RPG campaign

Discussion and development of scenarios and campaigns for the game.

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romnajin
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RPG campaign

Post by romnajin »

Please :)

Edit: The topic was originaly called "Can somebody please take the time to teach me WML", that's why the first post only says Please :)
Last edited by romnajin on March 19th, 2005, 8:45 pm, edited 2 times in total.
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fabi
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Re: Can somebody take the time to teach me WML

Post by fabi »

romnajin wrote:Please :)
If you help me with erpc, this is a deal !

Greetings, Fabi
romnajin
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Post by romnajin »

Hum
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Post by romnajin »

erpc? I heard it mentioned in another topic; IIRC some kinda rpg Wesnoth?
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Post by romnajin »

Found it...looks a little complicated...
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fabi
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Post by fabi »

romnajin wrote:erpc? I heard it mentioned in another topic; IIRC some kinda rpg Wesnoth?
Yes, but not another wesnoth, just a campaign.
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Post by romnajin »

What I meant; I read the topic about the guy that wanted to know if Wesnoth was an rpg, and Dave mentioned "Fabi's Fork" :D I actually made an "rpg faction" with my avatar unit some dude's custom "Elvish Vagabond" I made like 15 small time levels for him; not balanced by any means, just fun to play! I can show you if you want, I basicaly did it by changing the id but not the name, I made it Elvish Vagabond advances to Elvish Vagabond+, etc., until I got to seven pluses, then I changed it to Elvish Vagabondx
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fabi
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Post by fabi »

romnajin wrote:What I meant; I read the topic about the guy that wanted to know if Wesnoth was an rpg, and Dave mentioned "Fabi's Fork" :D I actually made an "rpg faction" with my avatar unit some dude's custom "Elvish Vagabond" I made like 15 small time levels for him; not balanced by any means, just fun to play! I can show you if you want, I basicaly did it by changing the id but not the name, I made it Elvish Vagabond advances to Elvish Vagabond+, etc., until I got to seven pluses, then I changed it to Elvish Vagabondx
Sounds funny,
please post what you have done.

Would you like to create heros for the party of a role playing campaign ?
Where do you have problems with wml ?
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Post by romnajin »

To your second question, I simply do not get any aspect of it, as to the fact that I know no one who knows it, and I haven't been taught, plus it's like you don't learn to write French by looking at French writing, you need to ask someone that knows French and English to tell you what the English translations of the French words are. I compresed them all into a zip file, and included the vagabond graphics. :D I just recently realised that to compress something on a mac you have to select "create archive" If I hadn't known that you would be looking at about 20 attachments! :D
Attachments
Archive.zip
(72.85 KiB) Downloaded 288 times
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romnajin
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Post by romnajin »

Hum...This could also be used as an example of how AMLA could work. I hadn't thought of it like that before. Also here is the faction data.

Code: Select all

 [multiplayer_side]
	id=Bryan
	name={MENU_IMG_TXT "elvish-vagabond.png" _"Bryan"}
	type=Elvish Vagabond
	leader=Elvish Vagabond
	music="wesnoth-4.ogg"
	terrain_liked=fFwc
[/multiplayer_side] 
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fabi
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Post by fabi »

Looks good, can you make him a little bit stronger than normal wesnoth units on the same level ?
He is a hero.

okay, wml
WML is a description language like html.
It uses the rules defined by the XML specifications.
Everything in wml has to be inside a tag.
Tags have the form :

[the_name_of_the_tag]
something which is known to the tag
[/the_name_of_the_tag]

The last line closes the tag.

Not every tag can be inside each other tag.
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Post by romnajin »

For obvius reasons I didn't add an AI recruitment pattern;it would be kinda funny to see what the AI could do with an RPG faction. If someone were to really make an RPG faction, they would need to code an ability for the RPG character to be able to attack more than 1 enemy, it seems kinda stupid for a unit to have to defeat a horde of orcs while only being able to attack one at a time, while being attacked by about 5 every time! Would not be pretty!
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romnajin
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Post by romnajin »

The idea is that he starts out a little weak, and fights a bunch of goblins in the beginning, but then becomes so powerful he can destroy 2 great magi, and two grand marshalls, not yet! Another thing, the ai always seems scared of him, they don't often attack; probaly because of his power, I looked up the ai wiki, but it had been deleted by some idiot. Thinks for the help.
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fabi
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Post by fabi »

romnajin wrote:For obvius reasons I didn't add an AI recruitment pattern;it would be kinda funny to see what the AI could do with an RPG faction. If someone were to really make an RPG faction, they would need to code an ability for the RPG character to be able to attack more than 1 enemy, it seems kinda stupid for a unit to have to defeat a horde of orcs while only being able to attack one at a time, while being attacked by about 5 every time! Would not be pretty!
Why, a hero would kill them in their attack too ?
Deathtenks
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Post by Deathtenks »

If you guys are making an RPG style campaign for Wesnoth I'll try it out as long as I can use it for windows....
Victory to those who do not fear death!
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