Multiplayer 2v2 asimetrical "balanced" map of my o

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Popito
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Multiplayer 2v2 asimetrical "balanced" map of my o

Post by Popito »

I made a map a few weeks ago.
Tired of seeing the simetrical maps.
Its quite balanced and is assimetrical... maybe a little big, but as its narrow game keeps a good pace.
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Elvish_Pillager
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Post by Elvish_Pillager »

That's one crazy looking map. I think it would be fun to play with 1000 gold, or at least more fun than most maps are for that.
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turin
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Post by turin »

that map still follows the symmetrical map premise, which is that regularity is more important than asthetics.

in other words... that is one ugly map, but its probably pretty fun. :)
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pg
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Post by pg »

Doesn't look very balanced to me. :? You have huge clumps of terrain of the same type near certain castles. The only way it might be balanced is if rebels started near the forest and knalgan near the mountains, etc. Where are players supposed to start to get a balanced 2v2? And as what factions?

Also the map is only 5 hexes across in many spots. That is very defensive, especially when some places are almost all mountains, forest, hills, etc.
Popito
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Post by Popito »

pg wrote:You have huge clumps of terrain of the same type near certain castles.
But any leader can make to a castle in a somewhat favored terrain.
pg wrote:The only way it might be balanced is if rebels started near the forest and knalgan near the mountains
These 2 terrains are the most favored to elves and knalgans, but theres a huge castle in the middle and a path leading there, it means playing sides should clash in the central big castle, and all races have a good defense there. In fact the mountain and forest zones only count when retreating.
Central "meeting" zones are hills tundra and castle, a terrain where all factions are quite even.

pg wrote:Also the map is only 5 hexes across in many spots. That is very defensive, especially when some places are almost all mountains, forest, hills, etc.
If there are only 4 players (with standard 100 starting gold) you have not enough troops to build a line in each passage, so defense its a matter of how sides send his troops for each passage and as getting reinforcements isnt so easy it makes for strategic planning in first turns and a nice team working.
in other words... that is one ugly map
I agree. But its the cost we have to pay to get a balanced not simmetrical map :S
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Elvish_Pillager
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Post by Elvish_Pillager »

Popito wrote:
in other words... that is one ugly map
I agree. But its the cost we have to pay to get a balanced not simmetrical map :S
Umm... this isn't what the people who want asymmetrical balanced maps are asking for...
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turin
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Post by turin »

Popito wrote:
pg wrote:The only way it might be balanced is if rebels started near the forest and knalgan near the mountains
These 2 terrains are the most favored to elves and knalgans, but theres a huge castle in the middle and a path leading there, it means playing sides should clash in the central big castle, and all races have a good defense there. In fact the mountain and forest zones only count when retreating.
Central "meeting" zones are hills tundra and castle, a terrain where all factions are quite even.
this doesn't apply. the strategy just doesn't work on this map. what i've seen is the human leaders go around the sides, and clash there, where terrain makes a large difference.
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And I hate stupid people.
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