Bad Moon Rising part II is making me insane
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- Great_Mage_Atari
- Posts: 932
- Joined: July 26th, 2011, 5:07 pm
Bad Moon Rising part II is making me insane
Ok so I downloaded Bad Moon Rising Part II, and the Camp scenario is driving me crazy. Are the enemies overpowered, or is there some way to beat them with the limited gold you have?
- averyimaginativename
- Posts: 245
- Joined: August 21st, 2010, 12:40 pm
- Location: /dev/null
Re: BAD MOON RISING PART II IS MAKING ME INSANE
Use dogs as scouts, and sneak a couple of commandos in behind the main forces to assassinate the leaders. Don't try to take on the full force of the opposing forces unless you've played lots of random encounters first.
Edit - also see the Scenario and Campaign development thread; he's already said it sounds like this scenario needs toning down. Perhaps you should post there too.
Edit - also see the Scenario and Campaign development thread; he's already said it sounds like this scenario needs toning down. Perhaps you should post there too.
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On an indefinite Wesbreak for health reasons - please only try to get my attention for UMC story images website issues.
Re: Bad Moon Rising part II is making me insane
The scenerio is fine. Block the bridges before the calvary get there and you can easily bottleneck the whole force for basically as long as you like. And get lots of lovely, lovely experience in the process. Just don't overextend and making leveling a healer a priority.