Art for Tales of the Setting Sun

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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

Two more rebels that I'm working on. There's clearly much shading to be done.
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Rebel3.jpg
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rebel-female-2.jpg
rebel-female-2.jpg (25.51 KiB) Viewed 4315 times
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| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

And shading for one of them.
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rebel-female-2.png
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

And for the other. Some touch-ups to both are needed, but the big stuff should all now be done.
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Rebel3.png
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| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

I'm going to give the conscripts at least one pair of generic portraits. I'll have versions for the armor-types, I won't draw the weapons and shields though, that would be too many images. So, basically 4-5 versions of about two portraits. This is a start: female conscript with no armor and with (unshaded) leather armor.
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conscript-female-leather.png
conscript-female-leather.png (74.03 KiB) Viewed 4071 times
conscript-female-cloth.png
conscript-female-cloth.png (88.73 KiB) Viewed 4071 times
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| Abandoned: Tales of the Setting Sun
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perseo
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Re: Art for Tales of the Setting Sun

Post by perseo »

Well, I'm not here to remember you how good you are XD... anyway I don't like the hair, I don't understand its behaviour... it's pretty unnatural for me, it seams like doing a strange twist before falling on her right shoulder.
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower

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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

The image is kind of unbalanced (or something, it looks wrong right after I flip it), and you're right, the hair is not helping. I marched on with the leather armor, and gave her a haircut which should help.
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conscript-female-leather.png
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| Abandoned: Tales of the Setting Sun
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perseo
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Re: Art for Tales of the Setting Sun

Post by perseo »

Now it makes sense (at least for me). The image looks quite strange but this is because she's bearing and invisible shield, after drawing it I guess it would look pretty nice.
"I was pulling a barrow, when I saw a stalking horse
what a beautiful day!- he said- for visiting a red herring
and getting hoarse."
Working on this campaign: The septentrional tower

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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

Those portraits are on hold for now. I'm going for a signpost. One was started here: http://forum.wesnoth.org/viewtopic.php?p=399786#p399786 but it looks like it just petered out. The conversation about the text seemed overly complicated, I just scratched random markings, maybe it's adequate.
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signpost.png
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| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

Ogres are a common enemy in this campaign, and even though they don't have any intelligent dialogue, they need a portrait. The pants etc. of the mainline ones don't really fit, so I'm making my own version. A monstrous bald guy in leather scraps might make sense, but might be too cliche. So a hairless caveman is where this is going, though I'm having second thoughts. In any case, I'm trying to avoid making him look like an orc or neanderthal, but still not a goofy/scary pet like Lordbob's version.
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grey_ogre.png
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

Upon further review, I realize he is using that spear like he's at a karaoke bar. This should be a better pose. (And it's partially shaded).
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grey_ogre2.png
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| Abandoned: Tales of the Setting Sun
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Wussel
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Re: Art for Tales of the Setting Sun

Post by Wussel »

Great art! There is a tool to bend patterns to make them look more like natural cloth. In gimp 2.8 it is called cubicle transformation. It would work great for shoulders and hips. Process is: first bend a piece of pattern, than cut it in the shape you need it. Extremely useful.

I had trouble seeing the chakrams. They are actually transparent with no outline. The transparent halo did not help me. I tried out of curiosity. I put a black 1 pix outline and a reflection star on top and a white background underneath to kill transparency. The thing is now 3 pix thick. I sent you the xcf in case you like it and an ingame shot. I am sure you can come up with that yourself. I case you like to hide the chakram, please ignore.
ingame-chakram3.png
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

I just used the chakram from mainline "projectiles" images, I didn't actually draw them. It was a place holder, and you are right, it is not very visible on the ground.

I didn't know about cubicle transformation, I'll have to check it out. Thanks. EDIT: I don't see anything by that name, a google search "gimp cubicle transformation" just turned up this forum post... Must be a mistranslation or something.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

The male conscript portrait, no armor. The other variants are based off of this. The arms are a little short, but not enough for me to want to change it.
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ss_lightfoot.png
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| Abandoned: Tales of the Setting Sun
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Wussel
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Re: Art for Tales of the Setting Sun

Post by Wussel »

Awesome. I think the arms are perfect. The chest is a bit big. But that might be workout, because he is a cool conscript!
Keep up the good work!

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doofus-01
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Re: Art for Tales of the Setting Sun

Post by doofus-01 »

I'm not making a whole faction of them, but there are some centaurs in this. They might even talk at some point, but they are mostly just disorganized foes. This is the basic one.
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centaur.png
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BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects

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