saved lvls?
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saved lvls?
Maybe you should add a feature to the mp games where the host to set a "recall" option to be allowed, or maybe a vote before the game starts? also the lvls would be saved from each one, meaning you could play 10 games get a unit to lvl 5 or somthing start a new game, with a new host and if the recall setting is enabled you are allowed to recall it, this would mean actual accounts for wesnoth to be played on the net which would be a pain in the ass to code me thinks...
- Elvish_Pillager
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Re: saved lvls?
no unit can advance to level 5.sharkdiver wrote:get a unit to lvl 5
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That could be mighty interesting for oh lets say, A mutli player tournament or a regualr player group.... i'm not sure how that would work out personaly though mechanic wise.
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Re: saved lvls?
figure of speachElvish Pillager wrote:no unit can advance to level 5.sharkdiver wrote:get a unit to lvl 5

i guess it would mean we would have accounts and each time you battle after the battle the survivors would be saved and that, iam guessing a lot of coding and as you say would be great for clan tournys and stuff

It seems to me that if you do this two friends will play against each other a lot just to get advanced units. Also, it encourages basically committing suicide when it looks like you are going to lose, instead of fighting to the end, because if you're going to lose, why also lose all of your advanced units?
Just a few problems that immediately came to mind... if you can think of a system where this will work, great. (for example, i think it would be good in a tourament, since if you lose, you're out of the tournament, so it doesn't matter if your units die).
(BTW, I think there MAY be a way of doing this manually... if you want to have units carry over, start a game, save on turn 1 before anyone moves, and then edit the savefile to give you your recallable units. Obviously this relies on "the honour system" more than desirable, but for now its all we have....)
Just a few problems that immediately came to mind... if you can think of a system where this will work, great. (for example, i think it would be good in a tourament, since if you lose, you're out of the tournament, so it doesn't matter if your units die).
(BTW, I think there MAY be a way of doing this manually... if you want to have units carry over, start a game, save on turn 1 before anyone moves, and then edit the savefile to give you your recallable units. Obviously this relies on "the honour system" more than desirable, but for now its all we have....)
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Well you do get lamers in games and still its an options if you want to play with recallIt seems to me that if you do this two friends will play against each other a lot just to get advanced units.
Lets jus say its gambaling you lose some you win some.. there not going to go give ya loads of money in a casino cause you lost loads of money... Users risk at using emAlso, it encourages basically committing suicide when it looks like you are going to lose, instead of fighting to the end, because if you're going to lose, why also lose all of your advanced units?

TOURNAMENT TOURNAMENT!!(for example, i think it would be good in a tourament, since if you lose, you're out of the tournament, so it doesn't matter if your units die).

"Lamers"? My point (which you don't seem to get) is that it will be impossible to stop people from playing each other to get advanced units; and, people will start making bargains in games - "if i don't kill your almost-dead grand knight, you won't kill my almost-dead arch mage, OK?". THere would be nothing wrong with that normally, but with this system it suddenly becomes wrong.sharkdiver wrote:Well you do get lamers in games and still its an options if you want to play with recallIt seems to me that if you do this two friends will play against each other a lot just to get advanced units.
Huh? You don't seem to get what i'm saying here either... if you are fighting someone, and you have both recalled a large force, one it looks like you are going to lose you will immediately run out with your leader and attempt to die very quickly, because that way no more of your advanced units will die. However, if you don't have the possibility of recalling your units on a later level, you WILL fight to the end, and, since the game is partly luck, you will actually have a decent chance at winning. This will end up making people 'resign' when it just appears they are losing, but really they are on track to win the scenario. And they will do this ONLY because it will result in them keeping the advanced units they would otherwise have lost.sharkdiver wrote:Lets jus say its gambaling you lose some you win some.. there not going to go give ya loads of money in a casino cause you lost loads of money... Users risk at using emAlso, it encourages basically committing suicide when it looks like you are going to lose, instead of fighting to the end, because if you're going to lose, why also lose all of your advanced units?
We've actually already had one.sharkdiver wrote:TOURNAMENT TOURNAMENT!!(for example, i think it would be good in a tourament, since if you lose, you're out of the tournament, so it doesn't matter if your units die).

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Very true but you cant say in any game that the feature of that game is perfect! its almost imposible, and you dont have to agree with them"Lamers"? My point (which you don't seem to get) is that it will be impossible to stop people from playing each other to get advanced units; and, people will start making bargains in games - "if i don't kill your almost-dead grand knight, you won't kill my almost-dead arch mage, OK?". THere would be nothing wrong with that normally, but with this system it suddenly becomes wrong.

What can i say? tatics.. maybe annoying but its tatical, jus using this as an example in the film Troy, at the begining theres going to be a war but the 2 leaders decide there best man to fight each, who eva wins wins the war.. same idea if you understand me..Huh? You don't seem to get what i'm saying here either... if you are fighting someone, and you have both recalled a large force, one it looks like you are going to lose you will immediately run out with your leader and attempt to die very quickly, because that way no more of your advanced units will die. However, if you don't have the possibility of recalling your units on a later level, you WILL fight to the end, and, since the game is partly luck, you will actually have a decent chance at winning. This will end up making people 'resign' when it just appears they are losing, but really they are on track to win the scenario. And they will do this ONLY because it will result in them keeping the advanced units they would otherwise have lost.
jus saying if its a tournament and you lose you could go to a semi tournament losers v losers and you still could win that with your troops you saved by scraficing your leader in the winners game.. King of all the losers

ive missed it then =[ ill probaly have lost on the 1st round though cause iam crapWe've actually already had one.

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Well, you could make it so that if you win, your units are saved, but if you lose or the game is terminated by you not making a move, your units are lost. This would encourage people to fight to the bitter end and discourage making deals.turin wrote:sharkdiver wrote:
Huh? You don't seem to get what i'm saying here either... if you are fighting someone, and you have both recalled a large force, one it looks like you are going to lose you will immediately run out with your leader and attempt to die very quickly, because that way no more of your advanced units will die. However, if you don't have the possibility of recalling your units on a later level, you WILL fight to the end, and, since the game is partly luck, you will actually have a decent chance at winning. This will end up making people 'resign' when it just appears they are losing, but really they are on track to win the scenario. And they will do this ONLY because it will result in them keeping the advanced units they would otherwise have lost.
Yes, that would work better... the only thing I don't like about it though, is say you've won a few games in a row, and then you lose, your whole mass of good units is blanked, even the ones you didn't recall.
How about, if you lose, it does not affect the units which you did not recall. People would then save them up until they really wanted them, using only a small number per game. And of course, you would never get new units for your recall list unless you win.
However, there are still some problems with this. First, it would encourage people to set XP to 30% so they could pile up a whole ton of upgraded units for if they win.
Here's the way I see around that... make having recalled units turned on or off an option the game creator sets. If it's off, you can't recall, and similarly won't save any of your units. If it's on, XP is automatically set to 100%. That's more than it takes to get an upgrade in most multi games, but with this feature, that doesn't matter.
How about, if you lose, it does not affect the units which you did not recall. People would then save them up until they really wanted them, using only a small number per game. And of course, you would never get new units for your recall list unless you win.
However, there are still some problems with this. First, it would encourage people to set XP to 30% so they could pile up a whole ton of upgraded units for if they win.
Here's the way I see around that... make having recalled units turned on or off an option the game creator sets. If it's off, you can't recall, and similarly won't save any of your units. If it's on, XP is automatically set to 100%. That's more than it takes to get an upgrade in most multi games, but with this feature, that doesn't matter.
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that is what I meant, although I guess I did not express it well.iBrow wrote:Yes, that would work better... the only thing I don't like about it though, is say you've won a few games in a row, and then you lose, your whole mass of good units is blanked, even the ones you didn't recall.
How about, if you lose, it does not affect the units which you did not recall. People would then save them up until they really wanted them, using only a small number per game. And of course, you would never get new units for your recall list unless you win.
makes sense.However, there are still some problems with this. First, it would encourage people to set XP to 30% so they could pile up a whole ton of upgraded units for if they win.
Here's the way I see around that... make having recalled units turned on or off an option the game creator sets. If it's off, you can't recall, and similarly won't save any of your units. If it's on, XP is automatically set to 100%. That's more than it takes to get an upgrade in most multi games, but with this feature, that doesn't matter.
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dunno where you got the idea of your whole army would be wiped (probaly my bad typing
) but yea only the ones you recalled will be wiped if you lost unless they dont die in the match, meaning the enemy kills your king but you still have troops on the feild which will be saved if they do not die.
oh and i neva thought about the exp chainging thing
so yes i guess it would have to be set to a default and me thinks that it should be somthing like 250% (highish) because as i see it when i play games everyone jus lvls all the time, setting it higher would mean much fairer battles and stuff me thinks, i dunno what you guys think though, also maybe the host can set a limit on the recalls meaning you can only go up to lvl 2 units and not allowed lvl 3 ones? maybe

oh and i neva thought about the exp chainging thing

- Elvish_Pillager
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:ban Darth FoolDarth Fool wrote:Well, you could make it so that if you win, your units are saved, but if you lose or the game is terminated by you not making a move, your units are lost. This would encourage people to fight to the bitter end and discourage making deals.
Ha! bye-bye advanced units!
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Hey, the only way this would work in an environment which is presumed unfriendly is if a lot of things got moved server-side to prevent cheating and people had actual accounts. Once that happened it would not be necessary to ban someone mid-game. You could then make banning someone equivalent to resigning when it comes to saved units.Elvish Pillager wrote::ban Darth FoolDarth Fool wrote:Well, you could make it so that if you win, your units are saved, but if you lose or the game is terminated by you not making a move, your units are lost. This would encourage people to fight to the bitter end and discourage making deals.
Ha! bye-bye advanced units!