Legend of the Invincibles
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Re: Legend of the Invincibles
Hi! Thanks for great campaign. I have a problem in chapter 8 in scenario "Unimportant revolution". At the start i only got Efraim and none one else. No Lethalia, no Krux and no any veteran units. Can you fix this some how?
Re: Legend of the Invincibles
Somebody else was already reporting it, and I have never found a solution. Normally, it does not happen, when I tried to play though it, it did not happen, just on some computers, it does. Can you please post save files from scenarios Gladiatrix and Unimportant Revolution and tell what is your version of wesnoth and what OS are you using?
Re: Legend of the Invincibles
Pierce weapon special damages also your units, if behind an enemy:/
Re: Legend of the Invincibles
If you go back to the first scenario it should not happen againAt the start i only got Efraim and none one else. No Lethalia, no Krux and no any veteran units.
Edit: In chapter 2, scenario Sightseeing, Liliths elves with the plague special create Elves instead of walking corpses
Re: Legend of the Invincibles
The code seemed to be correct, but I tried to add some checks and got it fixed. Will be uploaded later, it's not fatal.Konrad2 wrote:Pierce weapon special damages also your units, if behind an enemy:/
That was intended. It is a special plague creating elves.Jeffers0n wrote:In chapter 2, scenario Sightseeing, Liliths elves with the plague special create Elves instead of walking corpses
Re: Legend of the Invincibles
What should happen to Delly when chapter 3 was started before the 2.5.4 update? For me she now looks different on the map (like Efraim), and on the sidebar (like a Shadowalker).
Re: Legend of the Invincibles
That's version incompatibility. I was changing her to a completely new unit type. It will fix itself when she advances.
Re: Legend of the Invincibles
1) Efraim's promotion must be clicked three times
Description:
equivalent warnings for this bug in stderr.txt
20130501 17:25:59 warning unit: Unknown attribute 'animate' discarded.
20130501 17:25:59 warning engine: variable_info: retrieving member of non-existent WML container, advanced.abilities.illuminates.value
20130501 17:25:59 warning engine: variable_info: retrieving member of non-existent WML container, advanced.abilities.illuminates.value
Reproduction scenario: (reproduced)
kill enemy unit by Efraim (position 27,13) and perform upgrade
Attachment
LotI1-An_Orcish_Assault-Auto-Save9.gz
Description:
equivalent warnings for this bug in stderr.txt
20130501 17:25:59 warning unit: Unknown attribute 'animate' discarded.
20130501 17:25:59 warning engine: variable_info: retrieving member of non-existent WML container, advanced.abilities.illuminates.value
20130501 17:25:59 warning engine: variable_info: retrieving member of non-existent WML container, advanced.abilities.illuminates.value
Reproduction scenario: (reproduced)
kill enemy unit by Efraim (position 27,13) and perform upgrade
Attachment
LotI1-An_Orcish_Assault-Auto-Save9.gz
- Attachments
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LotI1-An_Orcish_Assault-Auto-Save9.gz
- (174.88 KiB) Downloaded 205 times
Currently playing: Legend of the Invincibles
Already finished on BfW 1.11.X: Heir to the Throne, A Tale of Two Brothers, Rebellion in the North
Already finished on BfW 1.11.X: Heir to the Throne, A Tale of Two Brothers, Rebellion in the North
Re: Legend of the Invincibles
I am aware of it. The engine has issues with some lines of the code, because it is designed to be used by my code. Some things just cannot be done without errors shown in stderr.Unknown attribute 'animate' discarded.
[censored]
Last edited by 8680 on May 1st, 2013, 8:18 pm, edited 1 time in total.
Reason: Expunged obscene remark [Posting Guidelines §1b]. Don’t be nasty to people who are trying to help.
Reason: Expunged obscene remark [Posting Guidelines §1b]. Don’t be nasty to people who are trying to help.
Re: Legend of the Invincibles
is it intended that i dont get a early finish bonus in first scenario chapter 1?
also where is the use of a "Dagger of Surprise" which gives 25% more attacks, but merges the melle attack?
EDIT: "Robes of Filt" didnt work on a spearman in 2nd scenario
also where is the use of a "Dagger of Surprise" which gives 25% more attacks, but merges the melle attack?
EDIT: "Robes of Filt" didnt work on a spearman in 2nd scenario
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LotI1-The_Assassination-Auto-Save10.gz
- before
- (170.79 KiB) Downloaded 217 times
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LotI1-The_Assassination_Turn_10.gz
- after
- (169.68 KiB) Downloaded 261 times
Last edited by Konrad2 on May 1st, 2013, 5:58 pm, edited 1 time in total.
Re: Legend of the Invincibles
The objectives don't mention any bonus. The reason why there is no bonus is that you should not be able to get a swarm of units in The Assassination.
Dagger of Surprises adds 25% to maximum attacks, and then it multiplies the number of attacks with damage and sets the result as damage. So, it increases damage in fact (but because of rounding, it is not the same as 25% more damage).
__________________
@Jeffers0n
How did you get through the Strongold of Tears without killing the Seal Guardians?
Dagger of Surprises adds 25% to maximum attacks, and then it multiplies the number of attacks with damage and sets the result as damage. So, it increases damage in fact (but because of rounding, it is not the same as 25% more damage).
__________________
@Jeffers0n
How did you get through the Strongold of Tears without killing the Seal Guardians?
Last edited by Dugi on May 1st, 2013, 5:59 pm, edited 1 time in total.
Re: Legend of the Invincibles
sry did accidentally edit my post so there is a new "bug"
EDIT: next thing: after you kill redain a dialog takes place where you say that you take the fencers and thieves with you
i think it would be better if you let efraim say that he will take his own troops with hih, after all he doesnt leaves the other ones behind
EDIT: next thing: after you kill redain a dialog takes place where you say that you take the fencers and thieves with you
i think it would be better if you let efraim say that he will take his own troops with hih, after all he doesnt leaves the other ones behind
Re: Legend of the Invincibles
Corrected.next thing: after you kill redain a dialog takes place where you say that you take the fencers and thieves with you
I will deal with this later, but I thought it worked properly. It should create poison that has a plague effect when the unit dies, healable any any healer, does it behave like this or does nothing?"Robes of Filt" didnt work on a spearman in 2nd scenario
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Another serious 1.11.-only error was found. Efraim was not advancing properly at the beginning, being asked about advancements many times (the last choice was valid). I fixed it, and uploaded it, because it was at the beginning and capable to scare players away.
I have also increased the difficulty of chapter 9 (by making demons'/undead demons'/imps' traits stronger and making Burning Souls tougher). The plants' level will be decreased by 2 in the next version.
For those who like playing The Last Crusade scenario, I have increased the maximum level of redeem from 15 to 20. I have also added the number of redeems needed to get it improved to the description of the weapon special.
Also, wouldn't you mind helping me slightly with something? Please download the update from
add-ons.wesnoth.org:15004
and tell me if the AI works better or worse there (especially in later chapters of the game).Re: Legend of the Invincibles
uploaded save in second last postDugi wrote:I will deal with this later, but I thought it worked properly. It should create poison that has a plague effect when the unit dies, healable any any healer, does it behave like this or does nothing?"Robes of Filt" didnt work on a spearman in 2nd scenario
only didnt work with that spearman (maybe with all spearman) other units were fine
Re: Legend of the Invincibles
It appears that spear-class weapons are not considered melee attacks when adding specials to melee attacks only. Will be an easy fix. It seems they ARE considered melee attacks there too, this is worse than I thought 
