New animations
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Re: New animations
Nice. The knot on his helm could stand more movement than just a mirror flip.
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- thespaceinvader
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Re: New animations
Indeed, that's the most obvious problem with it - the helmet plume moves without any particular logic or cause.
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Re: New animations
I adapted the animation from the original two frames, and, I confess, simply cut and slid from there, with only a small amount of actual pixelling. The plume was flipped in the original version, so I flipped it in the new one. I think the plume's supposed to move in the opposite direction his body is travelling. It does look weird, but I think a static plume would too.thespaceinvader wrote:Indeed, that's the most obvious problem with it - the helmet plume moves without any particular logic or cause.
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Re: New animations
Alright. I was just complaining that it's not moving enough. It should of course be moving as the body jerks from recoil. If you're planning to tweak it with 'pixelling', that's good. 

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- thespaceinvader
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Re: New animations
It needs a different motion - and honestly using the old animation as a guide probably isn't the best of ideas. The reason they need replacing is because they're not good enough
But it definitely does need motion. This is a good test of an animator's skill - long fluid things like plumes, banners and ribbons are notoriously difficult to get to work correctly, because their motions are very distinct but we tend to assume we know how they move, rather than actually STUDYING how they move. Get some reference. Use a towel or something if you don't happen to have a horsehair helmet plume 


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Re: New animations
I'm hoping the current animation is working well, sparing the plume, so for now I'm bothering only with that pesky plume. Is this along the right lines? (It might need a bit more curving, methinks)
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Re: New animations
Honestly, the more I look at it the more bugs me about it. The motion of the rear leg isn't smooth and seems quite arbitrary. Overall, I think you probably need to think more about the kinematics of the motion.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: New animations
thespaceinvader wrote:Honestly, the more I look at it the more bugs me about it. The motion of the rear leg isn't smooth and seems quite arbitrary.

"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Re: New animations
Yes. But he's not, much, and the movement of his leg happens beforehand.
Get up. Act the motion out. His back foot shouldn't mve too much, but he should bend his leg as he fires to absorb the recoil of the bow.
Get up. Act the motion out. His back foot shouldn't mve too much, but he should bend his leg as he fires to absorb the recoil of the bow.
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Back to work. Current projects: Catching up on commits. Picking Meridia back up. Sprite animations, many and varied.
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Re: New animations
I'd say it shouldn't move up, let him slide a pixel or two to the side, but don't make him take a high step, something's fishy about the string too, could you present some of the static frames as well?
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Re: New animations
He's already crouching. I'm not sure how I'm supposed to do that, though I have quickly stuck his legs in place.thespaceinvader wrote:he should bend his leg as he fires to absorb the recoil of the bow
The string's not so hot, no. I don't like strings. Here are the firing frames. EDIT: Bendy legs...of a sort.StDrake wrote:I'd say it shouldn't move up, let him slide a pixel or two to the side, but don't make him take a high step, something's fishy about the string too, could you present some of the static frames as well?
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Re: New animations
Made the bendy legs look slightly better.
EDIT: Put a bit more curl in the plume.
"What do you mean, "a dwarvish dragonguard with marksman is overpowered"?"
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Played HttT-Underground Channels? Thought it was rubbish? Help us develop it here!
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Re: New animations
The way the plume jumps up doesn't really make any sense.
Re: New animations
[Totally_offtopic]
If I ever get good enough at spriting (which I know I wont, but just saying) I would totally make an idle anim of this guy rocking out on his crossbow guitar
lol.
[/Totally_offtopic]
If I ever get good enough at spriting (which I know I wont, but just saying) I would totally make an idle anim of this guy rocking out on his crossbow guitar

[/Totally_offtopic]
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New news -> Up the River Bork Campaign!
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New news -> Up the River Bork Campaign!
Re: New animations
I made a death animation for the goblin wolf rider. I'm not sure how good it is overall, but I do believe that it may need a frame between frames 3 and 4, because it seems to jump a bit. Otherwise, what do you guys think?
And, yes, this is my first (sprite) animation.
And, yes, this is my first (sprite) animation.
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- Wolf rider's death animation.
- wolf-rider-die.gif (3.27 KiB) Viewed 4005 times