The Legend Begins [SP Campaign for Wesnoth 1.10 and later]

Discussion and development of scenarios and campaigns for the game.

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lastjuan
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by lastjuan »

I'm sorry if I sounded a bit whiny in my last post... :) :) It is good to know that it was a bug. I'm really enjoying this journey. You have done a very well job...
ydcl
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by ydcl »

I'm maybe an idiot, but I don't know how to kill the boss, if nobody can touch him. :cry:
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Lord-Knightmare
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare »

ydcl wrote:I'm maybe an idiot, but I don't know how to kill the boss, if nobody can touch him. :cry:
Actually, he can be killed. Just keep hitting him with every unit you got. :P
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ballislife15
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by ballislife15 »

Im on the first mission in the third episode. It tells me that i can recruit dwarves and faeries but whenever I try to recruit it does nothing, usually if you have no units to recruit it will tell you so but it only lets me recall old loyal units.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare »

ballislife15 wrote:Im on the first mission in the third episode. It tells me that i can recruit dwarves and faeries but whenever I try to recruit it does nothing, usually if you have no units to recruit it will tell you so but it only lets me recall old loyal units.
I have been looking into this issue and this is not a bug. It's a feature...

Code: Select all

     [store_unit]
          [filter]
              side=1
              [not]
                 id="Jahin"
              [/not]
              [not]
                 # Since all heroes are loyal they are defined by this filter
                 [filter_wml]
                     upkeep=loyal
                 [/filter_wml]
              [/not]
          [/filter]
          kill=yes
          variable=regulars2
      [/store_unit]
The reason for this is that player can be build an impressive army as the campaign progresses and hence, to maintain balance, I had allowed the player to carryover his precious loyal units. Don't be sad. I allowed you to keep your loyal Armageddon Drake(s). :P
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regnak
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by regnak »

Quick question will the main character be stuck at level 3 forever? I am only up to Impressing Drakes but so far there have been numerous enemy leaders that I cannot get him anywhere near them, because they would slaughter him. There were 3 in the last scenario alone. It seems strange to be a legendary hero who cannot defeat any of the tough villains or there lieutenants one on one. Also several of his party are stronger than him, the Great Mage, the nature mage, and the general will be when he makes Marshal.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare »

regnak wrote:Quick question will the main character be stuck at level 3 forever? I am only up to Impressing Drakes but so far there have been numerous enemy leaders that I cannot get him anywhere near them, because they would slaughter him. There were 3 in the last scenario alone. It seems strange to be a legendary hero who cannot defeat any of the tough villains or there lieutenants one on one. Also several of his party are stronger than him, the Great Mage, the nature mage, and the general will be when he makes Marshal.
Yes, Jahin will be capped at Level 3 for this campaign. This campaign is just the starting point of his destiny as Irdya's greatest hero. In the sequel, he will be able to gain custom upgrades and there's a possibility that he might gain legendary abilities such as a melee attack that deals double damage to magical begins and Leadership Level 5.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by regnak »

Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.
lastjuan
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by lastjuan »

regnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.
To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastating ;) .When I leveled up the Grand Marshall, I did it the same with him. The Fire and Earth elementals (levels 3 & 4) could wipe the floor with them and that is fine by me, because story wise it makes a lot of sense. Jahin is the heart of the rebellion, not the sword...

Greetings lastjuan
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Lord-Knightmare
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare »

regnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.
Not every hero is a superhuman, capable of inflicting catastrophic damage :roll: :whistle: . Jahin prefers to lead rather than fight directly, but his marksman special is quite good at taking down injured castle guards. I could give him shield bash and steadfast, but I have to reduce his MP from 6 to 4.
To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastating ;) .When I leveled up the Grand Marshall, I did it the same with him. The Fire and Earth elementals (levels 3 & 4) could wipe the floor with them and that is fine by me, because story wise it makes a lot of sense. Jahin is the heart of the rebellion, not the sword...
Looks like you found out how to use Jahin effectively. :mrgreen:

However, if better graphics are made available, I might give Jahin a lvl 4 advancement (War Grandmaster/Supreme Commander/or any other awesome name)
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by regnak »

Lord-Knightmare wrote:
regnak wrote:Well without at least a ranged attack he is pretty defenseless for a main hero or even compared to a lot of other L3 units. He only has 52 hit points that is 22 less than a royal guard and he is very similar to that unit.
Not every hero is a superhuman, capable of inflicting catastrophic damage :roll: :whistle: . Jahin prefers to lead rather than fight directly, but his marksman special is quite good at taking down injured castle guards. I could give him shield bash and steadfast, but I have to reduce his MP from 6 to 4.
To be sincere, in my campaign he does very little killing and its rarely on the front lines. I use him basically for his leadership, which in combination with wisp/orbs is pretty devastating ;) .When I leveled up the Grand Marshall, I did it the same with him. The Fire and Earth elementals (levels 3 & 4) could wipe the floor with them and that is fine by me, because story wise it makes a lot of sense. Jahin is the heart of the rebellion, not the sword...
Looks like you found out how to use Jahin effectively. :mrgreen:

However, if better graphics are made available, I might give Jahin a lvl 4 advancement (War Grandmaster/Supreme Commander/or any other awesome name)
Not every hero is referred to as a legend either. The RNG laughs at his marksman ability. :roll:
He is less useful than the general and more importantly less fun. And the stretch of this campaign I have been going through is sorely lacking in fun. Dead Caves is long and grueling, Cursed Emperor is insane, Impressing Drakes is long and grueling, the Fort is LOOOOOOOOOOOOOOOONG and grueling. If this is the way the rest of the campaign is going to be tell me now so I can quit and save myself the aggravation.
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Lord-Knightmare »

regnak wrote: Not every hero is referred to as a legend either. The RNG laughs at his marksman ability. :roll:
He is less useful than the general and more importantly less fun. And the stretch of this campaign I have been going through is sorely lacking in fun. Dead Caves is long and grueling, Cursed Emperor is insane, Impressing Drakes is long and grueling, the Fort is LOOOOOOOOOOOOOOOONG and grueling. If this is the way the rest of the campaign is going to be tell me now so I can quit and save myself the aggravation.
Perhaps I can introduce some custom AMLAs for Jahin (I had these in mind for HoI, but we can do it here as well)

Jahin would have four paths (he take any two)

1. Swordsmanship

AMLAs include melee damage increments upto (12-4) and then specials like counter and stun

2. Guardsmanship

AMLAs include the addition of a new attack: shield (12-1) slow and the removal of one 1 MP point. Further advances result in more shield damage and ends with the achievement of the shock special.

3. Leadership

AMLAs grant him better leadership abilities and ends with him getting leadership level 5

4. Endurance

AMLAs grant him HP

What do you think about this?
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by regnak »

Well of those 4 would be best since you won't let him have a ranged attack. Since there seem to be a lot of nigh infinite hordes to face(enemy leaders with 800 gold on easy) he has to take a place in line sometimes to save other valuable units and his chest tends to sprout crossbow bolts. He wouldn't need 3 if he was equal with his buddy the general/Marshall in the first place. After that 2 would at least give impact damage so he could be effective against undead.

But really the thought of yet another horde to face leaves me feeling exhausted when I even think about continuing.
Omninomninous
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Re: The Legend Begins [SP Campaign for Wesnoth 1.10 and late

Post by Omninomninous »

This is really a great campaign. Love it. All of the different imps and creatures. Very imaginative. I do have an issue. Every time I start the game I get an "lua error". I've removed and reinstalled the game. I have the era pack installed. The game seems to function fine. I just have that annoying error in the top left corner. I've attached a screenshot. Any assistance would be much appreciated.
Attachments
error1.jpg
bijoyboruah
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The Legend Begins [SP Campaign for Wesnoth 1.10 and later]

Post by bijoyboruah »

Error Message.jpg
I am currently playing the add-on campaign 'The Legend Begins' and reached the level 'Forest of the Fear'.In earlier levels debug was working fine but in this level whenever I wanted to finish the level in debug mode it returns to the previous level. please help me.

Also the error message from the beginning (attachment).

I am using 1.10.7 version.

regards
NB
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