Backstab animation

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Popito
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Backstab animation

Post by Popito »

What about having a different nastier special animation for backstab attacks??.
As its not the same trying to land a hit than trying to deliver a sneaky fatal killing blow.
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Elvish_Pillager
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Post by Elvish_Pillager »

Aha--- when a Backstab unit attacks, whichever way the defense is facing, switch it to facing away from, not towards, the attacker.
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Dacyn
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Post by Dacyn »

If a way of automatically modifying images could be produced, maybe we could do something with the unit on the other side? :)
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Elvish_Pillager
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Post by Elvish_Pillager »

Dacyn wrote:If a way of automatically modifying images could be produced, maybe we could do something with the unit on the other side? :)
Aha II: Make the unit on the other side start its attack sequence with each of the thief's attacks, but back off quickly. When it does this, the enemy will face the other unit.
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turin
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Post by turin »

That sounds hard to script - but if possible would be awesome. :)
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Darth Fool
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Post by Darth Fool »

Interesting idea....
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Post by Darth Fool »

Elvish Pillager wrote:
Dacyn wrote:If a way of automatically modifying images could be produced, maybe we could do something with the unit on the other side? :)
Aha II: Make the unit on the other side start its attack sequence with each of the thief's attacks, but back off quickly. When it does this, the enemy will face the other unit.
Aha III: Do this only on a succesful attack. On a failed attack have the unit defend normally.
joshbosh321
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Post by joshbosh321 »

Darth Fool wrote:
Elvish Pillager wrote: Aha II: Make the unit on the other side start its attack sequence with each of the thief's attacks, but back off quickly. When it does this, the enemy will face the other unit.
Aha III: Do this only on a succesful attack. On a failed attack have the unit defend normally.
Why do this only when the attack is successful?
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scott
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Post by scott »

It's more metaphorical than literal. The only reason a backstab would miss is because they recipient caught on. A normal attack misses because it's parried or dodged. When the guy catches on, he can parry/dodge and the sneak attack, which would be too risky in open combat, is aborted.
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