Scenario Review: (UTBS) 12. The Final Confrontation

Feedback for the mainline campaign Under the Burning Suns.

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nikita1996
Posts: 49
Joined: July 18th, 2015, 8:07 am

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by nikita1996 »

1) v1.12.4 difficulty: Desert Sentinel (Challenging)
2) If you know which unit to kill, it will be very easy; but if not, it can be so hard. A player may not know that the three unmovable monsters should be killed first. This is a problem.
3) No.
4) Yes.
5) Not so fun because it's not difficult enough for me. I knew which to kill in the beginning.
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Inky
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Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by Inky »

1) Level, version, gold? 1.12.5 nightmare (gold irrelevant)
2) Adequately difficult? 3/10, finished on turn 3 (!).
3) Reloads? No restarts/reloads. And no saveloading throughout the campaign, through this campaign almost seems designed to make you do it.
4) Dialog? -
5) Fun? Well, there's not much to it.
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General comments on the campaign:

I know UTBS will be redone, though I'm not sure if it's just the units/artwork or if the scenarios are going to be redesigned. There were several scenario design issues that bothered me the most, so I hope whoever is doing the remake would consider changing these.

-S 4 (Descending into darkness): If you send a unit west at the beginning you'll trigger a nasty ambush which is very likely to kill that unit. It ends up being pointless, as the majority of players just restart and don't send anyone west next time.

-S 5 (A subterranean struggle): If you scout ahead with Zhul and trigger the appearance of the dwarves and trolls while Kaleh is still several turns from the keep, you'll most likely lose as the dwarves/trolls will have completely surrounded the keep by the time you get there.

-S 8 (Out of the frying pan): Again if you scout ahead too early in the valley, you will almost certainly not be able to advance fast enough to intercept the messenger, which makes you lose. This is especially frustrating as it happens after you already spent 30+ turns getting out of the cave.

Despite these incidents I found UTBS to be one of the most fun campaigns in mainline. I especially loved the epic battle for Zochthanol isle. I also loved the awesome prowler unit, and as much as I'm looking forward to seeing the remake, I am sure going to miss them...

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UnwiseOwl
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Joined: April 9th, 2010, 4:58 am

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by UnwiseOwl »

1) Version? 1.13.7, Challenging (new elves)

2) Adequately difficult? A bit of a let-down after the level of the rest of the campaign, maybe a little easy, but I suppose I got lucky with Grog hitting all his shots.

3) Reloads? No.

4) Dialog? Fine.

5) Fun? New enemies and strange win conditions are always fun.
Thanks for the campaign, it's been a long time since I last visited it and I found it a real joy, when last time I played it through I really wasn't a fan. The work done on this one has really brought it's level up.
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Maintainer of the Imperial Era and the campaigns Dreams of Urduk, Epic of Vaniyera, Up from Slavery, Fall of Silvium, Alfhelm the Wise and Gali's Contract.
But perhaps 'maintainer' is too strong a word.

613TheEvil
Posts: 6
Joined: November 1st, 2017, 12:14 am

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by 613TheEvil »

Huge thanks from me to whomever worked on this wonderful campaign.

Thrash
Posts: 208
Joined: June 25th, 2010, 1:54 pm

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by Thrash »

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.

1.12.6, Challenging (medium)

2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.

Seemed easier than average for the campaign. The only hitch was figuring out that I wasn't going to get ahead of the spawning whatevers and kill the three stationary things.

3) Was there any event that caused you to almost instantly loose, or made the scenario unplayable without reload?

No.

4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?

Yes.

5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.

Nice interesting twist. My only complaint is that one hero that arrived was a merman. Not the most useful nor fitting the storyline I think.

6) Made up question: what did you think of the campaign?

One of my favorites with lots of interesting challenges.

I agree with Inky about the issues they point out.
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LordWolfDan
Posts: 216
Joined: September 30th, 2018, 7:31 am

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by LordWolfDan »

1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.

- 1.14.5, Normal

2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.

- It could be difficult if you aren't fast enough to defeat these crawling horror thingies

3) Was there any event that caused you to almost instantly loose, or made the scenario unplayable without reload?

- Not at all

4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?

- A very good eniding and the satisfying demise for fake Eloh (Yechnagoth). She totally got what she deserved!

5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.

- Short & fun

Konrad2
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Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by Konrad2 »

1) What version and difficulty level did you play the scenario on?

1.14.7, Champion (Nightmare)

2) Do you think the difficulty is adequate to the level?

No, not really. It felt easy.

3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload?

No. (But I played it before, so...)

4) Do you like the storyline and the dialogues?

I like them.

5) Do you think the scenario was fun?

Yes.
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Zrevnur
Posts: 56
Joined: January 11th, 2020, 12:04 pm

Re: Scenario Review: (UTBS) 12. The Final Confrontation

Post by Zrevnur »

Content Feedback wrote:
March 20th, 2006, 6:07 am
1) What version and difficulty level did you play the scenario on? Please do not submit feedback from pre 1.4.
1.14.11 Champion/Nightmare no reloading, played at least twice
Content Feedback wrote:
March 20th, 2006, 6:07 am
2) Do you think the difficulty is adequate to the level? If not describe the issue that made the scenario to easy/hard.
Not sure about phase 1 ("kill false Eloh") or rather the transition to phase 2 - I think its too RNG but I dont know enough about the scripting to be sure.
The rest (phase 2) is ok if knowing the scripting. (It can probably be played completely differently from how I played it.)
Content Feedback wrote:
March 20th, 2006, 6:07 am
3) Was there any event that caused you to almost instantly lose, or made the scenario unplayable without reload?
This is extremely unfair if not knowing the scripting. Especially you get punished for making the obvious move of placing a unit next to the "pillar". And then after phasing the enemy you cant move anymore. Its like this is done to deliberately screw player who dont know it yet or something. Also very bad is the "slow attack" by the enemy. You need to watch carefully to figure out that it does 15 damage. And if the target unit is killed then there is no dialog for it.
Note that I dont know the scripting details. It may be possible that there is a better approach - like do not kill "false Eloh" at first turn or sth.
Content Feedback wrote:
March 20th, 2006, 6:07 am
4) Do you like the storyline and the dialogues? If not what part/character lags behind or what would you like changed?
Not sure. Why does Kaleh have to survive anyway?
"We must keep attacking it." - this is inconsistent with my gameplay.
Content Feedback wrote:
March 20th, 2006, 6:07 am
5) Do you think the scenario was fun? Please write down some thoughts about gameplay, mood etc.
Its different.
Not cool is that you get punished for leveling Mer warriors and other units that arent good in there.
Edit: Why doesnt Nym bring her pet? (Also an issue in some other scenarios but it can be fixed there per recalling it.)
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