[resolution] problems

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white_haired_uncle
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Re: [resolution] problems

Post by white_haired_uncle »

Oh, is this the campaign where you are messing with (experimental) global variables, screwing with save/load, etc? If so, it seems obvious enough, my code works because I don't do that stuff. You've probably done something that breaks gamemap_size or whatever between S1 or turn 1 or whatever, and something happens after [start] that fixes it. Still sounds like a bug, you probably shouldn't be able to break that, but you're probably the only one who can reproduce it. I'd start removing "funny stuff" until it works and then you'll know what breaks it.
Speak softly, and carry Doombringer.
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ZombieKnight
Posts: 371
Joined: June 27th, 2022, 2:26 pm
Location: Czech Republic

Re: [resolution] problems

Post by ZombieKnight »

white_haired_uncle wrote: May 19th, 2024, 4:43 pm Oh, is this the campaign where you are messing with (experimental) global variables, screwing with save/load, etc? If so, it seems obvious enough, my code works because I don't do that stuff. You've probably done something that breaks gamemap_size or whatever between S1 or turn 1 or whatever, and something happens after [start] that fixes it. Still sounds like a bug, you probably shouldn't be able to break that, but you're probably the only one who can reproduce it. I'd start removing "funny stuff" until it works and then you'll know what breaks it.
Yeah, it is but none of that code is loaded (it's in s03 file).
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