Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Elder2
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Re: Legend of the Invincibles

Post by Elder2 »

Dugi wrote:
Whiskeyjack wrote:His damage does indeed go up, it´s just not much (considering I always have him slowed + resistances), so I didn´t realize it. Especially in part I it also takes him quite a while to level up.
Doubled his damage gain.
Whiskeyjack wrote:The attached replay is actually from the scenario I first abused this mechanic in (see also the newly recruited level 1 units which left this scenario with multiple AMLAs).
Thanks.
nuorc wrote:Increasing strikes by 10% is pretty measly.
Want me to increase it?
nuorc wrote:Sure, I reap the plants 'n stuff, but when I have to enter yet another chamber/dungeon it just too often feels like the same, killing the same stuff over and over again, or even the same freakin freaks again and again. (Why, again, is there like four folks I have to kill several times?)
I have asked some time ago if I should place those statues from Nightmare cellar into some other areas and I got no replies. I might create some special enemies, each for some specific areas, if you want.
braknor wrote:When a unit is burning it only gets extinguished when it stands in a village. According to the description, however, it also supposed to be healed when it is standing next to a healer but this does not work. A burning unit is still burning the next round even if it stands next to a healer.
I think that only the default healing (+8) works on it, can you please verify it?
ElderofZion wrote:If you have cleave and backstab the cleave damage is doubled if beckstab is activated.
Doing this 'exploit' requires some planning and a good situation, so it's not that much of an exploit. It's more an opportunist tactic than an exploit.
ElderofZion wrote:Btw that is how berserking a mechanical grand marshall ended. It is just obscene. xD
So I have created a challenge for your superman.
ElderofZion wrote:I guess this is as op as you can possibly get Efraim without exploits in part 1.
Which difficulty? Items are stronger on easier difficulties.
Hard. Obviously you can grind in Akula's dungeon as much as you want, but I just went through all the chambers and only grinded a bit in guards' rooms, I grinded in the last guards' room quite a lot since I wanted to get either 1500 g to buy gems or drop sapphires or amethysts, but from my experience they drop very rarely, close to the black pearl drop rates.
Whiskeyjack
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Re: Legend of the Invincibles

Post by Whiskeyjack »

Dugi wrote:Which difficulty? Items are stronger on easier difficulties.
Medium in my case (that might make my units also a little stronger in comparison). Another question: The Ancient Lich shown below is once again made by a Tome of Liches and I thought he lost his legacy as he has none. But I rechecked in the save file and he actually has a legacy, I just never got the option to AMLA it. Did you nerf this intentionally, or is this a bug?

ElderofZion wrote:I think the best way to get the maximum mele damage possible is actually to get marrowrend, it doubles your strikes, I got it for my skelleton dragon and now it has 23-10 base mele claws damage and with forsaken ability on it has 70% arcane 90% cold 70% fire 80% pierce 70% blade and 52% impact res. But well anger from marrowrend works only on offense so It is no better than if you got berserk on efraim.
You are right, that marrowwrend has the highest offensive potential, but as you said, only on offense and it lacks two important features Soul Render gives: the magic damage boost and leech. Currently leech > suck for strong attacks, therefore it´s stronger for survival than marrowwrend. Most of the time I don´t go for maximum damage, as my strongest units kill everything anyway.
Here´s Leth:
Ancient Lich:
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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Elder2
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Re: Legend of the Invincibles

Post by Elder2 »

Whiskeyjack wrote:
Dugi wrote:Which difficulty? Items are stronger on easier difficulties.
Medium in my case (that might make my units also a little stronger in comparison). Another question: The Ancient Lich shown below is once again made by a Tome of Liches and I thought he lost his legacy as he has none. But I rechecked in the save file and he actually has a legacy, I just never got the option to AMLA it. Did you nerf this intentionally, or is this a bug?

ElderofZion wrote:I think the best way to get the maximum mele damage possible is actually to get marrowrend, it doubles your strikes, I got it for my skelleton dragon and now it has 23-10 base mele claws damage and with forsaken ability on it has 70% arcane 90% cold 70% fire 80% pierce 70% blade and 52% impact res. But well anger from marrowrend works only on offense so It is no better than if you got berserk on efraim.
You are right, that marrowwrend has the highest offensive potential, but as you said, only on offense and it lacks two important features Soul Render gives: the magic damage boost and leech. Currently leech > suck for strong attacks, therefore it´s stronger for survival than marrowwrend. Most of the time I don´t go for maximum damage, as my strongest units kill everything anyway.
Here´s Leth:
Ancient Lich:
Nice. Well it looks like items on medium have to be significantly stronger compared to hard or it was just a lot of grinding. I don't see myself ever getting to that levels of damage with any decent res on hard, even if I got a ton of AMLA I still don't think it would be enough, only standard dmg increasing AMLA that is no soul eater abilty that I think is worth really going for is Lethalia's faerie fire. Efraim's sword just gets like 1 damage increase, occassionally maybe per 2 1 dmg increase AMLAs he gets one strike though I am not sure. It is just not worth it. That is why I thought it was much better to go for high regen, res, etc I also had some weapon suck which is not shown, I prefer to be able to yolo anywhere anytime and be unkillable than to have a bit higher damage, when I first played lotl1 my survivability was a problem.
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Re: Legend of the Invincibles

Post by Whiskeyjack »

ElderofZion wrote:Nice. Well it looks like items on medium have to be significantly stronger compared to hard or it was just a lot of grinding. I don't see myself ever getting to that levels of damage with any decent res on hard, even if I got a ton of AMLA I still don't think it would be enough, only standard dmg increasing AMLA that is no soul eater abilty that I think is worth really going for is Lethalia's faerie fire. Efraim's sword just gets like 1 damage increase, occassionally maybe per 2 1 dmg increase AMLAs he gets one strike though I am not sure. It is just not worth it. That is why I thought it was much better to go for high regen, res, etc I also had some weapon suck which is not shown, I prefer to be able to yolo anywhere anytime and be unkillable than to have a bit higher damage, when I first played lotl1 my survivability was a problem.
Well, I quickly checked all items and the only one that differs between medium and hard is 15% damage on soulrender. Guess it´s the AMLAs (I got almost 50 on both Ef and Leth) ;-)
Under blood-red skies, an old man sits
In the ruins of Carthage - contemplating prophecy.
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Re: Legend of the Invincibles

Post by Elder2 »

Whiskeyjack wrote:
ElderofZion wrote:Nice. Well it looks like items on medium have to be significantly stronger compared to hard or it was just a lot of grinding. I don't see myself ever getting to that levels of damage with any decent res on hard, even if I got a ton of AMLA I still don't think it would be enough, only standard dmg increasing AMLA that is no soul eater abilty that I think is worth really going for is Lethalia's faerie fire. Efraim's sword just gets like 1 damage increase, occassionally maybe per 2 1 dmg increase AMLAs he gets one strike though I am not sure. It is just not worth it. That is why I thought it was much better to go for high regen, res, etc I also had some weapon suck which is not shown, I prefer to be able to yolo anywhere anytime and be unkillable than to have a bit higher damage, when I first played lotl1 my survivability was a problem.
Well, I quickly checked all items and the only one that differs between medium and hard is 15% damage on soulrender. Guess it´s the AMLAs (I got almost 50 on both Ef and Leth) ;-)
Lol I have been killing with them all the time, almost every turn and playing casually I managed to get 26 AMLA for Efraim and 29 for Lethalia, maybe its due to that Beelzebub exploit you were talking about or you just like grinding.
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Re: Legend of the Invincibles

Post by nuorc »

Dugi wrote:Want me to increase it?
Sure. +1 attack each?

Dugi wrote:I have asked some time ago if I should place those statues from Nightmare cellar into some other areas and I got no replies. I might create some special enemies, each for some specific areas, if you want.
I don't care too much about those statues, but you could put them in a few more scenarios.

If you'd create more diverse enemies it could help the feeling of repetitiveness. :)
I have a cunning plan.
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Re: Legend of the Invincibles

Post by Elder2 »

nuorc wrote:
Dugi wrote:Want me to increase it?
Sure. +1 attack each?

Dugi wrote:I have asked some time ago if I should place those statues from Nightmare cellar into some other areas and I got no replies. I might create some special enemies, each for some specific areas, if you want.
I don't care too much about those statues, but you could put them in a few more scenarios.

If you'd create more diverse enemies it could help the feeling of repetitiveness. :)
Add more of these crazy 140-5 or so shadow wave attack daemons xD But sure more interesting types of daemons or anything would be nice
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Re: Legend of the Invincibles

Post by Dugi »

Add more of these crazy 140-5 or so shadow wave attack daemons xD But sure more interesting types of daemons or anything would be nice
There's been a suggestion to make demon traits constant for each area and let the player know it ahead somehow. I could make their traits constant (or maybe only 2 of them would be better), but I have no idea how to let the player know it ahead.
I don't care too much about those statues, but you could put them in a few more scenarios.

If you'd create more diverse enemies it could help the feeling of repetitiveness. :)
Other specialties I can think of (there would be no more than one of them in each area):
  • Cemeteries that spawn very durable demon souls at the end of your turn, attack and disappear at the beginning of your turn, forcing you to navigate around them
  • Weird terrain locations (like those in Pandemonium) appearing in other areas and applying some unpleasant status effects (slow, poison, incineration, lethargy...)
  • Enemies that sacrifice demons, turning them into some other type of enemy
  • Areas where infernal flora grows and expands out of the original fields
  • Summoners that spawn weak spirits that are easy to kill but cause unpleasant explosions on death
  • Tears in the fabric of space that cause void areas to appear and can prevent you from crossing if you are not fast enough
  • Infested areas where dead bodies produce flies that will annoy you somehow
  • Areas with broken time where you may be rolled back a few turns, causing enemy positions to revert
  • Ice demons (a demonic version of the icy enemies from Chapter 1)
  • Cyber demons, a hybrid between steelhive and demons
  • Demonic parasites that infest demons, leave if the demon is killed and if not killed in the subsequent turn, they will possess an adjacent unit, permanently turning it to its side
  • Areas where demons turn to black souls after death, very strong but without traits and unable to attack that turn
  • Areas full of Succubi
Of course, adding these extra issues would also require reducing the quantity of the usual enemy types.
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Re: Legend of the Invincibles

Post by ItsDaKoolaidDude »

Could we perhaps have a buff or a fix for explosive weapons for one attack specific units such as the Spearmen line (Which means Spearman to Scythemaster or the Heavy Infantry line (Heavy Infantry to Destroyer), since they only have one form of attack?

Also can the LOTI era upgrading system extend to a recently made add-on called 5 Lords Default Unit Advancements? Theres a ton of unit advancements that go to 3rd, 4th, 5th level units.

I do recommend this add-on to everyone else by the way, this add-on delivers a great variety of units such as Holy Bowmasters, Wardens of light (Holy Swordsmen), elvish infiltrators, avatars and halberdiers, and when paired with LOTI era, a multiple lines for Elves and humans to advance to.
You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)
jlons
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Re: Legend of the Invincibles

Post by jlons »

(chapter 10 - rush) What is the story with these portals?! I'm almost certain that i've unlocked the whole map (can't see space for any other areas to be revealed) but i haven't progressed. i know the portals don't have specific destinations but i'm out of ideas as to how to find this illusive 'centre' - it's getting quite frustrating
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Re: Legend of the Invincibles

Post by Pags »

Dugi wrote: #Beelzebub
The multiple Beelzebub spawn problem was fixed in the github version.
github version you say? I seem to have discovered this as a result of this comment :P
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Re: Legend of the Invincibles

Post by ItsDaKoolaidDude »

Dugi wrote: #Beelzebub
The multiple Beelzebub spawn problem was fixed in the github version.
As I've noticed myself as I spawned him again and again while in Part 1 with the trolls and undead and dwarves.
You spent the entire game, going in circles! It's like the equivalent of Homer Simpson doing cartwheels on the kitchen floor, and you still won?! -Johnny (BSC)
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Re: Legend of the Invincibles

Post by Dugi »

ItsDaKoolaidDude wrote:Could we perhaps have a buff or a fix for explosive weapons for one attack specific units such as the Spearmen line (Which means Spearman to Scythemaster or the Heavy Infantry line (Heavy Infantry to Destroyer), since they only have one form of attack?
I don't understand what do you want. Spearmen and Heavy Infantrymen have no explosive weapons.
ItsDaKoolaidDude wrote:Also can the LOTI era upgrading system extend to a recently made add-on called 5 Lords Default Unit Advancements?
I don't think there is an easy way to do it. It's certainly possible, but LotI isn't an era and although its features could be added via an era, it would clash with similar systems unless taken care of.
jlions wrote:What is the story with these portals?! I'm almost certain that i've unlocked the whole map (can't see space for any other areas to be revealed) but i haven't progressed. i know the portals don't have specific destinations but i'm out of ideas as to how to find this illusive 'centre' - it's getting quite frustrating
The last portal you have not entered yet will certainly lead to a new room or to the final room if it's totally the last portal. You have probably forgotten about one. I have seen reports like this, but in all cases, I have found the portal that was untouched. It's essential to find a system to discover all.
Pags wrote:github version you say? I seem to have discovered this as a result of this comment :P
I mention it repeatedly because there's no way to announce it to everyone. Good that you've discovered it.
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Re: Legend of the Invincibles

Post by braknor »

Dugi wrote:
braknor wrote:When a unit is burning it only gets extinguished when it stands in a village. According to the description, however, it also supposed to be healed when it is standing next to a healer but this does not work. A burning unit is still burning the next round even if it stands next to a healer.
I think that only the default healing (+8) works on it, can you please verify it?
I am attaching a screenshot of a burning unit at the beginning of a round. As you can see the unit is surrounded by units with healing capabilities. At the end of the previous round Lethalia (Unholy breed) had 100 hitpoints. The fairy is able to heal +34. At the beginning of the next round Lethalia (Unholy breed) got healed +27 but was still burning. I moused over the "In Flames" symbol and according to the description she should not have been in flames any more.
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screenshot-burning-unit.png
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nuorc
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Re: Legend of the Invincibles

Post by nuorc »

Dugi wrote:I have seen reports like this, but in all cases, I have found the portal that was untouched.
In all cases?
Spoiler:
I have a cunning plan.
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