LordBob's commissionned work
Moderator: Forum Moderators
Forum rules
Before posting critique in this forum, you must read the following thread:
Before posting critique in this forum, you must read the following thread:
Re: LordBob's commissionned work
I feel that the Wose needs some tweaking. When I look at the small image with the black background It, at first, looks like the eyes belong to some creature in front of a tree. It is the downward formation of the branch on the right that looks too much like legs and a tail.
rmj
Re: LordBob's commissionned work
The wose and sea-serpent, as well as the adult ogre, which apparently slipped through the cracks, have been committed. As, also, have been the portraits for TEI, which zookeeper took care of IIRC.
Play Frogatto & Friends - a finished, open-source adventure game!
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: LordBob's commissionned work
Spoiler:
Last edited by Blarumyrran on October 30th, 2012, 4:57 pm, edited 1 time in total.
Re: LordBob's commissionned work
Looks good to go to me.Blarumyrran wrote:Sprite for Sea Serpent:

Re: LordBob's commissionned work
Looks very good. 

Author of Antar, Son of Rheor ( SP Campaign) | Development Thread + Feedback Thread + Replays of ASoR
- Sleepwalker
- Art Contributor
- Posts: 416
- Joined: October 23rd, 2008, 6:34 am
- Location: Sweden
Re: LordBob's commissionned work
awesome sprite, much more fitting than the first.
I know it might not be good to clutter it with to many fins, but I think it could do with a few more than just 2 pairs?

Sometimes we must be hurt in order to grow, fail in order to know, lose in order to gain, and sometimes we must have to be broken so we can be whole again...
- Nercy Masayon
- Nercy Masayon
- LordBob
- Portrait Director
- Posts: 1322
- Joined: December 8th, 2008, 8:18 pm
- Location: Lille, France
- Contact:
Re: LordBob's commissionned work
Excellent ! I might suggest the addition of some minimal dorsal spines, but other than that it really fits the portrait. 

Want to see more of my art ? Visit my portfolio !
- beetlenaut
- Developer
- Posts: 2867
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: LordBob's commissionned work
It's very nice, but I think it needs a little tweak. I find it hard to read his mouth. (I saw the lower jaw as a nose at first.) I think this could be fixed by adding two or three pixels of length to the upper jaw and making it a bit more pointy.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
-
- Art Contributor
- Posts: 1700
- Joined: December 7th, 2006, 8:08 pm
Re: LordBob's commissionned work
old:
EDIT: better shadow, shorter spines; i do not think there will be further edits
Last edited by Blarumyrran on November 1st, 2012, 12:40 am, edited 2 times in total.
- beetlenaut
- Developer
- Posts: 2867
- Joined: December 8th, 2007, 3:21 am
- Location: Washington State
- Contact:
Re: LordBob's commissionned work
Oh, yes. I am surprised by how much improvement you can get from small changes.
Campaigns: Dead Water,
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
The Founding of Borstep,
Secrets of the Ancients,
and WML Guide
Re: LordBob's commissionned work
Blarumyrran, if you don't mind I would modify slightly highlights on serpent's body, like below. The reason is that the first highlight below his neck appears in the region that would be most submerged ingame and the tail would appear near the water surface. Besides the tail seems to have not enough contrast to me. What do you think? Otherwise the design is great.
- Attachments
-
- serpent-mod.png (7.41 KiB) Viewed 5081 times
Re: LordBob's commissionned work
I've committed Mefisto's most recent edit (I somewhat preferred the long spines he maintained on it).
Play Frogatto & Friends - a finished, open-source adventure game!
- LordBob
- Portrait Director
- Posts: 1322
- Joined: December 8th, 2008, 8:18 pm
- Location: Lille, France
- Contact:
Re: LordBob's commissionned work
Hi crew. Time has come for a new round of portraiting !
Nominees for this season include:
- Generic Ancient Lich
- Generic Elder/Ancient Wose
- HttT: Old Delfador (4 portraits: neutral, mad, mentoring, one minor variation)
- HttT: Asheviere (4 portraits: neutral, defeated, two minor variations)
- HttT; Moremirmu (the white mage companion from)
I'll start with the Ancient Lich. I'm aware that this character has been subject to many attempts over the years - none of which, unfortunately, resulted in a finished portrait - and is still opened for any quality alternates. My own version might not beat some of the conepts we had earlier, but the general idea is to have at least one valid portrait in our generic gallery.
So, Ancient lich thumbnails sheet. Like before,please tell if any have your favour

- Generic Ancient Lich
- Generic Elder/Ancient Wose
- HttT: Old Delfador (4 portraits: neutral, mad, mentoring, one minor variation)
- HttT: Asheviere (4 portraits: neutral, defeated, two minor variations)
- HttT; Moremirmu (the white mage companion from)
I'll start with the Ancient Lich. I'm aware that this character has been subject to many attempts over the years - none of which, unfortunately, resulted in a finished portrait - and is still opened for any quality alternates. My own version might not beat some of the conepts we had earlier, but the general idea is to have at least one valid portrait in our generic gallery.
So, Ancient lich thumbnails sheet. Like before,please tell if any have your favour
Want to see more of my art ? Visit my portfolio !
- swangdoodles
- Posts: 24
- Joined: May 3rd, 2012, 12:31 am
Re: LordBob's commissionned work
Hi,
I like the nr 16 Lich on the sheet
The angle of the face, and how its half hidden in the hood;
This makes him look very mean and spooky
I like the nr 16 Lich on the sheet
The angle of the face, and how its half hidden in the hood;
This makes him look very mean and spooky
Re: LordBob's commissionned work
I understand that ancient liches represent power, insanity and pragmatism at the same time. Pragmatism in chosing the elements for his/ler body. So I would rule out versions with skeletal wings because they do nothing. I like versions 18 and 19 - the former because of crazy appearance, the latter because of additional hands.