After Eastern Invasion

Discussion and development of scenarios and campaigns for the game.

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egallager
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Re: After Eastern Invasion

Post by egallager »

Spannerbag wrote: September 21st, 2021, 12:28 pm Will add a note to change case of "Outlaw" to my (rather lengthy) AfterEI to do list.
I'd just like to note that changing the case is just one possible solution, other solutions include rewriting it, e.g. just "4 loyal units" or, the more-specific "2 loyal footpads and 2 loyal thugs", or "4 loyal Outlaw-faction units" (or, instead of changing the text, you could change the unit types so the player is actually given 4 L2 Outlaws ;) )
Spannerbag wrote: September 21st, 2021, 12:28 pm Thanks again for taking the trouble to reply and don't get rid of those diffs, I will download them eventually!
I archived them: http://web.archive.org/web/202109220358 ... 7e97f81026
http://web.archive.org/web/202109220424 ... sion/diffs
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

Thanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms :) ).

When I was playtesting (on normal) I had far less of a problem.
Spoiler:
Have bookmarked you two diff archive links above :)

Cheers!
--Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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egallager
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Re: After Eastern Invasion

Post by egallager »

OK, I beat the campaign! Pretty cool final scenario! Some general feedback:
  • The Dire Bats make human noises, which is kinda weird
  • So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing attacks/kick.png from the "Extra Advancements for Default Era units" addon:
    Orcish Nightblade kick attack icon
    Orcish Nightblade kick attack icon
    kick.png (7.87 KiB) Viewed 1814 times
  • There's some cool music/art used in this campaign; I was wondering where you got it? The ART_LICENSE file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their own ART_LICENSE files at all...
  • There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put ENABLE_DWARVISH_RUNESMITH in extra_defines= in your _main.cfg if that's a codepath you want players to be able to trigger...
Anyways, I've got a new diff for the final scenario: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/After_Eastern_Invasion/diffs/28_Solstice.diff
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egallager
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Re: After Eastern Invasion

Post by egallager »

Spannerbag wrote: September 22nd, 2021, 11:02 am
Thanks for that, had a quick look and ended up going back over your forum posts and realised I never properly addressed your concerns with the Aitsward scenarios (the ones with those lovely mushrooms :) ).

When I was playtesting (on normal) I had far less of a problem.
replies added inline here in bold:
Have bookmarked you two diff archive links above :)

Cheers!
--Spannerbag
I'd just bookmark the live versions of the links here instead of the archive links in this case, as I may continue to modify them...
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

egallager wrote: September 22nd, 2021, 3:16 pm OK, I beat the campaign! Pretty cool final scenario!
Thanks, and glad you enjoyed it (not everyone did).
egallager wrote: September 22nd, 2021, 3:16 pm Some general feedback:
  • The Dire Bats make human noises, which is kinda weird
  • So, this is a general issue with Orcish Nightblades wherever they're found, but their missing "kick" icon can be fixed in UMC by giving them objects that modify their attack icons... this is something I've done in one of my own campaigns, by stealing attacks/kick.png from the "Extra Advancements for Default Era units" addon:
    kick.png
  • There's some cool music/art used in this campaign; I was wondering where you got it? The ART_LICENSE file in the main AfterEI addon just says it's "from various campaigns (core and UMC) and the graphic library" but it doesn't say which campaigns and UMC specifically, though... it also links to https://wiki.wesnoth.org/GraphicLibrary which is a dead link; it'd be better to use an archive link here instead: http://web.archive.org/web/20210111051147/http://wiki.wesnoth.org/GraphicLibrary ...also, the 2 AfterEIMusic addons don't even have their own ART_LICENSE files at all...
  • There's some code in S28 that references Dwarvish Runesmiths, but it doesn't seem to be possible to actually advance your Dwarvish Fighters into Runesmiths here? You need to put ENABLE_DWARVISH_RUNESMITH in extra_defines= in your _main.cfg if that's a codepath you want players to be able to trigger...
Anyways, I've got a new diff for the final scenario: https://github.com/cooljeanius/wesnoth_mods/blob/master/campaigns/After_Eastern_Invasion/diffs/28_Solstice.diff
Many of these questions are tough to answer fully because the various media was acquired years ago over some time from a variety of sources; Wesnoth, the (then working - yes it was that long ago) Graphic Library and freeware free to use graphics sites.
Thanks for the updated link, might revisit it for old times sake..

Trouble is, much of the artwork was kinda acquired without any clear idea of what I wanted, I was seeing what was out there and looking for ideas/inspiration (and good stuff I could pinch :) ) So I ended up with a random collection of images and had so many I lost track of exactly when/where I obtained them - must look at the timestamps of these, they are still lurking on my hdd somewhere...
...
... found them! From a quick skim look like I started around 2016!

Also grabbed a few sounds from freeware sites.

Music, IIRC, came from "Kill the King" by Dugi and "Mountain Witch" by IIIO_METAL (both on the 1.14 add-ons server) and other sources I forget - I think I downloaded a few music packs and went through the tracks... music is all from Wesnoth anyway.

Thanks for the heads-up about the nightblades - I never noticed that!

Yeah, Runesmiths are a horrible mess, I did them without realising ENABLE_DWARVISH_RUNESMITH existed or how it worked :doh:
It's one of the many fixes for 2.0

Thanks for the diffs - will have a look later on (bit late here now).

Cheers!
--Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
Serkima
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Re: After Eastern Invasion

Post by Serkima »

Nice campaign, i enjoyed it a lot :)
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

Serkima wrote: September 4th, 2022, 1:20 am Nice campaign, i enjoyed it a lot :)
Thanks for the feedback and glad you found it fun.

I'm currently (sloooowly) wading through development of 2 new campaigns (respectively about 50% and 65% completed and playable if not balanced).
I have ideas for many more (all very different) campaigns but my next priority is to do a major re-write of AfterEI - for Wesnoth v1.18, probably, by the time I get it done :augh:
I'll probably keep the overall story line (more or less) and implement, if I can, various changes proposed by players.
I also have a few rather significant features to add :D

Sadly I doubt I'll be publishing anything new for awhile yet, but stuff's in the pipeline!

Thanks again for the feedback.

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
texabilly71
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Joined: June 25th, 2014, 1:55 am

Re: After Eastern Invasion

Post by texabilly71 »

i'm not sure if you are still monitoring this board but i'm stuck & can't figure out what the issue is. i've slogged my way through the long tail of an ending for solstice. i think i killed the boss in 13-15 steps. spent another 50 or so killing the hidden shamen & then another 15-20 to get all my leaders to the "south-east enclave" but nothing happens. i'm pretty sure i saw one guy disappear into the tent but nobody else seems to be able to follow. i assume by "south-east enclave" you mean where earl starts out & not where the spiders spawn. i'd appreciate any help from anybody. thanks!
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

texabilly71 wrote: January 17th, 2025, 11:11 pm ... i'm stuck & can't figure out what the issue is... get all my leaders to the "south-east enclave" but nothing happens...
Hi,
Yep, I still check in on this thread.
You might be going to the wrong place?
South east is bottom right - I think my wording isn't the best.
Spoiler:
It's been a looong time since I did anything on AfterEI.
FWIW I do hope, one day, to do a major rewrite - but it's years off yet as I've a lot of other projects I'd like to do first (some of these will hopefully make the rewrite better/easier). Currently ploughing through a big extension to LSB then want to finish another campaign (probably for 1.20) possibly in conjunction with a resource I'm mulling over, then AfterEI is one of several other things to do if I'm still alive by then. :roll:

Anyway, please let me know if this helps or not.

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
texabilly71
Posts: 12
Joined: June 25th, 2014, 1:55 am

Re: After Eastern Invasion

Post by texabilly71 »

howdy spannerbag,
thanks for the quick reply. i'll have to check out your other campaigns. i really did enjoy this one all things considered. unfortunately i'm playing on mobile so i do not see coordinates. i do not even know where x0 or y0 are. i assume they are the bottom left corner like on a math graph but i've never been able to get coordinates to make sense counting from there. from what you are saying i'm supposed to be going here:
Spoiler:

thanks again for the game & the help. cheers!
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

Ooh, I didn't know mobile players experienced a different interface (never played on android/ios).
From memory yes that spoiler looks right - can't test the actual scenario right now (don't have 1.14 any more after old pc died, never bothered to reinstall :oops: ).

EDIT: forgot to add: map co-ordinates always start with x,y=1,1 in the TOP LEFT (NE) corner and extend downwards like this:
mapxy.jpg

My only other campaign that's currently published is LSB (Leafsea Burning) which I am currently about halfway through a major re-work (well, more of an extension really) for 1.18 (maybe 1.20 if things go really slowly :augh: ) following feedback (there are links to both LSB threads in my signature).

When publishing two versions of LSB I managed to mess things up so won't rush this time. It'd be helpful to know what version of Wesnoth you're playing on and what your OS is (android or ios I guess).
Afaik android players are restricted to 1.14? I'll see what I can do and how far I can backport without major surgery once the new version is published (if demand exists) and has been battered to death by players fully beta tested.

I'm not happy with the published version of LSB tbh but at that time had spent so long on it I just wanted to finish the wretched thing.

Anyway, hope my ramblings have provided some help/entertainment and hope you can finish AfterEI!

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
texabilly71
Posts: 12
Joined: June 25th, 2014, 1:55 am

Re: After Eastern Invasion

Post by texabilly71 »

thanks again for the quick response. that map is super helpful. yes, iphone & android players are stuck on 1.14. its a bummer but at least the game is there. i've gotten 10 yrs of entertainment out of it. love the open source & that there are developers like yourself out there continuing to build the world. i hate all new games. so flashy, no strategy or substance & so much in game purchases. no fun. anyway, thanks again! cheers
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Spannerbag
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Re: After Eastern Invasion

Post by Spannerbag »

texabilly71 wrote: January 19th, 2025, 3:06 pm thanks again for the quick response. that map is super helpful. yes, iphone & android players are stuck on 1.14.... anyway, thanks again! cheers
Glad to help/clarify.

Sad thing is that on 1.14 you're missing out on sooo much newer content (and some mainline campaigns have changed significantly since 1.14).
I've posted a query about backporting but it doesn't look too hopeful so far.

Cheers!
-- Spannerbag
SP Campaigns: After EI (v1.14) Leafsea Burning (v1.18, v1.16)
I suspect the universe is simpler than we think and stranger than we can know.
Also, I fear that beyond a certain point more intelligence does not necessarily benefit a species...
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