Zombie Apocalypse RPG (Wesnoth 1.18)

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Konrad2
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Re: Zombie Apocalypse RPG 1.6

Post by Konrad2 »

Btw, why is Zombie Apocalypse RPG listed as type (singleplayer) 'Scenario'? ._.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

Konrad2 wrote: July 27th, 2018, 11:07 pm Btw, why is Zombie Apocalypse RPG listed as type (singleplayer) 'Scenario'? ._.
Lol I never noticed that.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

Fixed a bug that caused civilian-related events not to work.
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jb
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Re: Zombie Apocalypse RPG 1.6

Post by jb »

Hi. We played this today and enjoyed it.

But there is an annoying oversight. The enemy unit in the corner (196, 96) is visible and the game scrolls to his location between each turn. The scrolling was frustrating.
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Re: Zombie Apocalypse RPG 1.6

Post by gfgtdf »

This is an old thread so I'm not sure which wesnoth version this is about but if it's 1.14 you no longer need dummy leaders you can just put defeat_condition=never in the side definition
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

gfgtdf wrote: May 12th, 2020, 10:31 pm This is an old thread so I'm not sure which wesnoth version this is about but if it's 1.14 you no longer need dummy leaders you can just put defeat_condition=never in the side definition
That's good to know, makes fixing this easy. :lol:
Blarger
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Re: Zombie Apocalypse RPG 1.6

Post by Blarger »

Hello, i post here because i dont find more recent topic for Zombie apocalypse RPG, a got a crash issue with the latest version of Zombie ApocalyspeRPG 1.16.211112

I use the latest stable version of Wesnoth (1.16.6) and the crash happen when i select Ok on the screen of "select the good era".
If some one have a clue to help me :)

Image
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

Blarger wrote: November 9th, 2022, 10:17 pm
Spoiler:
That's strange, but it is not happening on my end, I am also using Wesnoth 1.16.6. The add-on runs properly.
Did you modify any of the files of the add-on? Or Wesnoth's?
It could as well be a problem with the translated version of Wesnoth (try if it runs in English).
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orian34
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Re: Zombie Apocalypse RPG 1.6

Post by orian34 »

Heyo.
Been loving it, just hit a wall near the end.
Spoiler:
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG 1.6

Post by PapaSmurfReloaded »

orian34 wrote: September 18th, 2024, 7:41 am Heyo.
Been loving it, just hit a wall near the end.
Spoiler:
I'll look it into as soon as I can! Thanks for the report.
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Re: Zombie Apocalypse RPG (Wesnoth 1.18)

Post by PapaSmurfReloaded »

orian34 wrote: September 18th, 2024, 7:41 am Heyo.
Been loving it, just hit a wall near the end.
Spoiler:
1) Yeah, I looked into it, no normal person would find it, I dunno what I was thinking when I designed that quest. I made it a little more obvious.
2) Fixed that bug, leftover from when I shuffled the sides. You did complete the game, it's supposed to end after the first turn of the army.

Updated a couple of things, mainly terrains and dialogue bugs, hopefully everything works.
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orian34
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Re: Zombie Apocalypse RPG (Wesnoth 1.18)

Post by orian34 »

Yup, looks all good now. Indeed there was no chance to find the entrance before lol.

Also on a side note, you can find a rope early on, but it never finds a use?
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PapaSmurfReloaded
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Re: Zombie Apocalypse RPG (Wesnoth 1.18)

Post by PapaSmurfReloaded »

orian34 wrote: September 22nd, 2024, 7:58 am Yup, looks all good now. Indeed there was no chance to find the entrance before lol.

Also on a side note, you can find a rope early on, but it never finds a use?
You need it to climb down a place, but probably people who just pick it up probably never realize they need it lol
Arran
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Re: Zombie Apocalypse RPG (Wesnoth 1.18)

Post by Arran »

Are the civilians (thief, etc) you rescue supposed to join your squad? Playing single player (other factions set to none) and every civilian so far has just disappeared off the map upon being talked to
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