desert map/thirst

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thenotoriousmrbaker
Posts: 15
Joined: August 17th, 2012, 10:59 pm

desert map/thirst

Post by thenotoriousmrbaker »

In the second mission of the 'under the burning suns' campaign there is a new terrain effect introduced called thirst. any unit which strays away from a healer/water source during the day has its attack power reduced and is damaged by 4 per turn. I thought this would be a pretty cool effect to add into a multiplayer map. Is this even possible? and if it is, how would i do it? (obviously it would have to be tweaked a bit for those races without a healer)
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Alarantalara
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Re: desert map/thirst

Post by Alarantalara »

All of the code for dehydration is in its own file in the campaign. About all you'd have to do is copy the dehydration-utils.cfg file and include it in the .cfg for your multiplayer scenario like any other file.
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Lord-Knightmare
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Re: desert map/thirst

Post by Lord-Knightmare »

I remember a multiplayer map having dehydration effects back in 1.6. Please check the ageless era add-on in that server for a desert scenario, I know it was there.
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thenotoriousmrbaker
Posts: 15
Joined: August 17th, 2012, 10:59 pm

Re: desert map/thirst

Post by thenotoriousmrbaker »

ok. this might seem a bit elementary but, how exactly do i create a scenario (multiplayer or otherwise) I know if you use the map editor you can create a map that's playable in multiplayer mode. If i wanted to create a campaign, how would i link it up so that i could find it in the campaign menu. i have a similar question for factions. If i made a faction, how could i link it up to make it playable in multiplayer mode, or under a single player scenario.
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Celtic_Minstrel
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Re: desert map/thirst

Post by Celtic_Minstrel »

Author of The Black Cross of Aleron campaign and Default++ era.
Former maintainer of Steelhive.
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