The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
I'm sorry if I sounded a bit whiny in my last post...
It is good to know that it was a bug. I'm really enjoying this journey. You have done a very well job...


Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
I'm maybe an idiot, but I don't know how to kill the boss, if nobody can touch him. 

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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Actually, he can be killed. Just keep hitting him with every unit you got.ydcl wrote:I'm maybe an idiot, but I don't know how to kill the boss, if nobody can touch him.

Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
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User:Knyghtmare | My Medium
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Im on the first mission in the third episode. It tells me that i can recruit dwarves and faeries but whenever I try to recruit it does nothing, usually if you have no units to recruit it will tell you so but it only lets me recall old loyal units.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
I have been looking into this issue and this is not a bug. It's a feature...ballislife15 wrote:Im on the first mission in the third episode. It tells me that i can recruit dwarves and faeries but whenever I try to recruit it does nothing, usually if you have no units to recruit it will tell you so but it only lets me recall old loyal units.
Code: Select all
[store_unit]
[filter]
side=1
[not]
id="Jahin"
[/not]
[not]
# Since all heroes are loyal they are defined by this filter
[filter_wml]
upkeep=loyal
[/filter_wml]
[/not]
[/filter]
kill=yes
variable=regulars2
[/store_unit]

Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Quick question will the main character be stuck at level 3 forever? I am only up to Impressing Drakes but so far there have been numerous enemy leaders that I cannot get him anywhere near them, because they would slaughter him. There were 3 in the last scenario alone. It seems strange to be a legendary hero who cannot defeat any of the tough villains or there lieutenants one on one. Also several of his party are stronger than him, the Great Mage, the nature mage, and the general will be when he makes Marshal.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Yes, Jahin will be capped at Level 3 for this campaign. This campaign is just the starting point of his destiny as Irdya's greatest hero. In the sequel, he will be able to gain custom upgrades and there's a possibility that he might gain legendary abilities such as a melee attack that deals double damage to magical begins and Leadership Level 5.regnak wrote:Quick question will the main character be stuck at level 3 forever? I am only up to Impressing Drakes but so far there have been numerous enemy leaders that I cannot get him anywhere near them, because they would slaughter him. There were 3 in the last scenario alone. It seems strange to be a legendary hero who cannot defeat any of the tough villains or there lieutenants one on one. Also several of his party are stronger than him, the Great Mage, the nature mage, and the general will be when he makes Marshal.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastatingregnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.

Greetings lastjuan
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Not every hero is a superhuman, capable of inflicting catastrophic damageregnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.


Looks like you found out how to use Jahin effectively.To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastating.When I leveled up the Grand Marshall, I did it the same with him. The Fire and Earth elementals (levels 3 & 4) could wipe the floor with them and that is fine by me, because story wise it makes a lot of sense. Jahin is the heart of the rebellion, not the sword...

However, if better graphics are made available, I might give Jahin a lvl 4 advancement (War Grandmaster/Supreme Commander/or any other awesome name)
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Not every hero is referred to as a legend either. The RNG laughs at his marksman ability.Lord-Knightmare wrote:Not every hero is a superhuman, capable of inflicting catastrophic damageregnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.![]()
. Jahin prefers to lead rather than fight directly, but his marksman special is quite good at taking down injured castle guards. I could give him shield bash and steadfast, but I have to reduce his MP from 6 to 4.
Looks like you found out how to use Jahin effectively.To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastating.When I leveled up the Grand Marshall, I did it the same with him. The Fire and Earth elementals (levels 3 & 4) could wipe the floor with them and that is fine by me, because story wise it makes a lot of sense. Jahin is the heart of the rebellion, not the sword...
![]()
However, if better graphics are made available, I might give Jahin a lvl 4 advancement (War Grandmaster/Supreme Commander/or any other awesome name)

He is less useful than the general and more importantly less fun. And the stretch of this campaign I have been going through is sorely lacking in fun. Dead Caves is long and grueling, Cursed Emperor is insane, Impressing Drakes is long and grueling, the Fort is LOOOOOOOOOOOOOOOONG and grueling. If this is the way the rest of the campaign is going to be tell me now so I can quit and save myself the aggravation.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Perhaps I can introduce some custom AMLAs for Jahin (I had these in mind for HoI, but we can do it here as well)regnak wrote: Not every hero is referred to as a legend either. The RNG laughs at his marksman ability.![]()
He is less useful than the general and more importantly less fun. And the stretch of this campaign I have been going through is sorely lacking in fun. Dead Caves is long and grueling, Cursed Emperor is insane, Impressing Drakes is long and grueling, the Fort is LOOOOOOOOOOOOOOOONG and grueling. If this is the way the rest of the campaign is going to be tell me now so I can quit and save myself the aggravation.
Jahin would have four paths (he take any two)
1. Swordsmanship
AMLAs include melee damage increments upto (12-4) and then specials like counter and stun
2. Guardsmanship
AMLAs include the addition of a new attack: shield (12-1) slow and the removal of one 1 MP point. Further advances result in more shield damage and ends with the achievement of the shock special.
3. Leadership
AMLAs grant him better leadership abilities and ends with him getting leadership level 5
4. Endurance
AMLAs grant him HP
What do you think about this?
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
Well of those 4 would be best since you won't let him have a ranged attack. Since there seem to be a lot of nigh infinite hordes to face(enemy leaders with 800 gold on easy) he has to take a place in line sometimes to save other valuable units and his chest tends to sprout crossbow bolts. He wouldn't need 3 if he was equal with his buddy the general/Marshall in the first place. After that 2 would at least give impact damage so he could be effective against undead.
But really the thought of yet another horde to face leaves me feeling exhausted when I even think about continuing.
But really the thought of yet another horde to face leaves me feeling exhausted when I even think about continuing.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late
This is really a great campaign. Love it. All of the different imps and creatures. Very imaginative. I do have an issue. Every time I start the game I get an "lua error". I've removed and reinstalled the game. I have the era pack installed. The game seems to function fine. I just have that annoying error in the top left corner. I've attached a screenshot. Any assistance would be much appreciated.
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The Legend Begins [SP Campaign for Wesnoth 1.10 and later]
Also the error message from the beginning (attachment).
I am using 1.10.7 version.
regards
NB