The ideas of a Wesnoth Rebalance
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- danman5550
- Posts: 14
- Joined: May 6th, 2012, 6:16 pm
Re: The Start of a New Era: Wesnoth Rebalance
This sounds cool. Does anyone have a prototype equation for all of this? I could do some testing, maybe change a few parts or something. This would be sweet!
- AxalaraFlame
- Posts: 690
- Joined: December 4th, 2011, 1:07 pm
- Location: Pasadina, Caltech
Re: The Start of a New Era: Wesnoth Rebalance
Is ur avatar that bedamned clever "L"?! Oh cool~
I didn't even finish to introduce my process from these two years...though the equations can be given, but that is less a surprise, don't u think so?
I didn't even finish to introduce my process from these two years...though the equations can be given, but that is less a surprise, don't u think so?
- danman5550
- Posts: 14
- Joined: May 6th, 2012, 6:16 pm
Re: The Start of a New Era: Wesnoth Rebalance
I guess. I'd definitely like to help test some prototype equations though, and maybe try them with some add-ons and stuff.
And, yes... I am L *looks around*
Shhh...
And, yes... I am L *looks around*
Shhh...
- Raindancer
- Posts: 11
- Joined: March 30th, 2012, 3:15 pm
Re: The Start of a New Era: Wesnoth Rebalance
He does not tell me how these things work...albeit I am his roomate!I guess. I'd definitely like to help test some prototype equations though, and maybe try them with some add-ons and stuff.

And if I am not wrong he has already revealed most of these elements, like the real-mobility relates to units' prefered terrians......... real-hp relates to how many units among default factions deal a certain type of damage, and count back into their special resistances bulabulabula:doh:......I am sure he will be appreciated if u help him. I don't.
Bazinga