Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

Raijer wrote:Basically, you made it so that, if a blue demon sees any of my units, he goes to team green.
Ah, fixed that.
Raijer wrote:Also, was the "killhunger" intended? I spoke about it in my most recent post, but didn't see any answer.
Sorry, don't expect me to avoid accidentally skipping all of the 200 things that were said. It is not like evisceration, if it was like that, it would have the same name. It heals the unit when it kills something, but does not heal adjacent allies.
Raijer
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Re: Legend of the Invincibles (now complete)

Post by Raijer »

That's'the problem, it actually heals units like evisceration.
I am the master of my fate:
I am the captain of my soul.

William Ernest Henley
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

It was an error. Fixed it.
neltnerb
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Re: Legend of the Invincibles (now complete)

Post by neltnerb »

Hi Dugi!

Ran into a bug with what I think is the latest version available, using 1.10.6 this time.

In "The Last Enemy", Good Lethalia enters the room during dialog. Then dialog. Bad Lethalia runs behind her illusions and then it throws "game_error: creating unit with an empty type field". Good Lethalia disappears, never to be seen again.

I am assuming an error as opposed to intentional since there was no dialog to indicate her running away.

I've attached the game file that produces the problem.

Sorry if this is a dupe... this forum is so long, and the search tool is for some reason ignoring "enemy" in my search query "lethalia last enemy" to see if there are any other reports. =(

EDIT:

I finished the scenario by throwing wave after wave of elvish sorcerers at the illusions with marksman to keep their numbers down and find the real one followed by the behind-the-lines powerful units. The next scenario was also missing good Lethalia with a similar message. I attached it as well.
Attachments
LotI2-Avengers.gz
Lethalia doesn't come back in the next scenario =(
(146.95 KiB) Downloaded 199 times
LotI2-The_Last_Enemy.gz
Lethalia starts in the party but vanishes
(163.65 KiB) Downloaded 165 times
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Sire
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Re: Legend of the Invincibles (now complete)

Post by Sire »

I downloaded Legend of the Invincibles and attempted to play the bonus scenario, Hordes of the Other World, online with a friend.

I tried both 1.10.6 and 1.11.5, and both error out by stating "This server does not support games with more than 9 sides. Game aborted." This is by using the official Wesnoth servers. This is also the case when using 1.10.6 trying to connect to a friend's server using Hamachi.

I managed to get it working with Local Game on 1.11.5, but it seems online play is all but impossible. Is there a solution to this?
Current Projects: [Red Winter Reborn] || [A Tale of Two Brothers, Sire's Rework]
Scrapped Projects: [Sire's Scenarios]
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

@neltnerb
It is a dupe. But I thought I had fixed it already. Troubled, I loaded your save file, and... nothing happened. The bad Lethalia ran behind her illusions, the objectives window appeared and I could play. No game error, nothing. I was using wesnoth 1.10.6 as well. Are you sure you have the latest version of LotI?

@Sire
The extra sides are required to keep the game going, because otherwise the AI move would take really a lot of time. I was testing it when I was offline, using local game, and never came to test it in networked play, because I didn't expect that more than 9 sides will cause trouble.
So, this is quite a serious problem that can't be solved easily. I will ask around if there is something that can be done. For now, try singleplayer or the other MP scenario, that one doesn't have so many enemy sides, that's all I can suggest :(
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

the "freezing breath" of the Ice Spirit just looks not...icy enough
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freezing breath.png
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

Fixed.
Aevyn
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Re: Legend of the Invincibles (now complete)

Post by Aevyn »

Dugi wrote:Leaders? When exactly did it happen?
The bug doesn't involve leaders. During the final scenario of chapter 6 (when you approach Lethalia with pheonix ash), I had a level 4 Ancient Lich. After transitioning to the next chapter, it no longer was on my recall list. I forgot to mention that it was an ancient lich and not just a mere lich that disappeared in my previous post, so I apologize. I was able to reproduce the bug using debug mode.

Off-topic: That ancient lich I lost was a loyal highlander unit. Having to continue without it was a bigger disappointment than when I found out you were supposed to lose the Bloodbath scenario after I killed two of the cpu's enemy leaders. :lol2: At one point I wanted to suggest that you make it more obvious that we're supposed to lose, but then again.... I had tons of undead fodder and my units were extremely powerful so nevermind. (edit) also, I should have taken the hint when those two enemy leaders I killed took so many turns to land a hit.
Crow_T wrote:
maybe inclue the option to completly unequip a unit at least? like when you have to sacrifice a unit and dont want to waste its equipment
Unless it is in the first couple of turns that isn't a good idea- having the unit drop one equipped item, most likely a weapon, seems more reasonable.
Actually, I've wanted this for quite a while. Dunno about you, but I rearrange gear after a certain amount of scenarios every chapter. Having to unequip one by one has been quite the annoyance. What would be the downside of being able to unequip all items at once beyond the first couple of turns?
Last edited by Aevyn on July 22nd, 2013, 3:14 pm, edited 2 times in total.
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Dugi
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Re: Legend of the Invincibles (now complete)

Post by Dugi »

Aevyn,
The heroes became living again and decided to no longer keep undead armies. So all undead were removed from your recall list. However, you'll get them back later, because the danger that will come is too serious to handle without using all fighters available.
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Re: Legend of the Invincibles (now complete)

Post by Aevyn »

Dugi wrote:Aevyn,
The heroes became living again and decided to no longer keep undead armies. So all undead were removed from your recall list. However, you'll get them back later, because the danger that will come is too serious to handle without using all fighters available.
Oh oops. My mistake

Oh and by the way...
Dugi wrote:By the way, I have written huge parts of For Power storyline and also the code for the chapter transition. However, being able to continue from one chapter to another and also able to start with that chapter causes severe balance issues, so I am thinking about removing this option completely, but I want to know everybody's opinion about this.
If I'm not misunderstanding you, and you're stating that you might remove chapter continuation in LotI (and not For Power) then... I really hope that you don't remove this feature. For me personally, this is one of my favorite things about these campaigns because it kind of makes your favorite units seem important and not just the main characters. One thing I would even like to see is more dialog between leaders and recall units (sort of like the start of a scenario in Chapter 6 when Efraim needs to enter the library). However, if you absolutely need to remove chapter transition, then okay. I'll just save a copy of LotI 3.0.0 and switch to that one whenever I want to take a break from the new :lol2:
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Re: Legend of the Invincibles (now complete)

Post by Konrad2 »

@Aevyn
regarding bloodbath: experienced the same, though i only used my leaders to beat their leaders :D

regarding unequip all after first few turns: i think he means that you cant reequip all units after the first 2 turns and if you have no items at all could be bad (maybe no keep anywhere)
i wanted to offer a solution, but dont have any, just can say that they have save files from before unequipping, and thus can reload if they do it accidentally :doh:
thats why i would like to have both options (the option of unequipping one unit a time was because i couldnt get dugi to do the whole unequip thing :( )

chapter transition: he means to remove the option to start from chapter 2, 3, 4 and so on, to "merge" them to two BIG campaigns (the two chapters)
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Re: Legend of the Invincibles (now complete)

Post by Aevyn »

Konrad2 wrote:@Aevyn
regarding bloodbath: experienced the same, though i only used my leaders to beat their leaders :D
)
Hehe. In Bloodbath my situation was kind of similar. Though I didn't technically kill them with my leaders; I had the advancement that gave charge to adjacent units. I was one turn away from killing that archmage "hero" that appeared for the cpu.... and then Efraim and Lethalia interrupt saying that we should pull back. I was winning :cry:
chapter transition: he means to remove the option to start from chapter 2, 3, 4 and so on, to "merge" them to two BIG campaigns (the two chapters
Looks like I'm misunderstanding everything today :lol2: If the chapters will be merged into 2 big campaigns, I'm all for it. Nevermind my prior post.
regarding unequip all after first few turns: i think he means that you cant reequip all units after the first 2 turns and if you have no items at all could be bad (maybe no keep anywhere)
i wanted to offer a solution, but dont have any, just can say that they have save files from before unequipping, and thus can reload if they do it accidentally :doh:
thats why i would like to have both options (the option of unequipping one unit a time was because i couldnt get dugi to do the whole unequip thing :( )
Yea, having autosaves were the reason why I didn't really see an issue. Also, it all depends on the way that "remove all items" is implemented. If there's a confirmation dialog that says "are you sure you want to remove all items?", I don't see an issue. But yea, it would be nice to have the flexibility of being able to unequip one at a time or all at a time if you want to completely rework the character
neltnerb
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Re: Legend of the Invincibles (now complete)

Post by neltnerb »

Dugi wrote:@neltnerb
It is a dupe. But I thought I had fixed it already. Troubled, I loaded your save file, and... nothing happened. The bad Lethalia ran behind her illusions, the objectives window appeared and I could play. No game error, nothing. I was using wesnoth 1.10.6 as well. Are you sure you have the latest version of LotI?
Oh my, I thought I just updated it, but now I'm seeing the version jumped from 2.5.9 up to 3.0.1 since I last checked. You've been busy! As you say, it works fine for me as well now.

Best,
Brian
Raijer
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Re: Legend of the Invincibles (now complete)

Post by Raijer »

Uh... I got powned in the middle of chapter 2, in "Darkness closing in" i think, too many lvl 3 ethereal... And since i'm incredibly lazy, i simply went back to easy mode.

So, today's typos:

At the start of chap. 2, when you beat Umbra's döppelganger, he says "to defeat me! Lilith bla bla bla"
The spaces should be removed.

Lethalia (or Efraim) says "they are masters of unexpected powers", grammatically correct, but IMO it doesn't sound good. I wouls prefer "they mastered unexpected powers"

"In the magical mirror", when Umbra is resurrected, Deimos (a member of the council, the nightprowler) says "but you're mind", i think it should be "but your mind".

Chap. 3: in the narrator part before "entering the desert" it says "no clouds was scary for those from them", i think it should be "for those of them"

Now some little problems: in chap.3, "Journey South", whirlwind touches your undead allies.
Also in "Journey South", there's no item in the secret passage (the one which you have to break a wall to acces), is it intended?

When levelling up, the female necromancer has the choice between Ancient Lich (loyal ancient lich, yay) and "necromancer", while it's an arch necromancer, just the name that is wrong.

When you get the loyal mages, they can't advance to sword mage.

There are most likely more typos, but i didn't note them, sorry.
I am the master of my fate:
I am the captain of my soul.

William Ernest Henley
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