Grnk the Mighty: Parts 1 & 2 now on 1.12 and 1.14 server

Discussion and development of scenarios and campaigns for the game.

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AxalaraFlame
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

It corrupts in the middle and I chose to continue, regadless of all syncs. Then, gobos stay there without moving for few turns, nor did orcs attack them...then, it makes no sense, you know.
mattsc
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by mattsc »

AxalaraFlame wrote:It corrupts in the middle and I chose to continue, regadless of all syncs. Then, gobos stay there without moving for few turns, nor did orcs attack them...then, it makes no sense, you know.
Umm, I have no idea what to tell you. :( I let it play through several times now (Grnk v1.0.6) with both Wesnoth 1.10.3 and 1.10.5 and had no problems whatsoever. I don't know what else I can do. I guess, if you want, I could send you some screenshots from the beginning of some turns, but that doesn't tell you how I played the turns.
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

I am not sure with it either, but it seems that I can dissemble the file and "read" it, gradually figure out what is your strategy and what happened on the battle field (...slowly and painfully)
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by mattsc »

I assume you tried to re-download it just in case something got corrupted the first time? Somebody else tried it and it worked for him too, so I know it's not just on my computer.

The strategy is nothing special, other than that you want to play extremely defensively (with the bandits, that is; you can do whatever you want with the goblins, they are all going to die anyway). I rarely ever attack at all except in two cases: 1. with ranged weapon against enemies that don't have a ranged attack; 2. to get rid of assassins. Assassins are nasty here and the number the orcs can hire is, in fact, one of the biggest differences between the difficulty levels. Remember, you don't need to kill all the orcs, you just need to hold out for a certain number of turns, so not dying is much more important than making kills.

Other than that it's just all the usual stuff. Form a defensive line at the castle, as short as possible. Rotate hurt units back, and the most important ones to the villages. Try to make kills with the same unit(s). Use the terrain to your advantage, etc. I don't think I am doing anything particularly special.
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AxalaraFlame
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

I am not gonna to play wesnoth for a while and go to an unofficial wesbreak for a while, but during this period of time I will be lurking around and here and finish some translations. :)

Post 2
@mattsc
I figure it out. I should not open wesnoth from "start" button anymore. It only results in varieties of bugs. I just watched it. Pretty much the same way as I did, but more of my men died and the luck was more even than yours. In actuality...they nearly died out
Last edited by Crendgrim on December 1st, 2012, 10:35 am, edited 1 time in total.
Reason: Merged double post
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by Elvish_Hunter »

AxalaraFlame wrote:I figure it out. I should not open wesnoth from "start" button anymore. It only results in varieties of bugs. I just watched it. Pretty much the same way as I did, but more of my men died and the luck was more even than yours. In actuality...they nearly died out
I read a lot of RNG complains, but this one is amongst the most originals. :twisted:
When you start Wesnoth from the Start menu, you just start exactly like if you start it with a double-click, also passing some additional parameters. What parameters? Here there is my link, and you can see yours by right-clicking on the Wesnoth icon in the Start menu:

Code: Select all

"C:\Program Files (x86)\Battle for Wesnoth 1.10.4\wesnoth.exe" --config-dir Wesnoth1.10
Do you see anything that can alter luck? No. And we don't have any command line parameter to alter luck.
Needless to say, further immotivated RNG complains will be split and locked without warning.
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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AxalaraFlame
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

:hmm:
It is about a replay, bro. Did I say anything about RNG?? I did not complain about RNG. we are talking about how to beat scenerio1.

EDIT:
...alter luck
sorry, what the hell??? :hmm: Had I or did I or could I ever do it????
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by Elvish_Hunter »

Well then, if the problem isn't about the RNG please ignore my post above :)
Current maintainer of these add-ons, all on 1.16:
The Sojournings of Grog, Children of Dragons, A Rough Life, Wesnoth Lua Pack, The White Troll (co-author)
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AxalaraFlame
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

@general matt
Scenerio1 beaten (less luck involved, more people perished), scenerio 2 stolen some gold, stuck at scenerio3.
Scenerio3 is really interesting, but very hard as well. I was expecting them to come back "after 2 days", but they come back so early (turn8, wtf??) that I don't even have a chance to run away (killed by lv2 guards, reinforcements not arrived due to being stuck by the outlaws nearby initial keep).

I am busy these few days so I wish you could give me some strategies.



BR
Koo
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by Koo »

Hi,
I was played only first two scenario at this time.

First scenario:
On hard this is a bit tricky, so after few trys I switched to medium. But scenario 3 seems too easy now. So I'm back to hard dificulty and replay [and I just like to play on hard].
Spoiler:
Second scenario:
I like it :)
One issue: after advance Grnk has only 6 movepoints, I think, that it is unwitting.
My 18 experience points:
Spoiler:
----------
Edit
I dont have any music in whole campaign, it is ok?
----------
Edit 2
In 2nd level Grnk's description we can find L2-leadership ability. But this not affect 1st level neighbors.
It seems that this ability always appear in description (independently of our AMLA chooses)


----------
Edit 3

My situation in Scenario 3 :D:
I'm choose to defeat blue (Faulron's Woodsmen) first. So after grabbing vilages I have +10 income and my enemy has +6... and 582 gold.
I'm do simply match and:
after 36 turns from this moment, I should have 400 gold, enemy 798. 2:1. I almost always win vs AI with this ratio, but this time he can recruit more powerful units.
after 136 turns from this, I shoud have 1400 gold, enemy 1398. This should be large spamming...

So, what I should do? (assume that, play scenario from begining is not option :P)
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AxalaraFlame
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

My situation in Scenario 3 :
I'm choose to defeat blue (Faulron's Woodsmen) first. So after grabbing vilages I have +10 income and my enemy has +6... and 582 gold.
I'm do simply match and:
after 36 turns from this moment, I should have 400 gold, enemy 798. 2:1. I almost always win vs AI with this ratio, but this time he can recruit more powerful units.
after 136 turns from this, I shoud have 1400 gold, enemy 1398. This should be large spamming...

So, what I should do? (assume that, play scenario from begining is not option )
136 turns long term gold farming!? :shock:
.........
......
...

...All right, I will try it. But I still wish I could have some bonus for that.
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by mattsc »

Koo, Axalara: I don't have time to reply in detail right now, so just briefly. The fact that you can just sit there and farm gold is a bug. I would never create a scenario in which you are supposed to sit and do nothing for 100 turns. Or even 10 turns. In fact, I just put version 1.0.7 on the add-ons server that includes a turn limit for this scenario, so that that is not even an option. Please use that version and start the scenario again.

I also don't have a replay that works any more, so very quickly: you're supposed to rush through the Valley and toward the Fortress with the guards as quickly as possible, avoiding (running away from) the woodmen as much as possible. Steal the treasure, then escape taking the northern route. And yes, that's also supposed to be "somewhat difficult". :D

I'll reply to your other questions/comments later, hopefully tomorrow. I can then also give you more detail about this scenario, if you still need it.
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by AxalaraFlame »

:augh:

I have already used 119 turns...Now these AIs are in despair
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by mattsc »

Koo, Axalara: Thanks for the feedback. A few more comments:
AxalaraFlame wrote:I was expecting them to come back "after 2 days", but they come back so early (turn8
It's "about 2 days". According to the code: {QUANTITY value 14 11 9} it's 9 turns on hard, which is 1.5 days, which rounds up to 2. :D (and 11/14 on medium/easy)
Koo wrote:I'm moved Grnk directly to gryphons (without using of tunnel). It is walk in the park now :) (I'm even droid outlaws :P)
Somebody else mentioned that that is possible also. That is also a bug, it's not supposed to be possible. I need to fix that, but it's not quite trivial and I haven't had the time for it yet.
Koo wrote:One issue: after advance Grnk has only 6 movepoints, I think, that it is unwitting.
Yes, definitely. I'll fix that.
Koo wrote:I dont have any music in whole campaign, it is ok?
Yeah, I always play with the music off, so I forget that other people have it on and didn't put any into the campaign. :(
Koo wrote:In 2nd level Grnk's description we can find L2-leadership ability. But this not affect 1st level neighbors. It seems that this ability always appear in description (independently of our AMLA chooses)
I thought I had tested all that, but apparently I missed some things. I will look into that. Thanks.
Koo wrote:My situation in Scenario 3 :D:
I'm choose to defeat blue (Faulron's Woodsmen) first. So after grabbing vilages I have +10 income and my enemy has +6... and 582 gold.
...
As I said yesterday, that's really not how it's supposed to go and it will make subsequent scenarios much easier than they are supposed to be. Should be fixed in 1.0.7. Let me know if you need more pointers how to play this scenario.
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Re: Grnk the Mighty (BfW 1.9/1.10)

Post by Koo »

I have done update to 1.0.7 and won third scenario in expected way :) [on hard]
I'm not sure if I have been lucky or this is not too hard :P
Spoiler:
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