Blueknights Questions
Moderator: Forum Moderators
Forum rules
- Please use [code] BBCode tags in your posts for embedding WML snippets.
- To keep your code readable so that others can easily help you, make sure to indent it following our conventions.
- Pentarctagon
- Project Manager
- Posts: 5730
- Joined: March 22nd, 2009, 10:50 pm
- Location: Earth (occasionally)
Re: Blueknights Questions
Unless specified otherwise, I believe it's 0%.
99 little bugs in the code, 99 little bugs
take one down, patch it around
-2,147,483,648 little bugs in the code
take one down, patch it around
-2,147,483,648 little bugs in the code
- battlestar
- Posts: 690
- Joined: January 1st, 2007, 7:12 am
-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
If I made a Campaign.cfg with only this code in it
A. Would the game work?
B. Would the attack be present in the era aswell?
A. Would the game work?
B. Would the attack be present in the era aswell?
Re: Blueknights Questions
"Attack" and "Attack type" are 2 very different thing.
"Attack" has to be in all unit's files you make.
"Attack type" has to be in all the attacks you made (in unit's files) and in all the movetypes in the [resistance][/resistance] tag, to give the resistance value to your units.
"Attack" has to be in all unit's files you make.
"Attack type" has to be in all the attacks you made (in unit's files) and in all the movetypes in the [resistance][/resistance] tag, to give the resistance value to your units.
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
Tribes of the North MP era : factions developpement and unit's sprites
-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
Is there a file somewhere in the game with the pre existing attack types in that I can look at for reference?
Re: Blueknights Questions
see data/core/units.cfg
-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
Is it possible to create an AMLA based on a units gender more specifically if it's a male unit it levels to one unit and if it's female it levels to another?
Re: Blueknights Questions
Code: Select all
[unit_type]
...
advances_to=null
[male]
advances_to=?
[/male]
[female]
advances_to=?
[/female]
...
[/unit_type]
Re: Blueknights Questions
In the campaign "the militia" I think they use a code like that.
My new account is: Power_Pixel_Wannabe. Yea. Yea.... Why are you still reading this? What the heck m8? You have some kind of problem? Yea. I draw. NO I'M NOT 5 ANYMORE!!! Little brats.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
The heck m8? I thought you left... No seriously... go... serious...
ok bye m8. I'm serious.
-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
Thank you... yet again
8680
I really must commend you on
A) Your ability
B) Your willingness to help noobs.

I really must commend you on
A) Your ability
B) Your willingness to help noobs.
Re: Blueknights Questions
You're welcome, and thank you.
-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
I'm trying to create a unit that when attacking summons a wolf and then the wolf attacks trouble is the Mage and the wolf move forward is their a way to prevent this?
Re: Blueknights Questions
You can make it by slightly translating the mage back in all animation frames so it seem to stay at the same place. Or, maybe make it a ranged attack ? That way, the wolf will be considered as a projectile, and the mage stay at the same place.
Don't know if the specified range of an attack has relation to the animation.
Don't know if the specified range of an attack has relation to the animation.
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
Tribes of the North MP era : factions developpement and unit's sprites
Re: Blueknights Questions
You could try using
offset=0.0
, making the wolf a halo, and experimenting with halo_x=
and halo_y=
.-
- Posts: 252
- Joined: March 30th, 2011, 8:38 pm
- Location: The UK
Re: Blueknights Questions
Can you have a missile frame in a melee attack?