Scenario Review: THoT 6 - High Pass

Feedback for the mainline campaign The Hammer of Thursagan.

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Konrad2
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Posts: 2473
Joined: November 24th, 2010, 6:30 pm

Re: Scenario Review: THoT 4 - High Pass

Post by Konrad2 »

(1) What difficulty levels have you played the scenario on?

1.15.1, Challenging (Lord)

(2) How difficult did you find the scenario? (1-10)

1 (see (5))

(3) How clear did you find the scenario objectives?

Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Interesting and clear.

(5) What were your major challenges in meeting the objectives of the scenario?

None. The scenario doesn't work right now.

(6) How fun do you think the scenario is? (1-10)

1 (see (5))

(7) What, if any, are changes you would have made to the scenario to make it more fun?

Fix it.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

No.
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supperman
Posts: 18
Joined: February 5th, 2020, 2:43 pm

Re: Scenario Review: THoT 6 - High Pass

Post by supperman »

Content Feedback wrote:
March 10th, 2008, 10:58 pm
(1) What difficulty levels have you played the scenario on?
Challenging on 1.12.5

(2) How difficult did you find the scenario? (1-10)
10 - Hardest in the campaign. I managed to do it after multiple tries because I happened to have multiple veterans close to leveling.
I also got lucky with the thunderguard, which soon leveled into dragonguard. I don't know how else I would have gotten rid of all wolves blocking the way.

(3) How clear did you find the scenario objectives?
Getting through was clear, but the hut with the mage isn't marked anyhow.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good.

(5) What were your major challenges in meeting the objectives of the scenario?
Number of enemies blocking the way.

(6) How fun do you think the scenario is? (1-10)
3. It's only about trying to get through the enemies before time runs out.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Enemy spawns should be less random. Instead of creating new enemies in the middle of the map, put a flock of wolves in each corner of the map from the beginning. They will reach the player at different times, so random spawns aren't needed. Also all ogres and gryphons should be on the map from the beginning. Just make sure they don't all meet the player at once. If you think there isn't enough action toward the end, make more enemies spawn at *the edge* of the map at some point.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
Running out of time, a hero getting surrounded and killed while trying to reach the signpost in time.
Losing the loyal gryphon I didn't recall in latter tries.

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