After the Fall of Wesnoth
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After the Fall of Wesnoth
I'm thinking, maybe I could create a campaign about after the supposed Third sun fell and "almost" destroyed Wesnoth.
I haven't thought of the plot but it could almost be like a ruined world with a very low population.
Any thoughts?
I haven't thought of the plot but it could almost be like a ruined world with a very low population.
Any thoughts?
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Re: After the Fall of Wesnoth
uhm... do it!
well, keep in mind any existing campaigns you need to maintain and how much time it takes.
what sort of feedback did you want? you can check the Writers Forum for a recent topic on the Fall itself and there are lots of clues in UtBS and following UMC about how badly the world was destroyed.

well, keep in mind any existing campaigns you need to maintain and how much time it takes.
what sort of feedback did you want? you can check the Writers Forum for a recent topic on the Fall itself and there are lots of clues in UtBS and following UMC about how badly the world was destroyed.
Re: After the Fall of Wesnoth
I only maintain the campaign "Sos".
I'll go look up the fall itself.
Edit: Can someone give me an Idea of the current history? I don't want to interfere with current campaigns.
I'll go look up the fall itself.
Edit: Can someone give me an Idea of the current history? I don't want to interfere with current campaigns.
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- LightWarrior
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Re: After the Fall of Wesnoth
Look here.powershot wrote:Edit: Can someone give me an Idea of the current history? I don't want to interfere with current campaigns.
Sorry for my bad English.
Re: After the Fall of Wesnoth
Whoa.
Ruined lands, destruction, and a big hole in the middle of Weldeyn.
I imagine the alliance between Elves,humans,orcs
, and undead(Mal Keshar!!!) is still running.
I also Imagine Vulcans(come on, they live near Wesnoth) are blasted by stones and beaten up by the choas empire too. I can also assume Loyalist and elves stopped fighting with Vulans since they made an alliance undead orcs.
So the way to make a new campaign is to have a new enemy, anyone has ideas?

Ruined lands, destruction, and a big hole in the middle of Weldeyn.
I imagine the alliance between Elves,humans,orcs

I also Imagine Vulcans(come on, they live near Wesnoth) are blasted by stones and beaten up by the choas empire too. I can also assume Loyalist and elves stopped fighting with Vulans since they made an alliance undead orcs.
So the way to make a new campaign is to have a new enemy, anyone has ideas?
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Re: After the Fall of Wesnoth
There might be still some drakes but not too many and scattered into small groups and rare
Re: After the Fall of Wesnoth
Good Idea.
I imagine there's still chaos refugees,shaxthals, and underground dwarves too.
I imagine there's still chaos refugees,shaxthals, and underground dwarves too.
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Re: After the Fall of Wesnoth
hmm, how about having a campaign about a bunch of vulcans bring down the second sun into the sea, and save the world? probably will be eaten faster than another apocalyptic wanderer story. there was also alot of monsters, scorpions, ogres, random spirits, and bandits, inside of utbs
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Re: After the Fall of Wesnoth
I don't want this to be based on Vulcans, it's not a campaign about them.
And why do they need to destroy a sun, it would swallow the Wesnoth earth?
And why do they need to destroy a sun, it would swallow the Wesnoth earth?
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- averyimaginativename
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Re: After the Fall of Wesnoth
This is about the one time you can introduce Vulcans without making everybody (very) cross.
After the fall is a good time to introduce new races. You don't have to worry about why nobody has ever encountered them before, you can disregard politics and old alliances. If you're ever going to do a Vulcan campaign, this is the time to do it.
After the fall is a good time to introduce new races. You don't have to worry about why nobody has ever encountered them before, you can disregard politics and old alliances. If you're ever going to do a Vulcan campaign, this is the time to do it.
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Re: After the Fall of Wesnoth
[quote="powershot"
And why do they need to destroy a sun, it would swallow the Wesnoth earth?[/quote]
the second sun is an artificial creation, a "mountain set on fire" or something. it would be more like a comet.
I second that.
And why do they need to destroy a sun, it would swallow the Wesnoth earth?[/quote]
the second sun is an artificial creation, a "mountain set on fire" or something. it would be more like a comet.
averyimaginativename wrote:This is about the one time you can introduce Vulcans without making everybody (very) cross.
After the fall is a good time to introduce new races. You don't have to worry about why nobody has ever encountered them before, you can disregard politics and old alliances. If you're ever going to do a Vulcan campaign, this is the time to do it.
I second that.
Guys I never thought I'd come back to this forum after 8 years this is wild
Re: After the Fall of Wesnoth
I want to introduce Vulcans in other campaigns.
I want Khalifate to be in this campaign too.
Maybe we could introduce a long forgotten race of doom creatures or something.
Edit: any story ideas?
I want Khalifate to be in this campaign too.
Maybe we could introduce a long forgotten race of doom creatures or something.
Edit: any story ideas?
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Re: After the Fall of Wesnoth
Common early mistake. Don't try to include every race into the campaign. A lot of the campaign then becomes very arbitrary. Focus on one or two enemies, maybe along with some mercenaries along the way, but focus on those.powershot wrote:I want to introduce Vulcans in other campaigns.
I want Khalifate to be in this campaign too.
Maybe we could introduce a long forgotten race of doom creatures or something.
Re: After the Fall of Wesnoth
I want to include Default+Khalifate units and the Choas,Shaxthal, and Vulcan empire.
+ some dome monsters.
Here is an outline of a story:
After rocks fell and a big hole was made in Weldyn it arises a doom creature who spawns doom infectors.
+ some dome monsters.
Here is an outline of a story:
After rocks fell and a big hole was made in Weldyn it arises a doom creature who spawns doom infectors.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
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- Pewskeepski
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Re: After the Fall of Wesnoth
Does this campaign take place right after the fall? Or some years afterwards?
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Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)
Creator of Burning Souls, The Fall of Wesnoth (abandoned) and Adventures of Knighthood (now available on BfW 1.15!)