Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Ugmpag
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Joined: December 12th, 2012, 12:37 am

Re: Legend of the Invincibles

Post by Ugmpag »

Error trying to load chapter 9 in version 1.11.0
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jeffgreen
Posts: 59
Joined: October 29th, 2012, 4:16 pm

Re: Legend of the Invincibles

Post by jeffgreen »

Identical error on trying to load chapter 9 in version 1.10

So for now I'll just check the text in the config files. (I'll edit this as I go along)
Spoiler:
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Shame on me, I decided to make a really petty change somewhere just before uploading and forgot to check it. I forgot to add one quotation mark and you see the result. I had bad luck as my text editor did not notice it because it was in brackets. Fixed.

@jeffgreen Thanks for the corrections, I added these changes to the version I uploaded now. When checking the grammar (dammit, how could I leave unnoticed 'dueling' instead of 'fueling'?), can you please check also the dialogues in the utils/chapter9_utils.cfg file? Most chapter 9 dialogues are there.
jeffgreen
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Re: Legend of the Invincibles

Post by jeffgreen »

utils/chapter9_utils.cfg

Spoiler:
jeffgreen
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Re: Legend of the Invincibles

Post by jeffgreen »

02_Tunnels_of_Cruelty
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jeffgreen
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Re: Legend of the Invincibles

Post by jeffgreen »

Image

I get this message (Had to finish the upgrades to Efraim before I could get a clear view)
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Thanks for the text corrections.
Thanks for the bug report (dammit, another dumb mistake, Death Lord instead of Deathlord), I fixed it. Note that it does not appear if you continue from chapter 8 or earlier, and it does not always appear even if you don't.
jeffgreen
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Re: Legend of the Invincibles

Post by jeffgreen »

Dugi wrote: Note that it does not appear if you continue from chapter 8 or earlier, and it does not always appear even if you don't.
FYI I continued on easy after finishing on medium.
jeffgreen
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Re: Legend of the Invincibles

Post by jeffgreen »

From start scenario in Chapter 9 I go into the tunnels of cruelty, return via the transporter unit and my storage list has been restored. i.e. Items I've already equipped soldiers with are back in storage (and still on the soldiers I've equipped them with)
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

It happened because of the error you reported before, lua error game error: unknown unit type blablabla. It should not happen again if you have updated it.
gfgtdf
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Re: Legend of the Invincibles

Post by gfgtdf »

it's not a serious problem and not related to chapter 9 but if a unit advances and loses an attack (for example Gryphon Rider (loses sword) or Lich from the Tome of liches book) the unit has still the weapon (would be better is the unit dropps the waepon i think).

the Shadow rince has an advancemewnt "better at fencing" wich ingreases the block rate, i think "better at fencing" is not a good description.

Pretador can get better execution amla before the execution amla
Last edited by gfgtdf on March 24th, 2013, 2:24 pm, edited 1 time in total.
Scenario with Robots SP scenario (1.11/1.12), allows you to build your units with components, PYR No preperation turn 1.12 mp-mod that allows you to select your units immideately after the game begins.
Battlecruiser_Venca
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Re: Legend of the Invincibles

Post by Battlecruiser_Venca »

BUG: Pilum Master doesn't get benefits from spears when he levels up

EDIT: concretized the case when the bug appears
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

@gfgtdf Dropping the item when he becomes unable to use it is not the most comfortable way to do it. But without it, it leads to easy exploits. I think that it would be better if it was scripted for these rare occasions that these items are moved into the storage.

Shadow Princes' defence increasing description is vague, that is right, I will fix it.

I will fix the predator's AMLA requirements mess.

@Batlecruiser_Venca I am not quite sure what did you mean. The advancement window might not properly show the changes done, but his melee attack advancements should be correct.
Silux
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Re: Legend of the Invincibles

Post by Silux »

chapter 2 feedback
The war against Lilith minions was epic most of the time.
Units keep to get powerful and more powerful until i can literally trust to sent them alone without any fear.
Lethalia grew very powerful, more than Efraim, as i usually kept him on the keep to recruit.
The dragon was really useful against these crazy powered elves.
Most useful trinkets were the ones who boost hp and movement.
I laughed at the events that referenced other campaigns, as the two sun's profecy:D
Sometimes i found that the gold macro didn't work and i added the gold written myself.
The gold amount was good enough most of the time to provide a challenge.
I tried some times to defeat the Endless Legion by the hard way, but at the end i used some fresh elves to shield just the heroes and finish.It was maybe the best tactical challenge after Ascension.
Lilith was really dangerous!
The plot is more linear than the first chapter, but the revelations at the end of the Lilith battle were stunning o.o

Ch 3
The loyal recruits are really a good idea!
I wish i could have those recruits before^^
Make the new recruit to gain experience is really hard.
Playing it right now
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Dugi
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Re: Legend of the Invincibles

Post by Dugi »

Well, I am glad you liked it.
Thanks for feedback. A few notes about the things you've said:
Lethalia was more powerful there because she has arcane damage that was quite useful there.
The references to other campaigns were not just references to other campaigns, you shall learn that soon.
Gold macro didn't work? Do you mean that you found a pile of gold and it did not give gold to you?
Did you have the version where Lilith had the meteoric swarms or it is not published yet?
Each chapter is different, so it was quite intentional that one chapter is more linear, one is less linear, one is about defeating enemies, one is about the progression of heroes etc.
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