A New Order.
Moderator: Forum Moderators
Re: A New Order.
So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
Some other discussion topics I'd like feedback on:
Some other discussion topics I'd like feedback on:
- How to handle the new-style achievements added in BfW 1.17? https://github.com/nemaara/A_New_Order/issues/100
- Should we be enabling any optional advancements? https://github.com/nemaara/A_New_Order/issues/118
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
...and it's now available on the BfW 1.16 add-on server! Release notes can be found in the corresponding release page on GitHub: https://github.com/nemaara/A_New_Order/releases/tag/1.6.0egallager wrote: ↑March 8th, 2023, 3:47 am So, we just merged another of my big PRs in the ANO repo recently; it's got some cool new stuff in it if anyone wants to check it out: https://github.com/nemaara/A_New_Order/pull/117. We're not quite ready for a new release yet (Toranks has a PR in draft mode that he's going to submit at the end of his current playthrough), but there have definitely been a lot of changes recently, so the next release is going to be numbered 1.6.0 and is going to be a pretty major one.
(I'm still hoping for feedback on these, btw)Some other discussion topics I'd like feedback on:
- How to handle the new-style achievements added in BfW 1.17? https://github.com/nemaara/A_New_Order/issues/100
- Should we be enabling any optional advancements? https://github.com/nemaara/A_New_Order/issues/118
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
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- Posts: 28
- Joined: March 7th, 2010, 10:03 pm
Re: A New Order.
S09 Hired Swords:
Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Re: A New Order.
Toranks has opened a pull request that I think ought to fix this: https://github.com/nemaara/A_New_Order/pull/133Duncan_Shriek wrote: ↑June 28th, 2023, 10:42 am S09 Hired Swords:
Getting Reumario to join the player's side only works if he is _not_ interrogated as first opponent. Otherwise the unit is only stored into a never used variable.
Can you test?
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
-
- Posts: 28
- Joined: March 7th, 2010, 10:03 pm
-
- Posts: 28
- Joined: March 7th, 2010, 10:03 pm
Re: A New Order.
S14e Saorduc Swamps:
It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD
Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD
Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
Re: A New Order.
Hm, remind me to verify that withDuncan_Shriek wrote: ↑June 29th, 2023, 8:57 am S14e Saorduc Swamps:
It can never come to LIZARD_PROPOSE_PEACE when killing a lizard leader, because the macro is defined as PROPOSE_PEACE_LIZARD
Edit: Scrap that. LIZARD_PROPOSE_PEACE is defined in macros/ano-14macros.cfg . PROPOSE_PEACE_LIZARD is only unused code on S14e
wmlscope
once I get back from Oregon: https://github.com/nemaara/A_New_Order/issues/57Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
Hi,
I am new here.
Really liked playing this scenario.
I am new here.
Really liked playing this scenario.
Re: A New Order.
Thanks! We're going to try to get out one last release (1.7.0) for the BfW 1.16 add-on server before porting it to the new version (BfW 1.18); hope you'll look forward to it!
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
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- Posts: 16
- Joined: January 12th, 2024, 4:38 am
Re: A New Order.
Hi, I just posted about this in the other New Order forum topic; I did not realize this one existed.
I ran into what I think is a minor bug in elvish-macros.cfg around line 110. There's dialogue with Kyobaine that never triggered for me. Replacing #IF ...equals true/false with #IF boolean-equals true/false fixed the issue for me. There's more detail in my other post, but that's the meat of it. Thanks! Super fun campaign.
I ran into what I think is a minor bug in elvish-macros.cfg around line 110. There's dialogue with Kyobaine that never triggered for me. Replacing #IF ...equals true/false with #IF boolean-equals true/false fixed the issue for me. There's more detail in my other post, but that's the meat of it. Thanks! Super fun campaign.
Re: A New Order.
I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
https://github.com/nemaara/A_New_Order/pull/194
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
...ok, that's merged, just one more to go now:egallager wrote: ↑August 17th, 2024, 4:02 am I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
https://github.com/nemaara/A_New_Order/pull/211
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
...and... it's done! The 1.7.0 release is now available on the BfW 1.16 add-on server! This is a major content update with lots of changes! I plan on uploading it to the BfW 1.18 add-on server, too, once I've had a chance to migrate, but until then, feel free to peruse the ChangeLog in the corresponding GitHub release for it: https://github.com/nemaara/A_New_Order/releases/tag/1.7.0egallager wrote: ↑August 24th, 2024, 5:54 am...ok, that's merged, just one more to go now:egallager wrote: ↑August 17th, 2024, 4:02 am I mostly just want to get PR #194 merged before I make a new release, but I still need to test it a bit more:
https://github.com/nemaara/A_New_Order/pull/194
https://github.com/nemaara/A_New_Order/pull/211
Edit: ...and now it's available on the BfW 1.18 add-on server, too!
Edit2: ...but the "Akladian Music" add-on isn't up on the latter server yet, though; this is tracked as issue 38: https://github.com/nemaara/A_New_Order/issues/38. I'll get to it later. I recommend people play the new release with BfW 1.16 instead until I get that sorted out.
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
OK, the "Akladian Music" add-on is now on the 1.18 add-on server, too, so for those of you who weren't able to download ANO for 1.18 previously, you ought to be able to do so now.
(Although, while it's available on 1.18, it still hasn't been properly ported to it, so I would still recommend playing the 1.7.0 update on 1.16 for now)
(Although, while it's available on 1.18, it still hasn't been properly ported to it, so I would still recommend playing the 1.7.0 update on 1.16 for now)
Wesnoth-related GitHub repos:
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
General mods collection, SotBEEE, AToTBWaTD, The Earth's Gut, A Little Adventure, FtF
Social media: Mastodon: @egallager@treehouse.systems, Steam: egallager
Re: A New Order.
I managed to beat all enemy leaders in the unwinnable siege scenario (on Easy.) There were some exploits, but no actual cheating. Figured you might want to know.
If you want the save file and replay, I can provide them. The simple explanation, though, is that the northern leader can be knocked out quite quickly with a blitz attack, provided you're willing to suffer heavy casualties, and then the starting recruits from there is enough to just grind down the other two, provided you get a couple of holymen (easy enough, since Acladians' high damage resistances result in quite a lot of units hanging out at low health such that a wiseman can finish them off.) The Wesnoth AI isn't very good at attritional fighting or dealing with healers, so its lines end up being worn down. A swarm of lv. 1 and 0 units can quite handily wear down their lv. 3 elites, and fighting conservatively at night allows for easy (if costly) countering of their darknites' otherwise massive burst damage.
I'm sure the same thing would be possible on medium, since I beat easy with over 40 units remaining on my side, having not recruited at all since turn 4. Beyond medium, though, I suspect the enemy's recruits come too fast to allow for that northward blitz I'm talking about.
If you want the save file and replay, I can provide them. The simple explanation, though, is that the northern leader can be knocked out quite quickly with a blitz attack, provided you're willing to suffer heavy casualties, and then the starting recruits from there is enough to just grind down the other two, provided you get a couple of holymen (easy enough, since Acladians' high damage resistances result in quite a lot of units hanging out at low health such that a wiseman can finish them off.) The Wesnoth AI isn't very good at attritional fighting or dealing with healers, so its lines end up being worn down. A swarm of lv. 1 and 0 units can quite handily wear down their lv. 3 elites, and fighting conservatively at night allows for easy (if costly) countering of their darknites' otherwise massive burst damage.
I'm sure the same thing would be possible on medium, since I beat easy with over 40 units remaining on my side, having not recruited at all since turn 4. Beyond medium, though, I suspect the enemy's recruits come too fast to allow for that northward blitz I'm talking about.