Legend of the Invincibles
Moderator: Forum Moderators
Re: Legend of the Invincibles
In the attached 3.2.8 save Efraim seems to somehow have two swords equipped - Doombringer and Sword of Krux. It appears to be just Doombringer, until you bring up the items and click on the sword, then you'll see the Sword of Krux. If you try to unequip the Sword of Krux, it will keep adding one to the inventory, but still leave one equipped (meaning I can make infinite such swords). Same thing with dropping it - it seems to create a copy.
My recollection is that he had Sword of Krux equiped and then picked up Doombringer and I didn't notice this at the time. I can dig deeper if useful
My recollection is that he had Sword of Krux equiped and then picked up Doombringer and I didn't notice this at the time. I can dig deeper if useful
- Attachments
-
LotI1-Siege-Auto-Save1.gz
- Efraim with two swords equipped
- (219.81 KiB) Downloaded 106 times
-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Legend of the Invincibles
You skipped the tutorial, right?
I can fix your save later today
I can fix your save later today
Speak softly, and carry Doombringer.
-
- Posts: 3
- Joined: September 1st, 2024, 5:28 pm
Re: Legend of the Invincibles
Thank you.white_haired_uncle wrote: ↑September 2nd, 2024, 1:39 pm1) One place is utils/global_events.cfg RECRUIT_MODS. Don't expect to find one place that lists each trait and its chance to be acquired randomly. And it's not that easy anyway, as some traits may get removed (there are some units that can be VERY nasty if they get the right mix of traits, so when they are first encountered some traits may be removed so they are not impossible to beat). units/demons_race.cfg is another.forkyhasaquestion wrote: ↑September 2nd, 2024, 12:55 pmThanks for the quick reply.white_haired_uncle wrote: ↑September 1st, 2024, 9:25 pm1. I'm pretty sure no one else can get it. You can find the odds in the code, but even them some get overridden.forkyhasaquestion wrote: ↑September 1st, 2024, 5:31 pm A few questions:
1. Mario (the peasant) now has a "perfectionist" trait. Is there a way for anyone else to get it? Is there a file that lists the likelihood of getting each trait?
2. I believe there used to be a way to adjust the gem drop rate. Has that been removed? I can't find it.
2. Drop rates are set separately for pretty much every scenario, though in theory you could override this in utils/global_events.cfg.
1. I thought there might be a file that lists the likelihood of getting each trait. But I can't find it. I went through all the .cfg files.
2. The global events file doesn't mention any percentages. Do you know where and what you'd have to write to change them?
2) First page of utils/global_events.cfg. CHANCE and CHANCE_GEM are percentages
Code: Select all
#define DROPS CHANCE CHANCE_GEM WEAPONS BOSSES ENEMIES
I found a line "[/if]
{VARIABLE_OP highlander rand (1..100)}
[if]
"
I believe that means the default is getting the highlander trait 1 in 100 times. I changed that to 1..25 and now it's much more frequent.
Re: Legend of the Invincibles
I've played the tutorial and the whole game several times and think I have a good understanding of how items/inventory/etc. are supposed to work and I believe characters aren't supposed to be able to have two swords equipped and if they drop an item, it's not supposed to produce a copy of the item
Can you please elaborate on what I'm not understanding? Thanks!
No need. Thank you though.
-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Legend of the Invincibles
LotI is currently broke (I did it). If you skip the tutorial, the Potion of Steel Skin never wears off and the Sword of Krux won't go away (they are missing sort=...).Thrash wrote: ↑September 2nd, 2024, 6:46 pmI've played the tutorial and the whole game several times and think I have a good understanding of how items/inventory/etc. are supposed to work and I believe characters aren't supposed to be able to have two swords equipped and if they drop an item, it's not supposed to produce a copy of the item
Can you please elaborate on what I'm not understanding? Thanks!
No need. Thank you though.
Yeah, that's the problem with your save.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
Ah, gotcha. Yes, I did skip the tutorial this time. Thanks for clarifying.white_haired_uncle wrote: ↑September 2nd, 2024, 7:17 pm LotI is currently broke (I did it). If you skip the tutorial, the Potion of Steel Skin never wears off and the Sword of Krux won't go away (they are missing sort=...).
Yeah, that's the problem with your save.
Re: Legend of the Invincibles
In Castle of the Wicked, Efraim's Dopplegangers can appear inside of walls. I think I've seen new units appearing in walls elsewhere so expect it's a more general bug.
Re: Legend of the Invincibles
When a Juggernaut has Spinning Swords(24) and get to select an advancement, the menu still says "24 damage" when it means 32 - see attached image.
-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Legend of the Invincibles
Submitted a fix.
You playing on hard by any chance?
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Legend of the Invincibles
Darn. Hard (in part 1) should be a lot more interesting now. But it's hard for me to test since I know all the changes.
But even on normal difficulty, you should be about to see some changes once you enter that tunnel...
(please do make sure to try out the new autorecall menu. I think I left it as an additional menu item so you could still use the old text one)
But even on normal difficulty, you should be about to see some changes once you enter that tunnel...
(please do make sure to try out the new autorecall menu. I think I left it as an additional menu item so you could still use the old text one)
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
I'll give Hard a chance next time I play. Yep, I'm enjoying the changes in the Dungeon.white_haired_uncle wrote: ↑September 8th, 2024, 2:55 am Darn. Hard (in part 1) should be a lot more interesting now. But it's hard for me to test since I know all the changes.
But even on normal difficulty, you should be about to see some changes once you enter that tunnel...
(please do make sure to try out the new autorecall menu. I think I left it as an additional menu item so you could still use the old text one)
The new auto-recall menu (as well as the previous menus for recalling units from prior Chapters) rock! Thank you! As far as I'm concerned it should replace the text-based version.
Unrelated: is there a known issue with a memory leak? I notice the Wesnoth App consuming an increasing amount of memory now until I bounce it. I don't know it's LotI-related as I haven't really played anything else.
Re: Legend of the Invincibles
Today I tried the latest LotI beta, Part 2 (with Lethalia waking in a tomb with lost memory), and ran into this error. I was able to clear it and keep playing, but thought it might be worth mentioning here. This error has happened several times today while playing, and I normally just :clear and move on.
«Lua error» -add-ons/Legend_of_the_Invincibles_beta/lua/main.lua:212: attempt to call a nil value (field 'fire"
stack traceback:
~add-ons/Legend_of_the_Invincibles_beta/lua/main.lua:212:in local 'emd' lua/wmI-utils.lua:144. in field 'handle _event_commands" lua/wmI-flow.lua:19: in local 'emd" lua/wmI-utils.lua:144: in field 'handle _event_commands' lua/wml-flow.lua:5: in function <lua/wmI-flow.lua:4>
«Lua error» -add-ons/Legend_of_the_Invincibles_beta/lua/main.lua:212: attempt to call a nil value (field 'fire"
stack traceback:
~add-ons/Legend_of_the_Invincibles_beta/lua/main.lua:212:in local 'emd' lua/wmI-utils.lua:144. in field 'handle _event_commands" lua/wmI-flow.lua:19: in local 'emd" lua/wmI-utils.lua:144: in field 'handle _event_commands' lua/wml-flow.lua:5: in function <lua/wmI-flow.lua:4>
: in field 'attack'
ai/lua/ai_helper.lua:444:in field 'robust_move_and_attack' ai/micro_ais/cas/ca_fast_combat.lua:135: in field 'execution' [string 'local self, params, data, filter_own = .."):2: in main chunk
-
- Posts: 1456
- Joined: August 26th, 2018, 11:46 pm
- Location: A country place, far outside the Wire
Re: Legend of the Invincibles
Does it increase even if you just let the game sit and don't do anything? I remember a wesnoth issue that I thought would affect LotI that did this, but I don't know if it got fixed. Time frame seems about right.
Speak softly, and carry Doombringer.
Re: Legend of the Invincibles
I haven't tried playing LotI but I have noticed Wesnoth 1.18 leaking huge amounts of memory at times.