99. Empire

Feedback for the mainline campaign Eastern Invasion.

Moderator: Forum Moderators

Post Reply
User avatar
Content Feedback
Battle for Wesnoth
Location: Wesnoth.org
Contact:

99. Empire

Post by Content Feedback »

(1) What difficulty levels and game versions have you played the scenario on?
(2) How difficult did you find the scenario? (1-10)
(3) How clear did you find the scenario objectives?
(4) How clear and interesting did you find the dialog and storyline of the scenario?
(5) What were your major challenges in meeting the objectives of the scenario?
(6) How fun do you think the scenario is? (1-10)
(7) What, if any, are changes you would have made to the scenario to make it more fun?
Mainline Campaigns: Scenario FeedbackDevelopment & Overall Feedback
User-made Add-ons: Feedback
sine_nomine
Posts: 74
Joined: April 30th, 2016, 11:34 pm

Re: 99. Empire

Post by sine_nomine »

Invasion, 1.18.0
The start of this scenario is ok, you need to kill a few units to gather gold then rush down the bottom left leader asap. Then you get a few villages to heal your units plus some income and a perfect choke point for you to farm exp. You barely kill enemies faster than the enemies produce them but eventually you level a ton of units to lvl3 and can enter the cave again to clean up the rest. Extremely boring though, I'm pretty sure this isn't what you had in mind when designing this scenario. I wonder if I was supposed to protect the jail cells and stay in the cave or something. Speaking of which there are villages in the cave but they are inaccessible unless enemies kill the allies standing on them.
Also found a bug: once you reenter the cave with some drakes on your team you can fly over the water and attack units in that jail cell. After dying (again) the unit gets teleported into a wall, plus the next unit you kill also gets sent to jail.
Attachments
EI-Empire replay 20240615-133201.gz
(162.86 KiB) Downloaded 92 times
Dalas120
Posts: 204
Joined: July 5th, 2020, 6:51 pm

Re: 99. Empire

Post by Dalas120 »

Ah, yeah none of that is intended! Certainly not a fun way to play.

I'll change the scenario to 1) trigger defeat if enemies kill the prison guards (them blocking villages is intentional) and 2) prevent flying into the jail cell with drakes.
Post Reply