Legend of the Invincibles

Discussion and development of scenarios and campaigns for the game.

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Dugi
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Re: Legend of the Invincibles (chapter 8 is out)

Post by Dugi »

Yes, seems I have made a mistake with Black Helm of Destruction, it was meant to be +15% attacks and not +15 attacks. Better avoid using it before I fix it.
brot
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Re: Legend of the Invincibles (chapter 8 is out)

Post by brot »

the level called "investigations" cant be completed without
"greater healing potion" (restore movement)
i think
RainerT
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Re: Legend of the Invincibles (chapter 8 is out)

Post by RainerT »

Dugi wrote:Yes, seems I have made a mistake with Black Helm of Destruction, it was meant to be +15% attacks and not +15 attacks. Better avoid using it before I fix it.
I was irritated by this as well. Just for the fun, I gave it to a berserker. I think plus +15% is a bit low and rarly makes a difference. 25-30% would be more appropriate.

I noticed that lowering enemy resistence also affects your own units.

The Prophet can use staffs, while Cestial Messanger can't. If any of them should have one, it should be the other way around.
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minardians
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Re: Legend of the Invincibles (chapter 8 is out)

Post by minardians »

I dunno if someone ever said this previously, but when a character equipped with Doombringer, when he advancing while vanquishing enemies with sword's special feature, there wouldn't be any AMLA window, though the exp has been reset.
It's not that I'm lazy, I just haven't found my interest.
brot
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Re: Legend of the Invincibles (chapter 8 is out)

Post by brot »

another bug
in the level called "the desert"
my lethalia disappeared in the lava :/

sometimes the enemys conterattack on whirlwind attacks

elvish seer
in the upgrade screen the "faerie sabre"
is not shown (on the left side)


and.... the ability "radiating insanity" is way to strong
TheZ
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Re: Legend of the Invincibles (chapter 8 is out)

Post by TheZ »

using redeem of level 15 doesn't redeem, it hits but the enemy unit still exists and retaliates
jeffgreen
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Re: Legend of the Invincibles (chapter 8 is out)

Post by jeffgreen »

Sorry if this has been posted and already corrected, but I'm not going through 65 pages.


Chapter 8 Scene 2

Efrain "That is why there is a lot of fortifications" should be are a lot of fortifications

Quer'Khan "He also added that he doesn't want neither of my men" should be either if there are only two or any if Quer'Khan has more than two men.

At the trading company
Efrain "Is any of you here" should be "Is anyone here"
also
"You never had issues to send children to brutal slaughter" how about "You had no qualms about sending children to be brutally slaughtered"


More importantly

The Desert

An invisible trader at the top of the map at about 16.92 called Aethacryn.

The visible trader at the bottom of the map does nothing. I forgot to check the name;(

Oh Wesnoth 1.10 on easy and latest update on the server.

PS I'm not sure about correcting the English for me it adds to the characters, but you seem to be such a perfectionist that I thought I'd bring it to your attention.
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Dugi
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Re: Legend of the Invincibles (chapter 8 is out)

Post by Dugi »

the level called "investigations" cant be completed without
What difficulty? Maybe I should make that easier. But did you actually try to leave the bushes, redeem a guard, and return there, and get rid of all guards this way (as the help suggests)?
I think plus +15% is a bit low and rarly makes a difference. 25-30% would be more appropriate.
Two effects like this will have a more important effect. That is what that was meant to be, just a petty bonus.
I noticed that lowering enemy resistence also affects your own units.
Oops, not intended.
The Prophet can use staffs, while Cestial Messanger can't. If any of them should have one, it should be the other way around.
Damn, the permissions for wearing staves are incorrect again. Thanks for mentioning.
my lethalia disappeared in the lava :/
I think the lava there was not damaging those above it. If not, it's quite strange. Do you have a save file?
sometimes the enemys conterattack on whirlwind attacks
That's not supposed to happen, do you know under what circumstances it happens?
elvish seer
in the upgrade screen the "faerie sabre"
is not shown (on the left side)
The advance screen is uncontrollable. This is not a bug, this just wasn't doable by normal means. I have an idea, but doing it will take really a lot of time and will need a deep rebuild, so I am not sure if I want it.
and.... the ability "radiating insanity" is way to strong
Do you suggest its complete removal or making it a set effect or something really hard to obtain?
using redeem of level 15 doesn't redeem, it hits but the enemy unit still exists and retaliates
:shock: You got to redeem level 15? Wow. I have never came there to verify if it works, but it seems that just some numbers are messed. Thanks for reporting.

@jeffgreen
Your suggestions about language are appropriate, I am not a native speaker of English. I'll correct it.
The trader seems to have bad coordinates, I'll fix that. The name is random, it has no importance.

Thanks for feedback everybody, I am too busy to fix it, but I'll do it in a few weeks.
axds123
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Re: Legend of the Invincibles (chapter 8 is out)

Post by axds123 »

W#hen will you make multiplayer gladiators told me a while ago you were thinking of doing it and its been a while and I want it NOW
U WOT M8
TheZ
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Re: Legend of the Invincibles (chapter 8 is out)

Post by TheZ »

conditions for the retaliation for whirlwind retaliation that i have seen is the enemy is a demon in disguise and has swarm on there physical melee attack, I noticed this as well.

investigations can be done without movement restore potion. It's a bit tricky so i would personally make there be no turn limit with a statement that time has been slowed down and increase the turns it takes to change night to day or temporally give Efraim the ambush trait to emphasize that he should stick to the trees

my Efraim vanished in the lava as well in the lava on the map "The Desert" so i would surmise that the damage effect of the lava doesn't work on that map.

for the dark helm of destruction due to its rarity i don't feel that a "petty bonus" would be worth having it available as a drop. Possibly have the +15% attacks as the additional for having the sword and gloves equipped together, totals to 30%. After all the sword makes your attacks cold and there is a lot of being with high cold resistance in chapter 7+

i looked at the code and it just seems that there is no code for obtaining "redeem_16" and higher and as such there is no reason to redeem past 15, this is fine if you work it into the story line (they can only gain so much power etc) but i would mention it when they obtain redeem as now I'm stuck with Efraim having a maxed particle storm and no weapon upgrades. And well, he doesn't do so hot on magic attacks.

as far as "radiating insanity" goes if i recall right it gives the adjacent units melee berserk, this could have been made with a recent update to be only on the attack. I would check it because if it is only on the attacks then it truly is overpowered.

also if you could update the inventory system so it sorts or shows by alphabetical or equip type it would be wonderful as i currently have so many items whenever i go into the inventory system it takes about 10 minutes to load (even if just potions). My inventory system also bugs out and just text mashes together and takes me forever to find somthing
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arobinson
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Re: Legend of the Invincibles (chapter 8 is out)

Post by arobinson »

Another bug:
For the "faster with basic spells", it may be the 2nd time used, it decreases damage but does not increase the number of times cast.
Running Wesnoth 1.12.4 on Mac OSX 10.10
Campaigns:
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arobinson
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Re: Legend of the Invincibles (chapter 8 is out)

Post by arobinson »

arobinson wrote:Another bug:
For the "faster with basic spells", it may be the 2nd time used, it decreases damage but does not increase the number of times cast.
This is the issue:

Code: Select all

	[effect]
		apply_to=attack
		name=faerie fire
		increase_damage=1
		increase_damage=-1
	[/effect]
	[effect]
		apply_to=attack
		name=gossamer
		increase_damage=1
		increase_damage=-1
	[/effect]
A typo in the faerie fire and gossamer block. Fireball and iceball look okay
Running Wesnoth 1.12.4 on Mac OSX 10.10
Campaigns:
brot
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Re: Legend of the Invincibles (chapter 8 is out)

Post by brot »

my lethalia disappeared in the lava :/
I think the lava there was not damaging those above it. If not, it's quite strange. Do you have a save file?
where are they on my computer o0 (uploading is not the problem)

there was no dmg delt
and i didnt lost the game
sometimes the enemys conterattack on whirlwind attacks
That's not supposed to happen, do you know under what circumstances it happens?
maybe in combination with some "aura" or "leadership like ability"
and.... the ability "radiating insanity" is way to strong
Do you suggest its complete removal or making it a set effect or something really hard to obtain?
only "dugi's wrath" should have it :D
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Dugi
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Re: Legend of the Invincibles (chapter 8 is out)

Post by Dugi »

W#hen will you make multiplayer gladiators told me a while ago you were thinking of doing it and its been a while and I want it NOW
I am busy now. Writing that multiplayer scenario would not take much time, but balancing it is a problem. Releasing it unbalanced would result in a frustration and loss of will to play it even after it is finished.
And by the way, I also completely forgot about it.
conditions for the retaliation for whirlwind retaliation that i have seen is the enemy is a demon in disguise and has swarm on there physical melee attack, I noticed this as well.
That's unpleasant, swarm does not seem to allow any further modifications of attack count. But I think that a workaround might be figured out.
It's a bit tricky so i would personally make there be no turn limit with a statement that time has been slowed down and increase the turns it takes to change night to day or temporally give Efraim the ambush trait to emphasize that he should stick to the trees
Ambush would certainly make it easier to notice, but I wanted to avoid it because the We Walk in the Shadows scenario caused problems more than once with a method of giving and removing the ambush resp. nightstalk ability. But if you insist, I might give him a temporary ambush to visualise it.
I don't like the idea of infinite turns, I would prefer only more turns instead.
my Efraim vanished in the lava as well in the lava on the map "The Desert" so i would surmise that the damage effect of the lava doesn't work on that map.
Did anything that stepped on the lava hex vanish in an unhandled way like that?
i looked at the code and it just seems that there is no code for obtaining "redeem_16" and higher and as such there is no reason to redeem past 15
I am not sure if it works correctly, but it should be theoretically possible to get more advancement paths with redeem, but redeem will remain on redeem(15).

Radiating insanity works both offensively and defensively, I knew that if it was attack-only it would be too good.
also if you could update the inventory system so it sorts or shows by alphabetical or equip type it would be wonderful as i currently have so many items whenever i go into the inventory system it takes about 10 minutes to load (even if just potions). My inventory system also bugs out and just text mashes together and takes me forever to find somthing
Ordering in alphabetically would make it load even slower. It was designed to hold like 10-20 items, not much more. I was already suggested to make it possible to destroy the less important stuff to get gems from it.
A typo in the faerie fire and gossamer block. Fireball and iceball look okay
Thanks for noticing, will be fixed.
where are they on my computer o0 (uploading is not the problem)
Inside My Documents, then there should be a folder named wesnoth, maybe inside My Games or Documents, there might be a folder named userdata inside, but there should be somewhere a folder named saves inside there.
I am storing the userdata near the other game's files, that is not the usual way to do it, but I wanted to have it all in one place, so I am not perfectly sure what is the usual (recommended) way.
If you're not using Windows, let me know.
only "dugi's wrath" should have it
Okay. That should be obtainable in chapter 9 once I write it.

Thanks for feedback, everyone.
brot
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Re: Legend of the Invincibles (chapter 8 is out)

Post by brot »

there isnt anything which belongs to wesnoth in
C:\Users\brot\Documents

a path would be nice xD cant find it

in the regular wesnoth folder there are like 10 savegames and 2 addons xD
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