Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

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In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Poll ended at December 17th, 2022, 10:38 am

Wesnoth races (Humans, elves, drakes, dwarves, undead etc)
11
85%
Real-world civilizations (Rome, Greece, Carthage, Aztec etc)
2
15%
 
Total votes: 13

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Inkerrio
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Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

I'd like to know the opinion of community here, as I both options have their pros and cons and I can't decide.
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Chris NS
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Chris NS »

I'd say Wesnoth races make more sense. If I want to play Civilization teams, I'll play Civilisation. A fantasy equivalent, on the other hand, has potential.

Bear in mind that anything that wildly digresses from Wesnoth gameplay will be a lot of work.
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Inkerrio
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

Chris NS wrote: December 10th, 2022, 11:06 am Bear in mind that anything that wildly digresses from Wesnoth gameplay will be a lot of work.
True, it would be a massive undertaking, but I have a general idea how would I implement such UMC, from strategic resources to diplomacy, from city building to tech tree research and dynamic borders. And I have a vague idea of how to make AI use the new features.

I think that a hypotetic Wesnoth-civiilizations has more potential that just being a civ-clone, as it has own inuque features absent in Civilization games. Such as the AI that actually knows what to do when it comes to hex-based combat, or terraforming.

I'm not entirely sure how to implement the stages of advancement with Wesnoth civ. Like, what would a Stone Age undead civilzations look like.
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Atreides
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Atreides »

Interesting idea. BTW did you know there is a current add on called Half Civ? I tried it in the past but was not entirely convinced that it worked that well.

A new try at a Wes/Civ would be great. I still have an original 1991 CIV (1) installed on my old PC's. I never did try Civ 2 though since it was Windoze only.
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Inkerrio
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

Half-civ is not available for the current wesnoth version, unfortunately, but apparently, it was a multiplayer project, which requires a totally different approach.

On a side note, I wonder why a free project can have a competent hex-combat AI, while a million dollar AAA game can't.
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Atreides
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Atreides »

Inkerrio wrote: December 11th, 2022, 9:42 am Half-civ is not available for the current wesnoth version, unfortunately, but apparently, it was a multiplayer project, which requires a totally different approach.

On a side note, I wonder why a free project can have a competent hex-combat AI, while a million dollar AAA game can't.
Have another look, Demario did put up a port for 1.16 back in June. It's labelled "unofficial" but I wouldn't worry much about that. Wesnoth is 100% unofficial. ; )

Yeah, Wesnoth has the best AI I've played, but that doesn't mean a thing coming from me since all my other games are from the 90's and earlier. : ) Man some of the 80's games I have make every player look like the second coming of Napoleon. (Ironic since one of them is Battles of Napoleon from 1989)
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Inkerrio
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

Atreides wrote: December 11th, 2022, 7:34 pm
Inkerrio wrote: December 11th, 2022, 9:42 am Half-civ is not available for the current wesnoth version, unfortunately, but apparently, it was a multiplayer project, which requires a totally different approach.

On a side note, I wonder why a free project can have a competent hex-combat AI, while a million dollar AAA game can't.
Have another look, Demario did put up a port for 1.16 back in June. It's labelled "unofficial" but I wouldn't worry much about that. Wesnoth is 100% unofficial. ; )

Yeah, Wesnoth has the best AI I've played, but that doesn't mean a thing coming from me since all my other games are from the 90's and earlier. : ) Man some of the 80's games I have make every player look like the second coming of Napoleon. (Ironic since one of them is Battles of Napoleon from 1989)
Managed to run it, looks very impressive and many features that I'd like to see in such addon are already implemented there, like technology, population, production, city naming, etc. Even a cylindrical world map. I didn't play enogh to see if there's functional player-to AI and AI-AI diplomacy there and if it's possible, I would like to have less select-through-options menus and more user-friendly click-to-do panels. Though this is probably not possible with the tools available for Wesnoth modders.

I've been working on the wesnoth-civ project as the proof of concept lately, in parallel with my main one, and I think it has potential. I was able to make units and cities un-attackable, unless the war is declared, and a diplomacy menu with basic options: declare war, increase relations, decrease relations, make peace.

Edit: It seems like the poll is strongly leaning towards the Wesnoth races, but now I start to think it might be tricky to implement this in a fun and lore-friendly way. Plus, turns out, there's already such a mod - half-civ.
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Atreides
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Atreides »

Inkerrio wrote: December 13th, 2022, 1:25 pm
Atreides wrote: December 11th, 2022, 7:34 pm
Inkerrio wrote: December 11th, 2022, 9:42 am Half-civ is not available for the current wesnoth version, unfortunately, but apparently, it was a multiplayer project, which requires a totally different approach.

On a side note, I wonder why a free project can have a competent hex-combat AI, while a million dollar AAA game can't.
Have another look, Demario did put up a port for 1.16 back in June. It's labelled "unofficial" but I wouldn't worry much about that. Wesnoth is 100% unofficial. ; )

Yeah, Wesnoth has the best AI I've played, but that doesn't mean a thing coming from me since all my other games are from the 90's and earlier. : ) Man some of the 80's games I have make every player look like the second coming of Napoleon. (Ironic since one of them is Battles of Napoleon from 1989)
Managed to run it, looks very impressive and many features that I'd like to see in such addon are already implemented there, like technology, population, production, city naming, etc. Even a cylindrical world map. I didn't play enogh to see if there's functional player-to AI and AI-AI diplomacy there and if it's possible, I would like to have less select-through-options menus and more user-friendly click-to-do panels. Though this is probably not possible with the tools available for Wesnoth modders.

I've been working on the wesnoth-civ project as the proof of concept lately, in parallel with my main one, and I think it has potential. I was able to make units and cities un-attackable, unless the war is declared, and a diplomacy menu with basic options: declare war, increase relations, decrease relations, make peace.

Edit: It seems like the poll is strongly leaning towards the Wesnoth races, but now I start to think it might be tricky to implement this in a fun and lore-friendly way. Plus, turns out, there's already such a mod - half-civ.
It's been a while but Half Civ didn't have diplomacy I'm pretty sure. That would be quite a thing to get that since Wesnoth really is a kill 'em all sort of game. Diplomacy was always fun even if it was somewhat crude (at least in V1).

As for the races (I voted for the non wesnoth option) I'd think better still would be to recreate the civ classics like Militia, Chariot, Musketeer, ICBM.
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Chris NS
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Chris NS »

One other thing you might want to consider: ending up with the futuristic versions of fantasy races, something in the style of the Eldar and Orks in Warhammer 40,000.

Although that would be a lot of work.
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Inkerrio
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

Well, it seems like the community has spoken. While I'd like to do real-world civilizations, I'm not fundamentally opposed to Wesnoth races. I already have a few ideas of how to implement them in an interesting way.
Chris NS wrote: December 14th, 2022, 10:54 am One other thing you might want to consider: ending up with the futuristic versions of fantasy races, something in the style of the Eldar and Orks in Warhammer 40,000.

Although that would be a lot of work.
I did think about this. The biggest problem here is that my current code is extremelt inefficient, so each added tech, each new civilization will exponentially increase the ammount of code needed to copy-paste and edit, in different files all over the UMC. This make me kind of limit the scope. At least until I don't find a more effective way to implement things.

It seems that user-intuitive UMC interface is actually possible to implement, though trying to understand GUI2 is a huge pain. It might even be possible to do an actual scrollable civ-like tech tree, instead of clicking through countless menus.

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NanoKnight
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by NanoKnight »

I'm a big fan of historical settings, I hoped there'd be more of that using the Wesnoth ''engine'' as basis, though not so much of a fan of ancient times, medieval up until industrial era is more interesting for me, and yep that includes other nations other than European based ones.
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Inkerrio
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Re: Poll: In a civilization-like addon, would you prefer to see Wesnoth races or real-world civilizations?

Post by Inkerrio »

NanoKnight wrote: December 22nd, 2022, 9:16 pm I'm a big fan of historical settings, I hoped there'd be more of that using the Wesnoth ''engine'' as basis, though not so much of a fan of ancient times, medieval up until industrial era is more interesting for me, and yep that includes other nations other than European based ones.
Since I greatly impoved my code and a lot of variables now write themselves "on the fly", I don't see why wouldn't real-world nations become a possibility at some point. Maybe as a downloadable resource pack
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