Oath of Allegiance [SP Desert People Campaign for 1.13.5]

Discussion and development of scenarios and campaigns for the game.

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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby Kwandulin » February 11th, 2017, 12:34 pm

Mhh, right, something like unit variations would be an option. Unfortunately, most of the heroes already got (several) variations (mounted Nuvdael/Uthain, flying Azyan), so I'd need dozens of additional unit variations to adhere to updated descriptions, e.g.

standard nuvdael -> standard nuvdael with additional information
mounted nuvdael -> mounted nuvdael with additional information

I think that's too much work for little gain. I'll just be straightforward and add the final information to the current unit types. Nuvdael is the only one that suffers from that approach, anyway. Also makes it easier to maintain
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby Kwandulin » March 10th, 2017, 4:37 pm

Since I'll be setting up a new machine soon, I thought I'd share the new update of OoA that I've been working on for some time now. Once again, the dialogue+typo changes prove to be very helpful!

patch114.png
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Updated version 1.14

Short changelog:
  • a new hero
  • enemy forces now got more unique hero units
  • updated some portraits, improved some visual stuff
  • added/replaced 2 new scenarios
  • 3 new unique unit types

Full changelog (contains spoilers):
Spoiler:
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby ahmannar » March 10th, 2017, 5:06 pm

From the complete changelog that you posted, it seems like this is quite a significant update! I´ll do my usual play-trough in the future and then put my feedback here.
I´m glad my suggestions were useful in the end ;) .

EDIT: I think the "root of evil" scenario has a turn limit that is too low currently. This attempt was my most sucesseful one and i was still too much behind the gorgon. Since she has an head start in relation to the player´s units, has a better movement type and sends other units to slow her pursuers, i´m not seeing how it´s possible to eventually catch her.
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby ahmannar » March 14th, 2017, 6:40 pm

Disclaimer: I hope it´s ok to double post in this case, since it´s to give a general review of the new version of the campaign.

The most noticeable changes, namely the reworked/added scenarios and the inclusion of new antagonists, make the middle of the campaign more exciting and make some plot points feel more natural (namely the nature of the petrified statues and the incursion onto the undergrounds of Th'awrya).

I´ll move on into the notes that i took during my play-trough:

General notes:
Spoiler:


Peril
Spoiler:


A Whisper in the Sands:
Spoiler:


The Pearl of the Desert:
Spoiler:


Shadows of Isanbar:
Spoiler:


Gaze of the Three:
Spoiler:



Root of Evil:
Spoiler:


Cloud River:
Spoiler:


Eye of the Hurricane:
Spoiler:


Tharwya:
Spoiler:


Blackhands:
Spoiler:


Return to Tharwya:
Spoiler:


The Great Wall:
Spoiler:


Uzar the Betrayer:
Spoiler:


Above the stars and below earth:
Spoiler:


Battle of the Eons
Spoiler:


Like always, you continue to deliver an awesome campaign :D

EDIT: Forgot to mention, did you give up on the idea of the sequel? I´m asking because the updated version doesn´t contain that part anymore.
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby Kwandulin » March 14th, 2017, 8:00 pm

Thanks again for the playthrough and notes and sorry for the late answer.

The Root of Evil scenario certainly suffers from the random placement of the petrified units. I had luck during my playthrough and could lock the gorgon with Au'la. The random placement isn*t the best idea, but Wesnoth 1.13 likes to crash when switching between the game and windows, which makes it a pain in the butt to do the placement by hand. I've increased the turn number for now. Also thanks for pointing out more bugs!

The sequel has no high priority right now as I'd first like to polish OoA and squash the last bugs. I am afraid I always introduce new bugs with every update, though . . . :lol:
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby ahmannar » March 14th, 2017, 8:15 pm

I would say that the increase in the number of turns is enough to make sure that running out of time isn´t an issue. In my case i took around 40 turns btw.
That´s the bane of development, there´s always something more to fix :P
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Re: Oath of Allegiance [SP Desert People Campaign for 1.13.5

Postby Paulomat4 » March 15th, 2017, 11:36 am

The random placement isn*t the best idea, but Wesnoth 1.13 likes to crash when switching between the game and windows, which makes it a pain in the butt to do the placement by hand.

I know that Feeling... I always note the coordinates on a piece of Paper first. :)
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