Unit sprites for Invasion from the Unknown/After the Storm

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
Post Reply
User avatar
A-Red
Art Contributor
Posts: 495
Joined: May 6th, 2009, 1:21 am

Re: Unit sprites for Invasion from the Unknown/After the Storm

Post by A-Red »

The facing of the Enforcer is a bit too far from typical perspective--it looks like he's facing almost directly to our right, but I think it could be fixed fairly easily by adding a shoulder and upper arm on that side, and shifting the tail over closer to the center of the image.
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Storm

Post by woodmouse »

He's so blue... :o
I mean, he looks cool, but somehow he seems lower level than the level 2.
Check out my sprites!
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Storm

Post by Iris »

It will have to do as a placeholder. The L3 War Drone is going to have more bling.
Attachments
shaxthal-drone-enforcer.png
shaxthal-drone-enforcer.png (1.87 KiB) Viewed 5457 times
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
woodmouse
Posts: 1435
Joined: August 9th, 2008, 6:26 pm
Location: Finland
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Storm

Post by woodmouse »

shadowmaster wrote:The L3 War Drone is going to have more bling.
Can't wait to see that... Makes me think of Eternal's Draug... :lol:
Check out my sprites!
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Iris »

I can't believe that more than a year has passed since I last posted in my own thread.

Of course, this is mainly the result of artistic frustration in two departments: art, and storytelling. I think I've finally managed to overcome that and I may be making greater progress during the following weeks/months. Although I believe I've said that before... :augh:
flying-comp-1.png
flying-comp-1.png (5.28 KiB) Viewed 5087 times
Thanks to Zerovirus' help, we have a candidate baseframe for Elynia, which now only needs to be animated. Hopefully stern's tutorial will help me along the way once I feel able to concentrate my efforts on this.
elynia_screenshot.png
elynia_screenshot.png (75.19 KiB) Viewed 5087 times
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
bigkahuna
Posts: 657
Joined: September 11th, 2010, 6:24 pm
Location: In your mind.

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by bigkahuna »

Definitely a large improvement, but I've always wondered: why is she stretching her arms out...? And the way her legs are positioned makes it appear that she is struggling to stay afloat. [/non_important_artist_comment]
Check out my campaign Sweet Revenge!
Join the new R2D forum!
User avatar
doofus-01
Art Director
Posts: 4180
Joined: January 6th, 2008, 9:27 pm
Location: USA

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by doofus-01 »

The pose seems fine to me, it's better than just having her limbs hanging straight down.
BfW 1.12 supported, but active development only for BfW 1.13/1.14: Bad Moon Rising | Trinity | Archaic Era |
| Abandoned: Tales of the Setting Sun
GitHub link for these projects
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Iris »

Oh hi topic!
(Topic says hi.)

I guess I haven’t posted for ages here, probably because of my prolonged creativity block, which has also resulted in my crappy pixel art skills severely rusting up in the meantime.

I released AtS 0.5.0 a few days ago including the full first episode (13 scenarios), and I wasted a lot of time designing the gameplay for the final boss fight, and the baseframe for the boss unit itself. Since it’s never been my intention to let artwork development block my progress on the campaign proper (especially when it’s already been blocked by countless other issues), I decided to selectively ignore some of the comments I got on IRC and just get the damn thing ready as soon as possible, so I wouldn’t have to release with the goofy War Drone baseframe placeholder. I guess I can call it mission accomplished, even if that means I had to temporarily do away with my pathological perfectionism. Ugh.
AI0867 and Espreon forced me to make her larger.
AI0867 and Espreon forced me to make her larger.
queen-progress.png (8.17 KiB) Viewed 4793 times
One of the comments that comes to mind is Gambit’s insinuation about ‘pillows’.

I am trying to address this and the illogical shading of the first half of the sprite’s tail, at the moment. However, I’m unsure I’m doing it right, or at least what I’ve got purportedly corrected at the moment, which comprises the arms, hands and torso. Opinions? Ideas?
Pillow shading in 0.5.0 (left), reshading progress (right).
Pillow shading in 0.5.0 (left), reshading progress (right).
queen-shading.png (6.19 KiB) Viewed 4793 times
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
Lord-Knightmare
Discord Moderator
Posts: 2481
Joined: May 24th, 2010, 5:26 pm
Location: Somewhere in the depths of Irdya, gathering my army to eventually destroy the known world.
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Lord-Knightmare »

That is one scary-looking shaxthal. Keep up the good work. :D
As for the bordering :hmm: , the use of a darkish blue color instead of black would look nicer.
Creator of "War of Legends"
Creator of the Isle of Mists survival scenario.
Maintainer of Forward They Cried
User:Knyghtmare | My Medium
User avatar
Deserts
Posts: 11
Joined: October 18th, 2011, 7:55 pm
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Deserts »

Elynia !
User avatar
artisticdude
Moderator Emeritus
Posts: 2424
Joined: December 15th, 2009, 12:37 pm
Location: Somewhere in the middle of everything

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by artisticdude »

I think the problem you're running into with the arms is that right now they're basically composed out of roundish blobs, which are extremely difficult to shade (especially if they are supposed to be metallic). I'd suggest adding more defined, angular shapes to the arms.That should both enhance the aggressive appearance of the sprite and make it easier to shade. I'll try and knock together an edit later today to illustrate. :)
Deserts wrote:Elynia !
?
"I'm never wrong. One time I thought I was wrong, but I was mistaken."
User avatar
Zerovirus
Art Contributor
Posts: 1693
Joined: July 8th, 2009, 4:51 pm

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Zerovirus »

There's some pretty darn powerful eyeburn from the oversaturated blue shade- I toned it down a lot but in the end it's your choice. I also sort of revamped the arms to get rid of the evil spherical pillowy shapes. I'd recommend highlights with a more stark edge, strong differences between light and dark in an almost cel-shady manner.
Attachments
spikythingy.PNG
spikythingy.PNG (8.67 KiB) Viewed 4693 times
User avatar
Iris
Site Administrator
Posts: 6800
Joined: November 14th, 2006, 5:54 pm
Location: Chile
Contact:

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Iris »

Some early thoughts since I’m busier with plot at the moment:

The increased angular appearance makes me think of a machine designed for battle (i.e. what the War Drone should look like), which is not what the Queen is, although I like the right arm pose.
Spoiler:
She also appears to have become shorter in the process.

EDIT: oh, ah, the palette. I was considering changing her to a unique palette (a more purple or reddish hue, perhaps), but I’ll see if I can adapt the other units to the suggested changes. I am already having some troubles with that in-game since I appear to have two different versions of the primary palette around.
Author of the unofficial UtBS sequels Invasion from the Unknown and After the Storm.
User avatar
homunculus
Posts: 537
Joined: July 21st, 2010, 9:47 pm

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by homunculus »

looking at highlights on my coffee spoon.
with more than one spoon, there are mutual reflections (though that may look weird):
jcwy4ch5.png
jcwy4ch5.png (1.54 KiB) Viewed 4650 times
campaign ruthless in your nearest 1.11 add-on server
some wesnoth-related drawings
User avatar
Superking
Posts: 51
Joined: October 8th, 2011, 10:48 am

Re: Unit sprites for Invasion from the Unknown/After the Sto

Post by Superking »

needs more moody filters!

Image
lover de wesnoth
Post Reply