Children of the Dust [SP campaign for BfW1.14]
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- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
Hello adventurer!
Hope this helps!
After that scenario dwarves and aragwaithi part ways, so that carryover refer to the next dwarf scenario. The scenario with aragwaithi only always starts with default gold.DrakeAdventurer wrote: ↑January 15th, 2022, 6:14 pm Finishing "The Enemies Meet" I was told that I would start the next scenario with +100 gold. But the next scenario, not counting a dialogue-only scenario, I started with 120 gold. It seems hard to believe that the minimum gold is 20.
You need to use the right-click menu and order Formythlin to close the gate while he's there. It's written in a note in the objectives, but perhaps I can make it more clear in a dialog or something.DrakeAdventurer wrote: ↑January 15th, 2022, 6:14 pm At the end of The Gates of Aerthelka, if Formythlin tries to exit before Wahlort, he says "I can't leave! I must stay close to the gate until everyone has entered" or some such
Hope this helps!
Re: Children of the Dust [SP campaign for BfW1.14]
Playing BfW 1.16.2 and CotD 1.0.5 (normal difficulty), the program always crashes on turn 5 of The orcs have returned.
If I don't move any units on the turn there is no crash, but if I do move during the turn the program always crashes while side 4 is active
If I don't move any units on the turn there is no crash, but if I do move during the turn the program always crashes while side 4 is active
- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
I was trying to replicate the crush but I couldn't. Do you have a savefile from the beginning of that scenario? If so if you send it to me I can check if it's dependent to something happened beforehand in the campaign. Otherwise it might be some deeper bug related with the particular operative system you are using, in which case I wouldn't be able to help. The weird thing is that nothing special should happen on turn 5 

Re: Children of the Dust [SP campaign for BfW1.14]
Campaign choosing screen:
millennary -> millenary
(I was actually really puzzled about this one since it's correct to say 'millennial', 'millennia' (with double 'n'), but it turns out that this one you spell with only one 'n'.)
https://www.merriam-webster.com/dictionary/millenary
S1 intro:
...nations in the underground where... -> ...were
S1 ending sequence:
Walhort -> Walohrt
S2:
worshiping -> worshipping
The campaign looks cool so far, I'm looking forward to playing the rest of it.
EDIT:
S6 intro:
Walhort -> Walohrt
millennary -> millenary
(I was actually really puzzled about this one since it's correct to say 'millennial', 'millennia' (with double 'n'), but it turns out that this one you spell with only one 'n'.)
https://www.merriam-webster.com/dictionary/millenary
S1 intro:
...nations in the underground where... -> ...were
S1 ending sequence:
Walhort -> Walohrt
S2:
worshiping -> worshipping
The campaign looks cool so far, I'm looking forward to playing the rest of it.
EDIT:
S6 intro:
Walhort -> Walohrt
- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
Hi EarthCake, thanks for the corrections!

right, and know that I see its definition, it seems that's now quite the word I needed here. It seems to be a false friend with a word in my language, so I'll replace it with 'ancient' , 'glorious' or something like that. Thanks!
Re: Children of the Dust [SP campaign for BfW1.14]
Hi,
I'm new on the forum although I'm playing Wesnoth since first versions.
Writing here only to say that this campaign causes Wesnoth 1.18 to crash on 5th scenary (The Orcs have returned), like other user says, and in the last scenary (Dawn of a kingdom).
In the 5th scenary I can found the cause of the crash that occurs when you start a second fire with a miner. (I have a save from that and I attach it.)
In the last scenary I can't found the cause of the crash.
My system information:
I tried 5th scenary crash even in Flatpak version of Wesnoth and it crash too. Tested too in X11 with the same behaviour.
The crash on the last scenary I only can evit jumping to 1.19 Wesnoth version, but occurs that is the turn of the 4th band, Wesnoth takes until 10 minutes to move. (The delay disspaears when units of the others band are reduced but Wesnoth 1.19 still makes some strange things.)
I can attach a save too.
I was played this campaign after, perhaps with 1.16 version with no issues, but I forgot it and replay now.
Great campaign anyway, I'll hope that you can found bugs and repair.
So many thanks.
Salud y Revolución.
Lobo.
Ps.: Sorry for my bad english, is not my mother language.
I'm new on the forum although I'm playing Wesnoth since first versions.

Writing here only to say that this campaign causes Wesnoth 1.18 to crash on 5th scenary (The Orcs have returned), like other user says, and in the last scenary (Dawn of a kingdom).
In the 5th scenary I can found the cause of the crash that occurs when you start a second fire with a miner. (I have a save from that and I attach it.)
In the last scenary I can't found the cause of the crash.
My system information:
Code: Select all
Operating System: Garuda Linux
KDE Plasma Version: 6.1.4
KDE Frameworks Version: 6.5.0
Qt Version: 6.7.2
Kernel Version: 6.10.6-zen1-1-zen (64-bit)
Graphics Platform: Wayland
Processors: 8 × Intel® Core™ i7-1060NG7 CPU @ 1.20GHz
Memory: 15.4 GiB of RAM
Graphics Processor: Mesa Intel® Iris® Plus Graphics
The crash on the last scenary I only can evit jumping to 1.19 Wesnoth version, but occurs that is the turn of the 4th band, Wesnoth takes until 10 minutes to move. (The delay disspaears when units of the others band are reduced but Wesnoth 1.19 still makes some strange things.)
I can attach a save too.
I was played this campaign after, perhaps with 1.16 version with no issues, but I forgot it and replay now.
Great campaign anyway, I'll hope that you can found bugs and repair.
So many thanks.
Salud y Revolución.
Lobo.
Ps.: Sorry for my bad english, is not my mother language.
- Attachments
-
CotD-Dawn of a Kingdom-Guardado automático6.gz
- Last scenary save, only finish turn with Vigjal
- (225.88 KiB) Downloaded 73 times
-
CotD-The Orcs Have Returned T5 3V SP A ver si no rompe.gz
- 5th scenary save, only make a fire with miner
- (67.99 KiB) Downloaded 64 times
- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
Hola Razlobo, welcome to the forum!
Thanks for reporting the bug and investigating the causes.
The two things I noticed however are
Thanks for reporting the bug and investigating the causes.
I tried what you said but I am not able to reproduce the bug in either of the two scenariosIn the 5th scenary I can found the cause of the crash that occurs when you start a second fire with a miner. (I have a save from that and I attach it.)

The two things I noticed however are
- The units still retain the 'key' icons from the previous scenarios, they should have been removed once they open the door.
- It often takes a long time for the enemy turn to run, so maybe it's some performance issue?
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- Posts: 17
- Joined: September 5th, 2018, 11:04 pm
Re: Children of the Dust [SP campaign for BfW1.14]
At the end of The Gates of Aerthelka:
I had this problem again (playing again after many years), with the right-click menu not appearing, because I had Formythlin not standing AT THE ENTRANCE, but on or adjacent to the marker. Apparently the entrance means the mountain at the mouth of the cave. I had to read the instructions a few times to notice the "at the entrance" key-words.You need to use the right-click menu and order Formythlin to close the gate while he's there
- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
hmm, I see, I'll think about how to make it clearer. Any suggestions you thought about?DrakeAdventurer wrote: ↑September 28th, 2024, 1:49 pm I had this problem again (playing again after many years), with the right-click menu not appearing, because I had Formythlin not standing AT THE ENTRANCE,
-
- Posts: 17
- Joined: September 5th, 2018, 11:04 pm
Re: Children of the Dust [SP campaign for BfW1.14]
So instead of "at the entrance", you could say "the mountain at [X, Y]" (coordinates) or describe it as N hexes (directions) from the marker. Or you could make a signpost appear there when the lock is originally opened at scenario start.
- skeptical_troll
- Posts: 530
- Joined: August 31st, 2015, 11:06 pm
Re: Children of the Dust [SP campaign for BfW1.14]
I recently uploaded an updated with something like what you suggest. I hope it's not confusing anymore.