Scenario 3: Wasteland

Feedback for the mainline campaign An Orcish Incursion.

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Kaiserdrache
Posts: 32
Joined: November 3rd, 2011, 7:26 am

Re: Scenario 3: Wasteland

Post by Kaiserdrache » November 23rd, 2011, 10:53 am

(1) What difficulty levels have you played the scenario on?

Medium

(2) How difficult did you find the scenario? (1-10)

2, but I was probably "cheating". Just called back 2 of my scouts and 4 level 2 archers. Then I lured the orcish army southwards with the scouts and approached the lvl 3 leader with my invisible archers. Finished up in turn 7 ;)

(3) How clear did you find the scenario objectives?

Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?

Very clear, but not of interest.

(5) What were your major challenges in meeting the objectives of the scenario?

Realising that a battle is completely avoidable.

(6) How fun do you think the scenario is? (1-10)

8 - call me assassin :D

(7) What, if any, are changes you would have made to the scenario to make it more fun?

None.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

Nope.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?

No idea.

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CeltiK
Posts: 27
Joined: April 24th, 2011, 9:14 am

Re: Scenario 3: Wasteland

Post by CeltiK » January 30th, 2012, 5:56 pm

(1) What difficulty levels have you played the scenario on?
1.10.0; Hard no saves/reloads.

(2) How difficult did you find the scenario? (1-10)
2.

(3) How clear did you find the scenario objectives?
Crystal clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Fine.

(5) What were your major challenges in meeting the objectives of the scenario?
None.

(6) How fun do you think the scenario is? (1-10)
7.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Nothing to say here.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
It's ok.

Linthar
Posts: 77
Joined: September 14th, 2006, 12:16 am

Re: Scenario 3: Wasteland

Post by Linthar » July 22nd, 2014, 1:57 am

(1) What difficulty levels and game versions have you played the scenario on?
Challenging 1.10.7

(2) How difficult did you find the scenario? (1-10)
2.

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
The writing continues to be fine with a few nice details, but at this point things are feeling rather repetitive. This is the third straight scenario in a row that basically goes, meet orcs, comment on how evil the orcs are, beat orcs, we need to keep going north.

(5) What were your major challenges in meeting the objectives of the scenario?
Having no villages could have been problematic if the orcs recruited more forces, but as the scenario stands the orc leader had so little gold that I was able to both field more units then him, and have more level 2 units. Combined with forests to defend in, being smarter then an AI, and having a druid to heal my troops with, there weren't exactly any real difficulties to be found here.

(6) How fun do you think the scenario is? (1-10)
4. Three maps in a row of orcs vs elves starts to get a bit tiresome, and the orcs barely put up a fight on this map.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
The orcs are way to weak, at least for someone playing on hard difficulty.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.

kiss
Posts: 124
Joined: July 9th, 2014, 5:50 pm

Re: Scenario 3: Wasteland

Post by kiss » August 1st, 2014, 12:28 pm

No specific comments on this one.

Turn 1, ..., 8: Over.

(1) What difficulty levels have you played the scenario on?

Fighter(beginner)1.10.7

(2) How difficult did you find the scenario? (1-10)
1

(3) How clear did you find the scenario objectives?
Clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
This time, I remember!
It's not a good idea to push over the hill, but help will be welcome, good timing in the story. The end is somehow frightening.

(5) What were your major challenges in meeting the objectives of the scenario?

None.

(6) How fun do you think the scenario is? (1-10)
5
Ok, it was interesting for me to experiment what I've discovered in the previous scenario, but what else?

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I'm soo weak that it's ok like that!

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.

(9) If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
I Don't know.
Attachments
AOI-Wasteland_replay.gz
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SigurdFireDragon
Developer
Posts: 413
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Re: Scenario 3: Wasteland

Post by SigurdFireDragon » February 17th, 2016, 10:08 pm

1) What difficulty levels have you played the scenario on?
Lord (Normal) 188 Gold

(2) How difficult did you find the scenario?
5

(3) How clear did you find the scenario objectives?
Clear

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Good on both points

(5) What were your major challenges in meeting the objectives of the scenario?
Avoiding carelessness

(6) How fun do you think the scenario is? (1-10)
5

(7) What, if any, are changes you would have made to the scenario to make it more fun?
None

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No
Attachments
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1.12.5 Normal
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Aldarisvet
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Re: Scenario 3: Wasteland

Post by Aldarisvet » April 6th, 2016, 10:45 pm

Just funny playing only shamans to shydes strategy at hardest difficulty.
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Remellion
Posts: 13
Joined: December 25th, 2015, 3:18 pm

Re: Scenario 3: Wasteland

Post by Remellion » May 17th, 2016, 11:27 am

1. Played on High Lord (Challenging), 1.12.1 English / 1.12.5 French shamans-only.

2. Difficulty: For the generic run, around 3 or 4/10, there's not really a problem just kiting orcs and picking them off. For shamans-only, 3/10 because permaslows.

3. Objective: We've had two of the same, this one's obvious by now. Kill The Orc.

4. Dialogue and narration are wonderfully flavourful in English. (Incapable of judging the French.) Good writing to alleviate the slight monotonicity of the campaign.

5. Challenges: Less (but still plenty) of forest, and zero villages. Coming in with no druids or levelling shamans might be a tad difficult, but definitely playable all the same. There are many ways to dance around the orcs in this scenario depending on unit composition and luck, and once again a good scenario for beginners I think. (A remark that holds for this campaign in general.)

Generic run: 118 gold to start. I did not expect my fighter to die turn 3, but oh well. Decent dodging the next turn made up for it. Having taken a 1-for-1 trade, we retreat the next turn and turtle through the night. The patches of forest impede the orcs (2 movement cost) and let us avoid major conflict at night, even defending on flat on turns 6 and 7 because no orcs are in range. Fodder units died, levelling units levelled, not a difficult challenge.

Shamans-only: 126 gold to start. The first scenario taught me how to approach this one: Slow everything in sight. And this time with level 2s right from the get-go. The orcs very kindly (stupidly) sent two level 2s right up to die during first watch, and when first contact is by elves slowing the orcs, success has been had. The main challenge is the RNG: Always playing to minimise potential losses, i.e. making sure there's a plan if the slowing attacks don't connect. Other than that, the dodginess of the elves and the roughly 1:1 unit ratio for both sides means more or less all orcs will be dead or slowed and the elves will be practically all safe. Bad play at turn 8 could've cost me a unit, but the scenario was already won at that point.

6. Fun: A bit less than the previous scenarios, it's more of the same but more of a stomp with our level 2s. 5/10?

7. Suggestions: Nope, none, but I'd like to remark the map looks good with the different flat and forest types closer to the orcish keep.
Attachments
AOI-Wasteland_replay.gz
Generic run, 1.12.1 hardest
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UIO-Désert_revoir_la_partie.gz
Shamans-only, 1.12.5 hardest
(21.3 KiB) Downloaded 108 times

nikita1996
Posts: 49
Joined: July 18th, 2015, 8:07 am

Re: Scenario 3: Wasteland

Post by nikita1996 » October 9th, 2016, 10:19 am

(1) What difficulty levels have you played the scenario on?
1.12.6 Hard

(2) How difficult did you find the scenario? (1-10)
1. Too easy! I killed the enemy king in the 11th turn while there were totally 24 turns. First, defend the enemies on the border of the forest. Then, move the elvish ranger near the castle and always hide in the forest. Finally, after the first wave of the enemies are cleared, rush to the enemy castle and kill the king.

(3) How clear did you find the scenario objectives?
Very clear.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Not very interesting. In fact, An Orcish Incursion is not a very interesting campaign: the stories, style of maps, tasks in different scenarios are nearly the same.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenge.

(6) How fun do you think the scenario is? (1-10)
3. A plain easy war against the AI.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
Maybe, we can change the style of the map. In different scenarios of the same campaign there should be different kinds of maps, like water map, snow map, cave map, mountain map and so on.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
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Konrad2
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Re: Scenario 3: Wasteland

Post by Konrad2 » May 2nd, 2018, 11:07 pm

(1) What difficulty levels have you played the scenario on?
1.14.0 Hard

(2) How difficult did you find the scenario? (1-10)
2

(3) How clear did you find the scenario objectives?
As clear as possible.

(4) How clear and interesting did you find the dialog and storyline of the scenario?
Clear and plain.

(5) What were your major challenges in meeting the objectives of the scenario?
No challenges.

(6) How fun do you think the scenario is? (1-10)
3. Get hit by a wave, make that wave disappear, don't trip up vs the enemy leader, win.

(7) What, if any, are changes you would have made to the scenario to make it more fun?
I do not know...I'm not exactly creative myself.

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
No.
Attachments
AOI-Wasteland replay.gz
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Hestelvar
Posts: 23
Joined: July 29th, 2016, 7:41 pm

Re: Scenario 3: Wasteland

Post by Hestelvar » July 8th, 2018, 12:50 am

(1) What difficulty level and version of Wesnoth have you played the scenario on?
Fighter (Easy)
1.14.3
(2) How difficult did you find the scenario? (1-10)
3. Easy (2. When playing Shamans Only. Too Easy.)
(3) How clear did you find the scenario objectives?
Very Clear, not very original.
(4) How clear and interesting did you find the dialogue and storyline of the scenario?
Straightforward. Perhaps the best intro in the campaign so far.
(5) What were your major challenges in meeting the objectives of the scenario?
None.
(6) How fun do you think the scenario is? (1-10)
6. Having no villages is an excellent idea - very instructive to novices - however the favorable terrain and abundant healers removed any real challenge.
(7) What, if any, are the changes you would have made to the scenario to make it more fun?
Give the orcs reinforcements. Returning scouts (wolf rider line) could appear at the northern edge every six turns or so.
Reduce the number of castle tiles Erlornas starts with to 4 or 5, to reduce accidental over recruiting and prolong the combat.

A more radical change would merge the best aspects of scenarios 2 & 3. Remove villages from the Assassins map, combine non-repeating story elements and remove the Wastelands scenario entirely. No villages + poison would hammer home the importance of healers. I think this is a clear case of less is more - I would rather have one challenging, instructive, story packed scenario than two average ones.
(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
None.
Remarks:
These first three scenario feel monotonous, both story and combat differing only in subtle variations.
I over recruited - one castle-full - expecting a bigger battle than ever threatened to take place.
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LordWolfDan
Posts: 130
Joined: September 30th, 2018, 7:31 am

Re: Scenario 3: Wasteland

Post by LordWolfDan » October 4th, 2018, 1:35 pm

(1) What difficulty levels have you played the scenario on?

- Easy, 1.14.5

(2) How difficult did you find the scenario? (1-10)

- 3

(3) How clear did you find the scenario objectives?

- Simple, get rid of orcish warlord, but bit toughter this time

(4) How clear and interesting did you find the dialog and storyline of the scenario?

- Pretty interesting dialogue

(5) What were your major challenges in meeting the objectives of the scenario?

- Making sure that my units were constantly by healers (had one druid and two shamans, of which one of them ended up becoming a sorceress) and also keeping healers safe

(6) How fun do you think the scenario is? (1-10)

- 5

(7) What, if any, are changes you would have made to the scenario to make it more fun?

- None at all, I like it the way it is

(8) Was there any event that caused you to lose the game and forced you to reload or restart the scenario?

- No

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