18
Code: Select all
[object]
name= _ "Potion of Experience"
image=items/potion-yellow.png
duration=scenario
description= _ "A feeling of experience overwhelms the drinker."
cannot_use_message= _ "You are not worthy of healing."
The cannot_use-message mentions "healing", what is intended? XP or HP?