Tribes of the North pixel art

Make art for user-made content.

Moderator: Forum Moderators

Forum rules
Before posting critique in this forum, you must read the following thread:
User avatar
Boldek
Posts: 576
Joined: April 14th, 2011, 6:37 pm

Re: Tribes of the North era pixel art

Post by Boldek »

I like your alt shaman better, seeing as he looks more barbarian, except that maybe it would be more fitting for your orig, except that he resembles malin keshar too much. and why would a magic wielding and sword swinging guy evolve to a wimpy dude with a stick? better magic channeling maybe?
Guys I never thought I'd come back to this forum after 8 years this is wild
User avatar
Chtomorc
Posts: 68
Joined: June 9th, 2011, 2:48 pm
Location: Paris, France.

Re: Tribes of the North era pixel art

Post by Chtomorc »

Don't know who Malin Keshar is... Maybe I have to look into and change it. First sprite was only a recouloured one, I don't have any inspiration, it may come from Keshar sprite ... :whistle:

From a evolving point of view, maybe I wasn't clear. The lvl 1 shamans are designed to be naturally in resonance with the ice / water element. They had little control on it though and also use a axe to fight.

The shaman can evolve to 2 lvl 2. The first(the blue mage) is a classical magic user, meant to be a mystic leader, who accomplishe the main rites of the tribes. He can drain the heat from his enemies in melee and regenerate himself or cast powerfull ice bolts in ranged combat. So he don't need weapon anymore.
The other (ice dancer) is an ascet who train is body and master ice summoning to make blades he use for fighting. They are sort of artists and look after body and mind perfection. They are a lot less "brutal" than other barbarians and can cast ranged slowing bolt to their foes.

The lvl 3 magic user both come from the blue mage, they represent two distinctive path in the mastery of water, and are lead by their belief in the two faces of their main goddess know as the Earth Mother. The first his Val'Hal, the udder of life, and the other his Sacha, the Udder of death. So, there is an ice controller who his a (relatively) pacifist healer, and the other one his the brutal blood controller, who make all the fighters around him berserk and wear a mighty axe in battle to slaughter his ennemies (he is a little mad himself).

So I thnik that the lvl 1 and both lvl 3 fit relatively well the concept, but both the lvl 2 need to be redone.
As I said, I need to work a lot on the blue mage to make him fill the gap between lvl 1 and lvl 3, and I'll try to make a lvl 2 ice dancer from scratch when I have more time.

EDIT : what do you think of the lvl 1 and lvl 3 ? What could I make to make them better looking / filling the concept ? Ttechnical improvement suggestions are welcome to :P
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
User avatar
Finrod
Posts: 35
Joined: May 25th, 2011, 9:31 pm
Location: Nargothrond

Re: Tribes of the North era pixel art

Post by Finrod »

The newer pic for the Shaman is definitely better for his role. I think the Ice Dancer is fine (I still think his attack should be bigger, or have skirmish)

To make the Priest of Sacha look more crazy, you could have his eyes glow red when he does his bezerker attack. (like the Dwarvish Bezerker) And you could have him do the Bezerker laugh too.

Malin Kashur is the guy from DID.

@Boldek, you can see the attacks and lvls in the Faction and Era thread.
Semper Fidelis! USMC all the way.
User avatar
Chtomorc
Posts: 68
Joined: June 9th, 2011, 2:48 pm
Location: Paris, France.

Re: Tribes of the North era pixel art

Post by Chtomorc »

@ Finrod : I don't even make a try at animation, but I'll keep your idea in mind when I make the priest of Sasha anim :lol2:

I had almost finish the hunter line... I'm pretty happy of the lvl 1 and the lvl 2 Strider, but the rhino hunter and ranger are subject to change, if you have advices to improve them, they're welcome.

I had made a new attempt for the lvl 2 ice mage, to make transition between shaman and lvl 3... But there is something odd with him and I can't get what it is, maybe an exterior look will help me.

Thanks for comments !
Attachments
Current stage of lvl 2 mage.
Current stage of lvl 2 mage.
m2_blue.png (2.84 KiB) Viewed 3951 times
lvl 1 hunter. Simple and effective.
lvl 1 hunter. Simple and effective.
h1_hunter.png (2.96 KiB) Viewed 3951 times
I think I had trouble to make good transition between lvl 1 and lvl 2.
I think I had trouble to make good transition between lvl 1 and lvl 2.
h2_rhino.png (3.1 KiB) Viewed 3951 times
lvl 3 hunter
lvl 3 hunter
h3_ranger.png (3.5 KiB) Viewed 3951 times
Lvl 2 hunter, no further evolution.
Lvl 2 hunter, no further evolution.
h2_strider.png (3.1 KiB) Viewed 3951 times
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
User avatar
Crendgrim
Moderator Emeritus
Posts: 1328
Joined: October 15th, 2010, 10:39 am
Location: Germany

Re: Tribes of the North era pixel art

Post by Crendgrim »

I assume you speak of the first picture.
This guy has some weird legs: His right (our left) leg looks like being stretched outwards, so he seems to have bandy legs.
Besides, the right (our left) leg is a bit too far to our right, what also makes it looking weird.


Crend
UMC Story Images — Story images for your campaign!
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Tribes of the North era pixel art

Post by Dixie »

Imho, your lv2 hunter (rhino) is way too similar to the lv1. And is he the one to level to the ranger? Because the ranger is much bigger! I know these are frankensprites, but you might want to find a way to make your level 2 a bit taller and larger. The gear is generally okay, he's just pretty small for a lv2...
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
User avatar
Chtomorc
Posts: 68
Joined: June 9th, 2011, 2:48 pm
Location: Paris, France.

Re: Tribes of the North era pixel art

Post by Chtomorc »

Concerning rhino hunter, give me your thoughs of the improvement I have made.

I think the developpement of muscles fit well with the fighter line (faction-wise).
Attachments
hunter_line.png
hunter_line.png (8.97 KiB) Viewed 3918 times
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
User avatar
Dixie
Posts: 1757
Joined: February 10th, 2010, 1:06 am
Location: $x1,$y1

Re: Tribes of the North era pixel art

Post by Dixie »

I think you've pretty much fixed the size issue and as far as I'm concerned, he looks decent enough :)
Jazz is not dead, it just smells funny - Frank Zappa
Current projects: Internet meme Era, The Settlers of Wesnoth
User avatar
Shinobody
Posts: 391
Joined: March 9th, 2011, 5:46 pm
Location: somewhere in Poland

Re: Tribes of the North pixel art

Post by Shinobody »

Not to be picky, but I think that there's some big leap between level 2 and 3. (I mean the ranger looking one).
Well, the only thing he's got in common with the guys is the fact he uses javelins. He gets new hood (instead of old scarf), gets mailshirt, hell, he even gets bolas, boots are new too...
Shouldn't there be more to link him to former versions? I dunno, maybe even TCed hood would look more familiar...
Those are just my thoughts though, so feel free to ignore them if you like :wink:
As goes for actual quality (apart from designs), people with lot more experience than me already said that it's great. So I won't say anything. :)
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
User avatar
Chtomorc
Posts: 68
Joined: June 9th, 2011, 2:48 pm
Location: Paris, France.

Re: Tribes of the North pixel art

Post by Chtomorc »

The ranger clothes are meant to look like gray wool shirt :hmm: Maybe I need to change colour. For bolas, I was wondering also giving them to the lvl 2. Hood is new, but it is meant to be an upgrade of the lvl 2 cape (not scarff). Maybe the lvl 2 cape is not enough long to make it clearly visible.

I am not satisfied with the fur of the boots for lvl 1 and 2. I consider change them to fit more the lvl 3 ones and give them same colour.

Although ranger is clearly a recoloured version from the mainline one, I like it, and modifications should be done on the lvl 2 unit.
My writing frightens you? Consider you happy not to hear me :p
Tribes of the North MP era : factions developpement and unit's sprites
User avatar
Shinobody
Posts: 391
Joined: March 9th, 2011, 5:46 pm
Location: somewhere in Poland

Re: Tribes of the North pixel art

Post by Shinobody »

If this would be it, giving lvl 2 even simple mailshirt would be:
1. Visible upgrade
2. Something clearly linking the unit with BOTH possible upgrades ... Wait, "strider" is not 2's upgrade, it's dead end?... :hmm:
Then maybe just switch the sprites, and have current sprite of "strider" evolving into "ranger", and have "masked" version being dead end? I mean, They seem to be closer related than the other way round...
Or like I said before, try giving him some simple chainmail, and maybe adding scarf to ranger? Something like that:
This humble sprites are in no way supposed to look finished or what. They just contains edit suggestions.
This humble sprites are in no way supposed to look finished or what. They just contains edit suggestions.
hunter_line_sug.PNG (3.72 KiB) Viewed 3778 times
Artist, writer, game designer for hire.
Art portfolio: https://shino1.artstation.com
Writing dump: https://shino1portfolio.wordpress.com/
My itchio for video games and TTRPG stuff: https://shino1.itch.io/
Post Reply